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The other ships got blown up when trying to leave. The synth in the intro makes it clear enough. "Nothing in. Nothing out." Basically once you're far enough away from the station and planet the turret will open fire.
Plus a dropship isn't designed for long range space flights. It's a shuttle. So it might not even be a target for the turret. You'd run of of oxygen long before you get anywhere (preventing risk of biohazards and such). The space turret is designed to take down bigger ships. That's what will have the oxygen supply and get places. Take that out and a little shuttle is helpless anyway. Makes sense from a logical standpoint.
One of the data pads might give a reason. Maybe not though. I'm thinking about how it can make sense from an immersive standpoint.
I'm pretty sure "Alien infestation that can wipe out all life" isn't something people prepared for.
@OP Valdez You make some valid points from your point of view, thank you for the insight. I rather enjoyed the story myself. It's an Alien Franchise game, and the films were not known for their great plot lines and narrative, so going in my "bar" was not super high in the narrative expectation department. Yet I was indeed surprised by how the narrative unfolded and told a fairly good "Aliens Story" that I could enjoy. Should the creative department decide to expand upon the story with some future updates or content packages I will most assuredly look forward to seeing where they go from here.
All things considered, I'm of the mind that the game nailed the look, feel and narrative of "Aliens" that I experience when I watch the first 2 films of the franchise.