Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You agree and then say you don't know what I'm talking about?
The game has poor balancing.
Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.
oh trust me, even with sniper and mines, as you progress you still have mandatory encounter where you have no time to setup those.
they are MANDATORY at higher difficulty tho. and it seems pretty obvious since the point is to avoid getting spot by aliens as much as possible, and those 2 items are the only options to do so.
You really bring real life application to a scifi/fantasy genre rts game?
From someone who has also dealt with landmines irl, burying them is the right way to use them. But they also absolutely do work without you burying them.
We're talking about gameplay in this thread. Sorry if you missed that. I didn't think I'd need to explain that.
They don't make Nightmare trivial in the slightest. Considering that a single xeno can take around 5 seconds to kill by a full 5-man squad of experienced soldiers focus firing it and there's around 5 xenos if not more patrolling the area at any time later on not counting the various cultist squads, and a single engagement can easily spiral into an onslaught and a tier 2 xeno spawning in, and you being forced to either retreat to an APC, or, if you're on a level without it, being completely wiped out unless you brought 2+ turrets, and the later levels get so claustrophobic that you might not even get a good angle on an enemy or said angle might not allow you to kill it before it sounds an alarm, I'm confident that mines and snipers are perfectly fine.
Then... dont use it? Simple solution to your "problem".
I don't know why modern gamers think everything should be balanced. And worse, everything should be balanced by their standards.
Was waiting for this idiotic response.
If I have to impose rules on myself to stop the game being a breeze then there's something wrong with the game. It's intended to be difficult and these two squad abilities remove it.
You're also talking about me not using *entire* game mechanics because they are poorly balanced.
I don't know why stupid gamers think single player games don't need balancing. Having a balanced game allows for a wider variety of viable choices and grants *gasp* decision making rather than just defaulting to the meta.
This has nothing to do with ''modern'' gamers. Balancing stuff like that has always been important, especially in RTS games, for literal decades. Stop bringing in buzzwords to make a point that doesn't even make any sense.
If you provide a game with options, you need to make sure they're all useable at every single difficulty in that game. Some can be more helpful than others or some have more niche uses, but the majority is downright useless at higher levels.
And yes that is a problem.
At least someone understands why the "jUsT DoNt UsE iT" argument is invalid and that balance is important.