Aliens: Dark Descent

Aliens: Dark Descent

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skill issue Jun 24, 2023 @ 2:12pm
the vents mechanics
its kinda cool and totally reasonable, but moving all level without running, then triggering it and wait to move, feels so slow.

game forces u to advance 2 time slower for no reason
talking about 5 mission
Last edited by skill issue; Jun 24, 2023 @ 2:13pm
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Showing 1-7 of 7 comments
skill issue Jun 24, 2023 @ 2:16pm 
in every room in every vent jez
[OTS]EchoZenLogos Jun 24, 2023 @ 2:21pm 
Because there's no way anybody paying attention would ever miss an Alien hiding in a vent, 100% of the time you end up just standing nearby until they leave or just going around.

I kinda wish that Aliens hiding in vents perhaps didn't move as often, so you had to be paying closer attention to notice where they are waiting to ambush. That way, you could actually risk being ambushed if you just sprint through every zone, but if you walked through certain zones you might be able to notice the expanding "detection ring" and avoid it.

They could pair such a change with making such ambushes less frequent.

I disagree with it being a problem to make it "slow" though. Right now you can basically sprint through most parts of the game, since running has no real penalty besides not being able to fire your weapons (which is irrelevant with a 100% accurate and long-range motion tracker).

I like it being "slow," but I admit that the current ambushing mechanic is a bit pointless.

Pointless, as I said, because the Aliens waiting to "Ambush" show up as a constant giant white dot on the map that doesn't move, making it trivial to avoid them.
Sneaking viper Jun 24, 2023 @ 2:24pm 
I just think the vent on mission 2 in the decontamination room is funny. Really a vent in a decontamination room? I know it had to be there for a reason, but do the devs know what a decontamination room is? :D
Dregora Jun 24, 2023 @ 2:25pm 
Originally posted by OTSEchoZenLogos:
Because there's no way anybody paying attention would ever miss an Alien hiding in a vent, 100% of the time you end up just standing nearby until they leave or just going around.

I kinda wish that Aliens hiding in vents perhaps didn't move as often, so you had to be paying closer attention to notice where they are waiting to ambush. That way, you could actually risk being ambushed if you just sprint through every zone, but if you walked through certain zones you might be able to notice the expanding "detection ring" and avoid it.

They could pair such a change with making such ambushes less frequent.

I disagree with it being a problem to make it "slow" though. Right now you can basically sprint through most parts of the game, since running has no real penalty besides not being able to fire your weapons (which is irrelevant with a 100% accurate and long-range motion tracker).

I like it being "slow," but I admit that the current ambushing mechanic is a bit pointless.

Pointless, as I said, because the Aliens waiting to "Ambush" show up as a constant giant white dot on the map that doesn't move, making it trivial to avoid them.


Pretty much, you just wait. I like the idea, just wish it was implemented differently.
Neonwarrior Jun 24, 2023 @ 2:26pm 
Aliens in vents are complete jokes; they show up on your motion tracker despite being motionless, you can walk right through their active circle, and tripping the circle only spawns one drone.

I think they should have made the circle invisible and the alien not visible on the tracker, forcing the player to use their eyes and ears to see if the vents are safe, and failing that, the alien should grab the marine and start dragging them into the vent forcing the rest to have to free the marine like we do with runners and facehuggers or else they get abducted.
dgresevfan Jun 24, 2023 @ 2:36pm 
Can we do anything other than avoid them? I'd like to know why I can't throw a grenade down the vent...
Vittrich Jun 24, 2023 @ 2:40pm 
Originally posted by dgresevfan:
Can we do anything other than avoid them? I'd like to know why I can't throw a grenade down the vent...
you actually cann trigger them, enter circle, leave and it will start a timer and when its at zero, xeno leaves.
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Date Posted: Jun 24, 2023 @ 2:12pm
Posts: 7