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patch is already announced to come no??
future content is what i am wondering
Thats a question about abusers, if you are playing normaly, you like the concept of securing parts of map one after another. If they link it to tool or resource consumption, a lot of people will get negative impression from the change, while the few criers get their personál nal issues adressed. It would make sense if it was multiplayer, but for a singleplayer game I would say: let the people play how the like.
Infinite mines and motion trackers for infinite enemies. You do realize once the mine goes off, another enemy spawns to take its place. As of now, I would say the sentry turrets are the meta, but that's really only for defense and controlling points of entry. If the enemies were limited, your comment would make sense.
The whole story despite being some 40+ hours feels like a tutorial for the true game which isn't available yet or at least I hope they have something planned.
Imagine a map 2x to 3x larger then current maps with randomised path blockers, objectives and conditions that alone would keep me playing for hours.
You do realise that mines are for tactical use: cover your hiding spot, eliminate wanderers without hunt, weld doors and place mines to one hit frag the whole onslaught, etc... Thats why you have infinite of them. They are not for keeping the map clear, although with the xenos respawn delay you can have the map almost empty for quite some time, but it requires the wits to avoid detection and place them efficiently.
A playable story of the movie "Aliens 2"
But this time with better equiped and trained marines :3
To be honest I used the mine as a single person move order to get my tecker to solo his way through most maps opening doors and trapping spawn points it's quite effective on med or lower difficulties but anything higher and the mine no longer one shots and the whole strat breaks down.
Yeah, higher difficulty requires more wits and better legwork :-D
Oh wow. So does it just dismember them instead?
I'm playing on medium and I've had a fair few xenos get their legs blown off instead of outright dying, so I suppose it really isn't surprising that higher difficulty, with enemies having higher hp, that mines would become non-lethal
Sure, but no reason not to talk about dlc.
And most importantly the people adding new content, most of them are not going to be fixing bugs. Modelers, voice actors, writers and many others arent going to be contributing to bug fixing.