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when you have 5 marines, i just put 4 plasma and keep a single grenade launcher.
flamethrower technically is almost better in all cases compared to a grenade.
only useful thing a nade can do is eggs, and behind cover ranged enemies.
and the plasma has a plasma lance skill that just delete everything in a straight line, way more powerful than nade as well.
the damage output alone is what makes the weapon worth it.
It's a luxury thing for sure, if you feel short on materials don't feel pressured to get it
Main occurrence of side arm usage is when you use smart gun as turret, or when you are carrying people.
This is playstyle dependent, I prefer having a core team but the problem with that of course is that it will go up against the game's timer, a fair trade off. (which exemplifies the mechanical and thematic importance of the timer mechanic but i digress)
In theory a strong core team with the right perks can be sent back out rather fast. But there is nothing wrong with "diversifying your assets".
While you lose out on running the most badass team possible it also means less risks and less reloading for you.
The upgraded nade is better than the flamethrower as it stuns enemies for a few seconds, really good in combat with larger aliens (queens. praetorians, etc). I always keep at least 1 nade marine for that reason, they've saved my squad from botched situations more times than a flamethrower
Could anyone confirm? Thabk you.
Later when you use the plasma lance skill on the plasma rifle, it overheats your weapon and requires your marines to use their side arm for a bit. For that I'd at least let them carry the much more powerful revolver. I unlocked the SMG because I had the money for it, but I never bothered using it.
So if you fire all your beams and they swap to their secondaries, they can still hold the line pretty well.