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1. Bad assumption which is an attempt at invalidating my argument based on skill, yikes.
2. Contradiction saying they have issues but don't.
Why even bother to post this garbage?
Land mines and sniper are meta. You can clear entire levels taking only mandatory fights by spamming them. I'm sure this isn't the intended experience.
Not to mention that there are a lot of times in the game where you can pre-load as many mines as you want at a defense point to triviliase it.
If you are skilled you can reduce the number of enemies with the Sniper and the mines, but you will not always be able to maintain stealth and the command points do not regenerate fast enough to match the respawn of the enemies.
Have you even played the game? Skills are nowhere NEAR equal in power.
Also don't tell Raylus about Tactical Analysis, Retribution and spamming Sergeants with upgraded radios.
Besides, your suggestions about the two would just lead it to not being used by anyone especially on higher difficulties. You're not balancing the two, you're pretty much nerfing it into the grave since it's no longer useable. I would rather bring the grenade launcher and rpg if landmines and snipers would just auto aggro anything near it if used.
The flamethrower saved my squad so many ♥♥♥♥♥♥♥♥ times in a pinch (very situational though) You can also stack firewalls on top of eachother and instakill anything that goes inside.
The grenade launcher IS a weapon skill of your starter weapon, it's very useful at the start, but later on it's just something you use to stun bosses or groups of enemies.
The RPG is your weapon of choice for killing bosses, it.. pretty much kills them instantly, as it should. It's also very good at killing groups of sleeping Aliens though.
The Plasma beam is great for tight corridors, not so useful in big open spaces.
For non-weapon skills, my favourite would be Reprimand, it becomes essential to keep stress manageable in later missions where stealth isn't much of an option.
The little drone of the Tecker is great for waking up sleepers and luring them into landmines.
If there is ONE thing i consider overpowered it's the motion sensor. Just sit in a corner at the start of a mission and fill a room with motion sensors, and you can keep the entire enemy scout force in a corner of the map for the whole mission.
Read the thread before replying, this has already been addressed.
I went through a run laying mines and sniping everything and it worked well but I spent a ton of time waiting around for my command points to regenerate, which was not so good for when I did get into trouble and had to spend tools to generate more command points.
It feels a little overpowered on normal difficulty, So I have a feeling it probably feels pretty balanced on harder difficulties
I've beaten the game whereas you haven't even cleared mission 7 after the doom clock starts. Bit of a weird response.
Also a spoiler for you, because you know you're only half way through, but several later missions are considerably easier than ones before it.
Lastly the amount of random patrols is determined by infestation level, for you to be THAT overwhelmed by mission 6 you must be absolutely thrashing that "next day" button.