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On rare occasion, one or two of them has a spawn point in it and it's better to just leave them locked, but (on a first run) you don't know until you open them up.
If you really want to level up, I think it's 1 exp per onslaught and stage 2 xeno you kill.
Killing the onslaught waves, that happen when the hive aggressiveness goes up another tier, gives exp and killing the T2 Xenos, that also show up when hive aggressiveness is too high, also do.
But those are limited to two of each per deployment, can also be super risky due to involving a lot of fighting/stress build up.
Here is a walkthrough https://www.ign.com/wikis/aliens-dark-descent/Berkley%27s_Docks
And here is a short summary about what gives you XP https://www.youtube.com/watch?v=efCOVBdFyXY&t=39s
(to be honest I only skimmed through the walkthrough (seems correct, but they forgot a repairable synth, I think...) and read a comment with timestamps on the video (I think it is correct too).
(by the way, check the training room in the barracks? Infestation level 4 should give you level 4 or 5 (?) marines just from intensive training... )
The only doors at Berkley's that require a Tech are optional doors with resources/datapads behind them. At no point do you ever require a particular class of marine to continue.
If you're not able to get thru a mission required door, you've got a bug. Reload or restart you game, that's your options.