Aliens: Dark Descent

Aliens: Dark Descent

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recon with a sniper rifle is a MUST HAVE
as the tittle said if you have a recon with a sniper rifle make sure to give him a suppressor this ♥♥♥♥ is crazy good
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Showing 1-15 of 16 comments
Coyote Jun 23, 2023 @ 7:25am 
Absolutely. They are even very useful in a huge firefight.. 1 second to insta kill a drone is actually very fast consider how many times marines miss usually.
Narrowmind Jun 23, 2023 @ 7:33am 
But how does it work? Do we have to move the whole group out in the open to make it work, or do we just select the skill and the person with the weapon moves out in the open to take the shot?
Evil Badger Jun 23, 2023 @ 7:43am 
Originally posted by Ratlegion:
But how does it work? Do we have to move the whole group out in the open to make it work, or do we just select the skill and the person with the weapon moves out in the open to take the shot?

Sadly the soldier does not move , your sniper guy need to have line of sight from his positionning. So you generally play against being seen by thje drones, you can also get in cover and use it and then only the sniper will pop his head out to snipe the drone. Still require line of sight.
I Throw Spears. Jun 23, 2023 @ 7:56am 
Do note that this ability is absolutely useless on certain indoor cramped levels. Do not expect this to be a catch all ability.
NL-Meta Jun 23, 2023 @ 8:42am 
Seems kinda slow compared to a lot of other skills. By the time they get the shot off the Xeno is dead. It's great for taking out a group without drawing aggro, but I think there should be another perk point that speeds up the action 50%. That would make it extremely useful.
Celery Jun 23, 2023 @ 8:43am 
Originally posted by I Throw Spears.:
Do note that this ability is absolutely useless on certain indoor cramped levels. Do not expect this to be a catch all ability.

That's where you use mines.
wasteland_ghost Jun 23, 2023 @ 8:51am 
Originally posted by I Throw Spears.:
Do note that this ability is absolutely useless on certain indoor cramped levels. Do not expect this to be a catch all ability.

Nope to that as this ability completely breaks the intended tutorial stealth level with sleepers - you can shoot them in that very much cramped space up close out of cover you're supposed to be using for sneaking around. And if you're cautious and use turrets before opening doors to big nasty places, the queen will die before the game will even say to you that this is a stealth mission and you can skip the killing this time. That was... a huge lol moment.
Kasper Kroenen Jun 23, 2023 @ 9:07am 
its good to eliminate sleeping drones and not wake up the entire hive. Or a lone alien on patrol, sneak up on him and kill it from a distance.

Has been VERY useful on many occasions. Just equip the silencer on it.
Malidictus Jun 23, 2023 @ 9:13am 
It annoys me a little bit that the game's only real stealth ability is locked behind one upgrade for one class. There's so much stealth to be had, but that's the only realistic way of taking enemies out silently. And sure - mines exist. They're good for preventing patrols from going too far, but they aren't going to clear the way forward.

I don't know... It just seems like the stealth system in this game is very limited for how much gameplay relies on it.
wasteland_ghost Jun 23, 2023 @ 9:16am 
Originally posted by Rastlaff:
Originally posted by wasteland_ghost:

Nope to that as this ability completely breaks the intended tutorial stealth level with sleepers - you can shoot them in that very much cramped space up close out of cover you're supposed to be using for sneaking around. And if you're cautious and use turrets before opening doors to big nasty places, the queen will die before the game will even say to you that this is a stealth mission and you can skip the killing this time. That was... a huge lol moment.

lol ... ah Focus Home ... they always manage to mess up their games so they remain half good at best. It should become their slogan: "We are ordering half cooked good games from our developers!"

