Aliens: Dark Descent

Aliens: Dark Descent

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Damage from guns needs a MASSIVE boost
Right now even against human enemies it feels like it takes a huge ammo dump to kill anything. You are left using command points to spam grenades even at individual runners. Lame.

The smart gun especially feels useless, it's like the gunner class might as well not even exist.

Is there a balance patch incoming? Was this even play tested?
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Showing 1-15 of 23 comments
DropShot Jun 24, 2023 @ 1:47pm 
2
The damage isn't bad, your dudes just miss 95% of what they shoot. Use the slow mode and watch the health bar.

Basically, those accuracy boosts are CRITICAL
Leridi Jun 24, 2023 @ 1:48pm 
I've noticed that as well which is why I've focused as much as possible on command point attributes. The guns need a boost of at least 30-50% more damage to make them feel relevant.
dgresevfan Jun 24, 2023 @ 1:53pm 
Get a Smartgunner with the perk that adds 10% accuracy to targets you specifically selected with the mouse, and add that to a regular accuracy boost, and it'll help.
Vittrich Jun 24, 2023 @ 2:00pm 
Originally posted by Crimtos:
I've noticed that as well which is why I've focused as much as possible on command point attributes. The guns need a boost of at least 30-50% more damage to make them feel relevant.

it would be way to easy then, because full leveled marines are already "one man armys". you dont want any fights outside of the ones you have to do and 90% of those fights will warn you that something will happen. with proper usage of motion scanner, supressive fire, sentry guns and command points you will not even notice that there were enemies hunting you. im playing the difficulty above normal and i have no problems to kill onslaughts. the game is about tactic and not face tank the xenos. maybe its the wrong genre for you.
Last edited by Vittrich; Jun 24, 2023 @ 2:00pm
Originally posted by dgresevfan:
Get a Smartgunner with the perk that adds 10% accuracy to targets you specifically selected with the mouse, and add that to a regular accuracy boost, and it'll help.

I already have that perk and I still rely on command points 100% of the time.
[OTS]EchoZenLogos Jun 24, 2023 @ 2:11pm 
The game seems fairly balanced in terms of difficulty overall, so making the guns stronger would definitely make the game trivial in a lot of ways in its current form.

The guns can take out Aliens properly when 5 marines are firing them and you get them upgraded over time. But this works best when you use proper placement and things like suppressive fire and flares to maximize your ability to hit. If you get ambushed in a room and only have a couple of seconds to fire your guns, they won't do much, but that sort of ambush scenario is what grenades and shotguns are for (or you can just block the entrances with a flamethrower to buy you time to set up sentry guns).

Maybe the devs could make the guns about 25% or 50% stronger, but if they did then they would also need to nerf every single secondary ability that you use in tandem.

I'm not really a fan of that idea.

Your regular gunfire isn't meant to be winning the game on its own (unless you play on Easy). Your regular gunfire is meant to just be your most reliable and easy to use source of damage, while command point abilities, sentry guns, and proper planning so you don't get in over your heard are at least as important.
Last edited by [OTS]EchoZenLogos; Jun 24, 2023 @ 2:12pm
Neonwarrior Jun 24, 2023 @ 2:21pm 
I kind of don't like constantly having to hit spacebar and use a shotgun or suppressive fire every single time I see an alien, but I understand the balancing reason for it and the game punishes you fairly heavily for running out of command points.

RTS games like Company of Heroes are the exact same way, with active abilities (like throwing a grenade) being far stronger than whatever damage any unit can deal on their own but costing some kind of player resource. It's just the suspension of disbelief we have to hold for the game to remain challenging and fun.
[OTS]EchoZenLogos Jun 24, 2023 @ 2:24pm 
Originally posted by Neonwarrior:
I kind of don't like constantly having to hit spacebar and use a shotgun or suppressive fire every single time I see an alien, but I understand the balancing reason for it and the game punishes you fairly heavily for running out of command points.

RTS games like Company of Heroes are the exact same way, with active abilities (like throwing a grenade) being far stronger than whatever damage any unit can deal on their own but costing some kind of player resource. It's just the suspension of disbelief we have to hold for the game to remain challenging and fun.

You don't always have to use such abilities. If you are fighting Aliens in the open or down narrow hallways and such you often can kill them before they reach you, at least in small numbers.

It's mainly when people get attacked in poor locations (which admittedly is common in this game due to you being indoors a lot) or by large numbers that you need such abilities.

Honestly, from a "realism" perspective I don't feel like the guns do that little damage. They seem to be able to kill the Aliens fairly quickly, on par with in the movie Aliens roughly for high-level Marines considering how fast the Aliens can move. The problem is that they are fast as heck and you fight in close quarters - if you have a second or two to fire they will die.
Neonwarrior Jun 24, 2023 @ 2:29pm 
Originally posted by OTSEchoZenLogos:
Originally posted by Neonwarrior:
I kind of don't like constantly having to hit spacebar and use a shotgun or suppressive fire every single time I see an alien, but I understand the balancing reason for it and the game punishes you fairly heavily for running out of command points.

RTS games like Company of Heroes are the exact same way, with active abilities (like throwing a grenade) being far stronger than whatever damage any unit can deal on their own but costing some kind of player resource. It's just the suspension of disbelief we have to hold for the game to remain challenging and fun.

You don't always have to use such abilities. If you are fighting Aliens in the open or down narrow hallways and such you often can kill them before they reach you, at least in small numbers.

It's mainly when people get attacked in poor locations (which admittedly is common in this game due to you being indoors a lot) or by large numbers that you need such abilities.

Honestly, from a "realism" perspective I don't feel like the guns do that little damage. They seem to be able to kill the Aliens fairly quickly, on par with in the movie Aliens roughly for high-level Marines considering how fast the Aliens can move. The problem is that they are fast as heck and you fight in close quarters - if you have a second or two to fire they will die.

Well, I do play on Hard, so I don't know how much more health the aliens have compared to Normal. I definitely feel the pressure to rely on the shotgun and grenade launcher since they stun enemies in place.
=EBS= WarGanisM Jun 24, 2023 @ 2:32pm 
It's purely for game play mechanics, if this was based in reality/films the Aliens would be turned into swiss cheese in seconds.
Renner14 Jun 24, 2023 @ 2:44pm 
disagree with the topic, its totally fine as it is atm
Frank Reynolds Jun 24, 2023 @ 2:47pm 
Originally posted by Crimtos:
I've noticed that as well which is why I've focused as much as possible on command point attributes. The guns need a boost of at least 30-50% more damage to make them feel relevant.

You just need to learn to use the tools at your disposal, like flares.
StoriesBonesTell Jun 24, 2023 @ 2:50pm 
if you're still using default pulse rifle its time to move on
Renner14 Jun 24, 2023 @ 2:52pm 
only default pulse rifle got grenade launcher, wich is still nice...so no dont move, better mix weps as you need it...
Coyote Jun 24, 2023 @ 3:19pm 
I actually think its perfect where it is, but im one of those masochistic gamers who play everything on the hardest mode and think dark souls is too easy...

This game forces you to make tactical decisions and use your abilities to survive. I like it very much that you can barely get away with being passive.
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Date Posted: Jun 24, 2023 @ 1:44pm
Posts: 23