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Personally, I think it's an excellent system - as you have to manage your resources carefully during a mission, since there's a limited amount available during the actual mission.
This. There's a mission early on where you rescue someone from a cell. He even comments on how secure it is and how you could "bunker down" there, then he tells you where the keycard is for the door. I was like "awesome, looks like I've found a save spot". Imagine the disappointment when I find out you can use the keycard to open the door for him, but you can't use the same keycard to lock yourself in the cell and rest. I understand they have a system with tools being used for saves but considering this cell was on one particular part of the map, I don't think it's a bad thing to have 1 or 2 fixed locations that you can save in for free - the cost is the time/risk involved in getting back to that spot, or having to start off again from there.
The trait to gain ammo clips is godly, deploy 5 guys with that and you never worry about ammo again lol.
Yes it can, though it's completely up to RNG. If you have a trooper that gets the "redemption" attribute when they level up, it will completely remove that negative trait. I have never let my troopers reach maximum trauma points, so I cannot say if those can be removed in the psychiatric ward or not (Though some base line negative traits a trooper can have is that any negative side effects from maxing out trauma points means you cannot remove those traits via therapy so keep an eye out for that and either don't use those troopers or pray you get "redemption" to remove said trait when they level up)