That said, more and more publishers (sadly still not in masses...) are hiring skilled QA people. Meantime, because it's also Focus Home Interactive, I fear the worse for the upcoming iconic Warhammer 40k: Space Marine 2 (originally from Relic Entertainment). But for their defense and for my surprise they did do a full co-op campaign the fans of the first one were asking for... though, I really hope it will not compromise other aspects of the game for... a time saver. And maybe, for sure, proper QA.
ArterialSpray1066 Jun 23, 2023 @ 9:22am 
Originally posted by Malidictus:
It annoys me a little bit that the game's only real stealth ability is locked behind one upgrade for one class. There's so much stealth to be had, but that's the only realistic way of taking enemies out silently. And sure - mines exist. They're good for preventing patrols from going too far, but they aren't going to clear the way forward.

I don't know... It just seems like the stealth system in this game is very limited for how much gameplay relies on it.

I've on occasion managed to shotgun or grenade a group of enemies (mostly eggs) fast enough that it didn't trigger a hunt.
And mine spam counts as stealth.
As does using motion tracker overloads to lure enemies into sentry-gun ambushes and more mines.

But I completely agree that the game needs more stealth options, especially when that sniper is SUCH a pain in the backside to position correctly.
I just took 10 minutes to cross one large room with four hibernating drones, just because I had to keep tweaking everyone's positioning to line up the shot. The game DESPERATELY needs a "you go specifically here" button for such moments.
Rastlaff Jun 23, 2023 @ 9:25am 
Originally posted by Malidictus:
It annoys me a little bit that the game's only real stealth ability is locked behind one upgrade for one class. There's so much stealth to be had, but that's the only realistic way of taking enemies out silently. And sure - mines exist. They're good for preventing patrols from going too far, but they aren't going to clear the way forward.

I don't know... It just seems like the stealth system in this game is very limited for how much gameplay relies on it.

On that I highly doubt going for a true stealth mechanic would have been a wise game design choice taking into account you are facing not some basic peons but the iconic aliens which are masters of stealth. BUT with that in mind, they could have thought a bit more their combat mechanics and traversal as it was done in the amazingly good Thunder Tier One game. Example: you open the door, your people are hidden on the sides of it, the alien behind is surprised making a pause, that pause is your stealth moment to kill it before it kills you.
Last edited by Rastlaff; Jun 23, 2023 @ 9:28am
ArterialSpray1066 Jun 23, 2023 @ 9:28am 
Originally posted by Rastlaff:
On that I highly doubt going for a true stealth mechanic would have been a wise game design choice taking into account you are facing not some basic peons but the iconic aliens which are masters of stealth. BUT with that in mind, they could have thought a bit more their combat mechanics and traversal as it was done in the amazingly good Thunder Tier One game. Example: you open the door, your people are on the sides of it, the alien behind is surprised making a pause, that pause is your stealth moment to kill it before it kills you.
Still cant quite believe that there's no real way to stack up on a door.
Rastlaff Jun 23, 2023 @ 9:32am 
Originally posted by ArterialSpray1066:
Originally posted by Rastlaff:
On that I highly doubt going for a true stealth mechanic would have been a wise game design choice taking into account you are facing not some basic peons but the iconic aliens which are masters of stealth. BUT with that in mind, they could have thought a bit more their combat mechanics and traversal as it was done in the amazingly good Thunder Tier One game. Example: you open the door, your people are on the sides of it, the alien behind is surprised making a pause, that pause is your stealth moment to kill it before it kills you.
Still cant quite believe that there's no real way to stack up on a door.

Absolutely
wasteland_ghost Jun 23, 2023 @ 9:41am 
Originally posted by Rastlaff:
Originally posted by ArterialSpray1066:
Still cant quite believe that there's no real way to stack up on a door.

Absolutely
It's also about their movement and traversal systems not taking into account iconic moments of the movies with sewers, tunnels, small maintenance corridors when, yet again, they could have taken the abovementioned Thunder Tier One as a good example. Even Baldur's Gate (a turn based game) is going for a nice verticality brought to real time by the excellent SeVen devs from Fools Theory. And if you've never played those two, well, it's time. Won't regret it.
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Date Posted: Jun 23, 2023 @ 7:21am
Posts: 16