Aliens: Dark Descent

Aliens: Dark Descent

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kwyjibo Jun 22, 2023 @ 10:12am
Is there any downside to resting?
Other than having to use a tool resource to weld the door that is. Like, does it affect the time you have until game over or anything else?
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Showing 1-15 of 17 comments
Shas'O Swoll Jun 22, 2023 @ 10:18am 
Not really, considering it's the game's equivalent of a save system I believe you're supposed to use it liberally, especially to avoid gaining too much stress
ಠ_ಠ Exil Jun 22, 2023 @ 10:18am 
if you mean resting during a mission, no, at least I haven't seen it affecting the clock. The doomsday clock should only tick when you're on the Otago and resting for the next day.
Casus Jun 22, 2023 @ 10:26am 
Don't think so, but remember that maps are persistent - and using a tool means losing it forever - though you can obviously make more for 10 Materials each, so it's rather cheap.

Personally, I think it's an excellent system - as you have to manage your resources carefully during a mission, since there's a limited amount available during the actual mission.
A kobold Jun 22, 2023 @ 10:27am 
No downside what so ever, the only problem is some maps have a really good rest spot that you will be constantly using and just wishing you had something like a secure door instead of having to weld it all the time.
Raze Jun 22, 2023 @ 10:28am 
Nope. Just the fact that you burn tools to weld doors. Other than that, nope.
Ronin Jun 22, 2023 @ 10:34am 
Originally posted by A kobold:
No downside what so ever, the only problem is some maps have a really good rest spot that you will be constantly using and just wishing you had something like a secure door instead of having to weld it all the time.

This. There's a mission early on where you rescue someone from a cell. He even comments on how secure it is and how you could "bunker down" there, then he tells you where the keycard is for the door. I was like "awesome, looks like I've found a save spot". Imagine the disappointment when I find out you can use the keycard to open the door for him, but you can't use the same keycard to lock yourself in the cell and rest. I understand they have a system with tools being used for saves but considering this cell was on one particular part of the map, I don't think it's a bad thing to have 1 or 2 fixed locations that you can save in for free - the cost is the time/risk involved in getting back to that spot, or having to start off again from there.
Cpt.ClapBootyCheeks Jun 22, 2023 @ 10:35am 
Once you get a Sgt class resting is a lot more impactful. A Sgt will autofill everyones magazines during a rest.
Uncle Pike Jun 22, 2023 @ 11:32am 
There CAN be a downside. One of my marines had Drug Addict as character trait. So resting postponed his next fix and with each rest he used a medikit.
Dinvan Jun 22, 2023 @ 11:35am 
Baring negative traits that cause resource/health loss on rest, resting can prove massive.
The trait to gain ammo clips is godly, deploy 5 guys with that and you never worry about ammo again lol.
Majickthyse Jul 29, 2023 @ 2:06pm 
Originally posted by Uncle Pike:
There CAN be a downside. One of my marines had Drug Addict as character trait. So resting postponed his next fix and with each rest he used a medikit.
Can this trait be removed somehow? One of my team has it right now and it's burning my medkits!
Artimise Flare Jul 29, 2023 @ 2:22pm 
Originally posted by Majickthyse:
Originally posted by Uncle Pike:
There CAN be a downside. One of my marines had Drug Addict as character trait. So resting postponed his next fix and with each rest he used a medikit.
Can this trait be removed somehow? One of my team has it right now and it's burning my medkits!

Yes it can, though it's completely up to RNG. If you have a trooper that gets the "redemption" attribute when they level up, it will completely remove that negative trait. I have never let my troopers reach maximum trauma points, so I cannot say if those can be removed in the psychiatric ward or not (Though some base line negative traits a trooper can have is that any negative side effects from maxing out trauma points means you cannot remove those traits via therapy so keep an eye out for that and either don't use those troopers or pray you get "redemption" to remove said trait when they level up)
LimeyPolo Jul 31, 2023 @ 1:23am 
I rarely rested and the consequence was scarce saves.
LukanGamer Jul 31, 2023 @ 3:30am 
resource cost especially if you have someone with the negaitive trait that uses more stuff up on rest
Last edited by LukanGamer; Jul 31, 2023 @ 3:30am
Dorn Jul 31, 2023 @ 7:05am 
I've come across a Marine that had the 'Unfit' title, and that used a medpack everytime they rested. Otherwise, apart from using up your tools, no there is no downside. It can be a means of generating ammo; if you have one or more marines with the resourceful perk, they each generate +1 ammo per rest period. And yes, they stack, so if you have all 5 marines with the resourceful perk that gains you 5 ammo per rest ;)
ZEMPOWA Jan 8, 2024 @ 8:25pm 
If you rest and then load it you can rest again and do that indefinitely. If you have someone who has the trait resourceful then you can get as many clips as you want, I have twenty and counting right now just from doing that. I'll definitely need to rest before using all that ammo hahaha but it puts me at ease not worrying about ammo at all
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Date Posted: Jun 22, 2023 @ 10:12am
Posts: 17