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I recommend not to suffer for these games and install Linux - you can run games for DOS, 95, 98, XP normally there and you don’t need to arrange dances with a tambourine for this.
It plays in real-time across a linear campaign with a handful of sizable maps to explore.
It features individual units with their own unique skills and abilities, units that can be abducted by the aliens (but can also be rescued post-abduction, if you're fast enough). There are no consequences carried over to the following mission, however. Losing a character in one map might see them suddenly appear in the next, unless there are objectives to prevent a specific loss.
The aliens are vaguely familiar but unique at the same time, featuring a life cycle that involves a queen. Areas the aliens take over slowly get more infested as time goes on, but clears out if they're cleared from the room(s) over time.
Equipment in each mission randomizes in effectiveness versus the aliens, implying that they adapt between missions, but it seems to be purely RNG. One map on one playthrough might have a ray gun that effectively kills an alien, but the next might cause the alien to split into two whole separate aliens. Then the fire extinguisher might go from being a weak irritant to being the ultimate weapon. It keeps you on your toes when testing equipment, as there are a wide variety of potentially colorfully useful or harmful effects that can occur. Woe be the player who ends up in a mission packed full of ray guns whose only effect is to grow the aliens to full maturity.
The game can get pretty tense, with mechanics to take cover to hide from the aliens, to seal doorways, and to use the map layout to your advantage or to avoid the creatures until you're better situated.
If you can get around the very hyperbolic B-movie dialogue and are able to get the game working, it can provide a similar gameplay experience to Dark Descent, to a degree. Honestly, I love Dark Descent for those similarities, plus its XCOM-like features and the persistence between deployments of marines being sent out and back and the changes they can make to maps.
Not exactly the same thing as this one, but I remember it was pretty weird and memorable.
But I would agree with everyone else saying Dawn of War, though that's more of an emphasis on traditional RTS's though. XCOM is the closest to squad based missions like here, but it's turn based and plays quite differently.
If you want a squad management/base building system that, quite frankly compared to this game actually exists and don't mind turns, XCOM 2 is your best bet.
Dark Descent is a stealthy RTS with a horror theme where you lead a small team through a complex environment collecting resources and powering up your squad.
Satellite Reign is a stealthy RTS with a cyberpunk theme where you lead a small team through a complex environment collecting resources and powering up your squad.
SR is a little bit more complex and features more micro-management of your squad (either a pro or a con depending on your disposition), but is an amazing game than never got the recognition it deserves. It shares a lot of similar design language with Dark Descent.
Define polish because i have found a buttload of game breaking bugs. Those people who "have not encountered bugs" also do not have half the achievements from this game i have, so not sure if speed runners or shills.
As for Turn-based tactics like XCOM, of course there's XCOM but I'd recommend Gears Tactics. Similar to XCOM but faster and visually quite pretty. It's a criminally overlooked game that was probably my favorite game the year it released. I've since gone back several times for multiple playthroughs. That one needs a sequel.
For A new spin on classic RTS, I'd highly recommend Age of Darkness: Final Stand. If you liked Warcraft 3 and wanted something like that but updated with elements from newer RTS games like Dawn of War or They Are Billions, then you gotta give this one a try.
There's also the upcoming Jagged Alliance 3. I'm pretty hyped for that one.
https://store.steampowered.com/search/?term=Gears+Tactics
https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/
https://store.steampowered.com/app/1084160/Jagged_Alliance_3/
https://store.steampowered.com/app/1227530/Partisans_1941/
https://store.steampowered.com/app/921800/Encased_A_SciFi_PostApocalyptic_RPG/
1 You are never safe
a. Even when you hide in the shelter
ai. There will always be Aliens lurking right outside the door.
b. Whenever you need to create a shelter, you will not have the 1 resource to seal the door
c. Unlocking that door seemed like a good idea at the time
ci. Not unlocking that door seemed like a good idea at the time.
2. Extended Actions will take the longest when you need to do it the most
a. Setting up sentry guns? Would suck if Aliens interrupted you
b. The Aliens will interrupt you when you're almost finished.
Came to suggest SR and glad to see it already getting some love. Both games give me strong vibes of the classic Syndicate/Syndicate Wars (I was just thinking recently, we're in a golden era of x-com style games making a comeback and I'd love to see more games in the classic Syndicate style, and here we are).