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Basically, those accuracy boosts are CRITICAL
it would be way to easy then, because full leveled marines are already "one man armys". you dont want any fights outside of the ones you have to do and 90% of those fights will warn you that something will happen. with proper usage of motion scanner, supressive fire, sentry guns and command points you will not even notice that there were enemies hunting you. im playing the difficulty above normal and i have no problems to kill onslaughts. the game is about tactic and not face tank the xenos. maybe its the wrong genre for you.
I already have that perk and I still rely on command points 100% of the time.
The guns can take out Aliens properly when 5 marines are firing them and you get them upgraded over time. But this works best when you use proper placement and things like suppressive fire and flares to maximize your ability to hit. If you get ambushed in a room and only have a couple of seconds to fire your guns, they won't do much, but that sort of ambush scenario is what grenades and shotguns are for (or you can just block the entrances with a flamethrower to buy you time to set up sentry guns).
Maybe the devs could make the guns about 25% or 50% stronger, but if they did then they would also need to nerf every single secondary ability that you use in tandem.
I'm not really a fan of that idea.
Your regular gunfire isn't meant to be winning the game on its own (unless you play on Easy). Your regular gunfire is meant to just be your most reliable and easy to use source of damage, while command point abilities, sentry guns, and proper planning so you don't get in over your heard are at least as important.
RTS games like Company of Heroes are the exact same way, with active abilities (like throwing a grenade) being far stronger than whatever damage any unit can deal on their own but costing some kind of player resource. It's just the suspension of disbelief we have to hold for the game to remain challenging and fun.
You don't always have to use such abilities. If you are fighting Aliens in the open or down narrow hallways and such you often can kill them before they reach you, at least in small numbers.
It's mainly when people get attacked in poor locations (which admittedly is common in this game due to you being indoors a lot) or by large numbers that you need such abilities.
Honestly, from a "realism" perspective I don't feel like the guns do that little damage. They seem to be able to kill the Aliens fairly quickly, on par with in the movie Aliens roughly for high-level Marines considering how fast the Aliens can move. The problem is that they are fast as heck and you fight in close quarters - if you have a second or two to fire they will die.
Well, I do play on Hard, so I don't know how much more health the aliens have compared to Normal. I definitely feel the pressure to rely on the shotgun and grenade launcher since they stun enemies in place.
You just need to learn to use the tools at your disposal, like flares.
This game forces you to make tactical decisions and use your abilities to survive. I like it very much that you can barely get away with being passive.