Aliens: Dark Descent

Aliens: Dark Descent

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Helljumper Jun 28, 2023 @ 11:03am
DLC / Future content
Hello

sorry if this is already answered.

are there plans for dlcs or more content for this game??


i dont own it now (i spend the money getting 6 days in fallujah)

so i was wondering if there are dlc planned or not as in few months i will be getting this game (sale maybe )
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Showing 1-15 of 38 comments
Kain Jun 28, 2023 @ 11:10am 
No news or planned dlc so far.
Hex: Cuse Me Jun 28, 2023 @ 11:20am 
How about fixing all the bugs and do QoL changes first before adding any DLC.
Baz44331 Jun 28, 2023 @ 11:26am 
Originally posted by Jill Sandwich:
How about fixing all the bugs and do QoL changes first before adding any DLC.
there is a big patch coming in few days. so you could be in luck
Helljumper Jun 29, 2023 @ 1:39am 
Originally posted by Jill Sandwich:
How about fixing all the bugs and do QoL changes first before adding any DLC.

patch is already announced to come no??

future content is what i am wondering
Swato85 Jun 29, 2023 @ 2:28am 
Nah I am with the dudes who state Bugfixing above DLCs.
Metal Gear Banana Jun 29, 2023 @ 2:40am 
Too many fixes to do before they start thinking about new content, but I'd like to see some kind of compensation for being able to lay down infinite mines on infinite motion trackers, which seems a bit overpowered for anyone with a bit of patience.
Swato85 Jun 29, 2023 @ 3:10am 
Originally posted by Gentle Banana:
Too many fixes to do before they start thinking about new content, but I'd like to see some kind of compensation for being able to lay down infinite mines on infinite motion trackers, which seems a bit overpowered for anyone with a bit of patience.

Thats a question about abusers, if you are playing normaly, you like the concept of securing parts of map one after another. If they link it to tool or resource consumption, a lot of people will get negative impression from the change, while the few criers get their personál nal issues adressed. It would make sense if it was multiplayer, but for a singleplayer game I would say: let the people play how the like.
Erectus Jul 3, 2023 @ 6:59am 
Originally posted by Gentle Banana:
Too many fixes to do before they start thinking about new content, but I'd like to see some kind of compensation for being able to lay down infinite mines on infinite motion trackers, which seems a bit overpowered for anyone with a bit of patience.

Infinite mines and motion trackers for infinite enemies. You do realize once the mine goes off, another enemy spawns to take its place. As of now, I would say the sentry turrets are the meta, but that's really only for defense and controlling points of entry. If the enemies were limited, your comment would make sense.
CoolNitro Jul 3, 2023 @ 7:39am 
Given what is already in the game i.e a strategic layer ( not really used ) and in mission interactables used as one off gimmicks it feels to me like they may already have planned for either maps with randomised objective locations or procedurally generated maps.

The whole story despite being some 40+ hours feels like a tutorial for the true game which isn't available yet or at least I hope they have something planned.

Imagine a map 2x to 3x larger then current maps with randomised path blockers, objectives and conditions that alone would keep me playing for hours.
Swato85 Jul 3, 2023 @ 7:45am 
Originally posted by Erectus:
Originally posted by Gentle Banana:
Too many fixes to do before they start thinking about new content, but I'd like to see some kind of compensation for being able to lay down infinite mines on infinite motion trackers, which seems a bit overpowered for anyone with a bit of patience.

Infinite mines and motion trackers for infinite enemies. You do realize once the mine goes off, another enemy spawns to take its place. As of now, I would say the sentry turrets are the meta, but that's really only for defense and controlling points of entry. If the enemies were limited, your comment would make sense.

You do realise that mines are for tactical use: cover your hiding spot, eliminate wanderers without hunt, weld doors and place mines to one hit frag the whole onslaught, etc... Thats why you have infinite of them. They are not for keeping the map clear, although with the xenos respawn delay you can have the map almost empty for quite some time, but it requires the wits to avoid detection and place them efficiently.
Anubis °-^ Jul 3, 2023 @ 8:11am 
My idea for a dlc.

A playable story of the movie "Aliens 2"
But this time with better equiped and trained marines :3
CoolNitro Jul 3, 2023 @ 8:22am 
Originally posted by Swato85:
You do realise that mines are for tactical use: cover your hiding spot, eliminate wanderers without hunt, weld doors and place mines to one hit frag the whole onslaught, etc... Thats why you have infinite of them. They are not for keeping the map clear, although with the xenos respawn delay you can have the map almost empty for quite some time, but it requires the wits to avoid detection and place them efficiently.

To be honest I used the mine as a single person move order to get my tecker to solo his way through most maps opening doors and trapping spawn points it's quite effective on med or lower difficulties but anything higher and the mine no longer one shots and the whole strat breaks down.
Swato85 Jul 3, 2023 @ 8:24am 
Originally posted by CoolNitro:
Originally posted by Swato85:
You do realise that mines are for tactical use: cover your hiding spot, eliminate wanderers without hunt, weld doors and place mines to one hit frag the whole onslaught, etc... Thats why you have infinite of them. They are not for keeping the map clear, although with the xenos respawn delay you can have the map almost empty for quite some time, but it requires the wits to avoid detection and place them efficiently.

To be honest I used the mine as a single person move order to get my tecker to solo his way through most maps opening doors and trapping spawn points it's quite effective on med or lower difficulties but anything higher and the mine no longer one shots and the whole strat breaks down.

Yeah, higher difficulty requires more wits and better legwork :-D
Hugh J. Load Jul 3, 2023 @ 8:31am 
Originally posted by CoolNitro:
Originally posted by Swato85:
You do realise that mines are for tactical use: cover your hiding spot, eliminate wanderers without hunt, weld doors and place mines to one hit frag the whole onslaught, etc... Thats why you have infinite of them. They are not for keeping the map clear, although with the xenos respawn delay you can have the map almost empty for quite some time, but it requires the wits to avoid detection and place them efficiently.

To be honest I used the mine as a single person move order to get my tecker to solo his way through most maps opening doors and trapping spawn points it's quite effective on med or lower difficulties but anything higher and the mine no longer one shots and the whole strat breaks down.

Oh wow. So does it just dismember them instead?

I'm playing on medium and I've had a fair few xenos get their legs blown off instead of outright dying, so I suppose it really isn't surprising that higher difficulty, with enemies having higher hp, that mines would become non-lethal
Coyote Jul 3, 2023 @ 8:51am 
Originally posted by Jill Sandwich:
How about fixing all the bugs and do QoL changes first before adding any DLC.

Sure, but no reason not to talk about dlc.
And most importantly the people adding new content, most of them are not going to be fixing bugs. Modelers, voice actors, writers and many others arent going to be contributing to bug fixing.
Last edited by Coyote; Jul 3, 2023 @ 8:52am
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Date Posted: Jun 28, 2023 @ 11:03am
Posts: 38