Aliens: Dark Descent

Aliens: Dark Descent

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Mikazuki Jun 25, 2023 @ 10:30am
DEV FEEDBACK: PLEASE, FOR THE LOVE OF GOD. INDIVIDUAL UNITS AS AN OPTION.
The current system is ABSOLUTELY dynamic and intuitive! I was worried at first I would dislike this system but it turned out to be almost seamless and it works great!

With the praises being said however... Knowing you can have a solo marine sent out on mission means the coding for having individual units is definitely there. Yes, I know the game is meant to be played as one cohesive unit but I speak for many that ask for this.

Before you start to hate; the game is great without individual control of one unit! I like the current system and will continue to play it and support it! Just hear a brother out!
Could we atleast consider it?

What are your guys thoughts? Would you like to see this as a option? Pros? Cons? Let me know!
Last edited by Mikazuki; Jun 25, 2023 @ 10:30am
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Showing 1-15 of 68 comments
Psych_munky Jun 25, 2023 @ 10:36am 
It would be cool for exploration, but if the ♥♥♥♥ hits the fan then any dude that's away from his fellow marines is most likely a gonner.

I would like 2 squads, similar to what they have in the Aliens movie, with a few more Xenomorph attacks.
Coyote Jun 25, 2023 @ 10:43am 
Originally posted by Psych_munky:
It would be cool for exploration, but if the ♥♥♥♥ hits the fan then any dude that's away from his fellow marines is most likely a gonner.

Nah, this is exactly why marines get killed is because they stand next to eachother.

Wounded people should be back in the corner, while the healthy ones are in front.
DropShot Jun 25, 2023 @ 10:50am 
This would also make the sniper as useful as it should be.
Mikazuki Jun 25, 2023 @ 11:45am 
Originally posted by DropShot:
This would also make the sniper as useful as it should be.
agreed




Originally posted by Waffles:
Originally posted by Psych_munky:
It would be cool for exploration, but if the ♥♥♥♥ hits the fan then any dude that's away from his fellow marines is most likely a gonner.

Nah, this is exactly why marines get killed is because they stand next to eachother.

Wounded people should be back in the corner, while the healthy ones are in front.

yes! could be especially helpful for maybe trying to stall time at a choke point.
BlackjackGT Jun 25, 2023 @ 11:48am 
This would turn the game into the recent movies that required all characters to go "Hey, I'll wander off alone and see what's going on. What could happen? *cue bloody death scene*" Actually, that's the entire plot of Alien too. :p
Last edited by BlackjackGT; Jun 25, 2023 @ 11:49am
Mikazuki Jun 25, 2023 @ 2:17pm 
Originally posted by BlackjackGT:
This would turn the game into the recent movies that required all characters to go "Hey, I'll wander off alone and see what's going on. What could happen? *cue bloody death scene*" Actually, that's the entire plot of Alien too. :p
that sounds like that could potentially be a lot more fun ^^
Franzosisch Jun 25, 2023 @ 2:24pm 
It sure would help with the sniper. As is I will not choose one for my main squad because trying to rotate the squad and get a line of sight is pretty annoying. If they won't give single unit commands how about making the person move into a spot they can fire when you select your target?
Mikazuki Jun 25, 2023 @ 2:53pm 
Originally posted by Franzosisch:
It sure would help with the sniper. As is I will not choose one for my main squad because trying to rotate the squad and get a line of sight is pretty annoying. If they won't give single unit commands how about making the person move into a spot they can fire when you select your target?
this could be a great alternative! guess will have to see.. it does seem kinda counter-intuitive though to have the current recon class be apart of the squad where if thats the case.. it'll all be closer corners.. definitely need to separate him for sure.. also kinda just sticks out like a sore thumb with the cape.. ruins the immersion
Franzosisch Jun 25, 2023 @ 2:56pm 
Originally posted by 1cg raven:
Originally posted by Franzosisch:
It sure would help with the sniper. As is I will not choose one for my main squad because trying to rotate the squad and get a line of sight is pretty annoying. If they won't give single unit commands how about making the person move into a spot they can fire when you select your target?
this could be a great alternative! guess will have to see.. it does seem kinda counter-intuitive though to have the current recon class be apart of the squad where if thats the case.. it'll all be closer corners.. definitely need to separate him for sure.. also kinda just sticks out like a sore thumb with the cape.. ruins the immersion
The outfit definitely does not match anything else. I think they should have just gone with taking some of the armor off for that "quicker and able to get into smaller places" look of a recon man.
StuKa Jun 25, 2023 @ 4:07pm 
There is no 'coding is already there', this is a dead giveaway you don't know what you're talking about.

The system they have in place was not designed to allowed individual orders and it would most likely take a full rewrite of the entire movement and queue system to do what you're wanting...and for what? The game works great as it is.

Pass.
Last edited by StuKa; Jun 25, 2023 @ 4:08pm
Oreamnos Jun 25, 2023 @ 4:22pm 
There are moments where I wish I could seperate someone from my group, like just recently my gunner went into the Powerloader and I was like... "WHY CAN'T I PLACE MY MINES ANYMORE?!"
Uzrael Jun 25, 2023 @ 5:42pm 
Originally posted by StuKa:
There is no 'coding is already there', this is a dead giveaway you don't know what you're talking about.

The system they have in place was not designed to allowed individual orders and it would most likely take a full rewrite of the entire movement and queue system to do what you're wanting...and for what? The game works great as it is.

Pass.

Add an individual action button called 'Hold Position' that automatically issues 'Stop' commands to all other marines. Done.
Mikazuki Jun 25, 2023 @ 11:09pm 
Originally posted by StuKa:
There is no 'coding is already there', this is a dead giveaway you don't know what you're talking about.

The system they have in place was not designed to allowed individual orders and it would most likely take a full rewrite of the entire movement and queue system to do what you're wanting...and for what? The game works great as it is.

Pass.
if you can send a solo marine on a mission isn't that proof enough that it can be done?
Æsheron Jun 25, 2023 @ 11:28pm 
Originally posted by 1cg raven:
Originally posted by StuKa:
There is no 'coding is already there', this is a dead giveaway you don't know what you're talking about.

The system they have in place was not designed to allowed individual orders and it would most likely take a full rewrite of the entire movement and queue system to do what you're wanting...and for what? The game works great as it is.

Pass.
if you can send a solo marine on a mission isn't that proof enough that it can be done?

Not necessarily. More likely the game always treats your unit as a single entity, and it arranges the individual people in it dynamically. If you like, you could imagine a game with a single monster as the player character, but they have a bunch of limbs doing different things automatically. You direct the monster and the limbs act on their own. Just because it can handle a single person in the unit doesn't mean it is set up to be able to command two different units. If the code was built from the ground up assuming you would only ever command a single unit then it is entirely possible that it simply can't support multiples due to incompatible code. If the hypothetical monster game allowed you to lose/grow limbs, you could wind up controlling them with only one limb, but that's not the same as the code being made in a way that would allow you to control two different monsters with one limb, not to mention more than one.
Zoopy Jun 25, 2023 @ 11:40pm 
Not sure why you think "the code is there". It's the exact same code used for a full squad, just with only a single unit. Sounds like another person who doesn't really know much about coding.

They'd probably have to rewrite a large part of the game to let you control individual units and it's just not that kind of game. It's an intentional design decision. You can either accept it or move on.
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Date Posted: Jun 25, 2023 @ 10:30am
Posts: 68