Aliens: Dark Descent

Aliens: Dark Descent

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Celery Jun 21, 2023 @ 4:18pm
2
Land mines and stealth sniper shot are busted
These things really trivialise the game with how stupidly overpowered they are. In combination you can navigate the entire map without ever triggering a unnecessary battle.

You spam land mines as you progress through the map behind you and at spawn points so you never get caught from behind by random roamers and you use snipe to take out enemies ahead.

Main problems are that when you stealth snipe an enemy group they don't react at all, so you can snipe them all 1 by 1. If you snipe 1 person in a group of 6 the other 5 should aggro the squad.

Land mines should either despawn after 120 seconds, cause aggro on the squad or be capped at 4 or something.
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Showing 1-15 of 28 comments
Lv2-Landen Jun 21, 2023 @ 5:16pm 
Eventually they throw meaner xenos like warriors at you. And the sniper becomes manditory to clear out the stasis crouched xenos to complete objectives at times. Some areas also have extremly high spawn rates so even if you landmine the enemy. He comes back about as fast as your command pip does. Later missions get harder. And you get more forced engagements for the story.
goka9696 Jun 21, 2023 @ 5:21pm 
On nightmare both of these options feel downright mandatory to use to succeed, so I don't know what people like OP are talking about.
Celery Jun 22, 2023 @ 1:51am 
Originally posted by goka9696:
On nightmare both of these options feel downright mandatory to use to succeed, so I don't know what people like OP are talking about.

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.
Last edited by Celery; Jun 22, 2023 @ 1:53am
Batailleuse Jun 22, 2023 @ 2:04am 
Originally posted by Celery:
Originally posted by goka9696:
On nightmare both of these options feel downright mandatory to use to succeed, so I don't know what people like OP are talking about.

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.

oh trust me, even with sniper and mines, as you progress you still have mandatory encounter where you have no time to setup those.

they are MANDATORY at higher difficulty tho. and it seems pretty obvious since the point is to avoid getting spot by aliens as much as possible, and those 2 items are the only options to do so.
Dirteedeeds Jun 22, 2023 @ 2:27am 
Originally posted by Celery:
These things really trivialise the game with how stupidly overpowered they are. In combination you can navigate the entire map without ever triggering a unnecessary battle.

You spam land mines as you progress through the map behind you and at spawn points so you never get caught from behind by random roamers and you use snipe to take out enemies ahead.

Main problems are that when you stealth snipe an enemy group they don't react at all, so you can snipe them all 1 by 1. If you snipe 1 person in a group of 6 the other 5 should aggro the squad.

Land mines should either despawn after 120 seconds, cause aggro on the squad or be capped at 4 or something.
Thats not how landmines work. From somebody who has actually dealt with landmines in the real world. You bury them and they usually sit around till A: Combatant steps on it. B: A non-combatant steps on it. Your logic is flawed.
TomOfFinland Jun 22, 2023 @ 2:59am 
Originally posted by Dirtee:
Originally posted by Celery:
These things really trivialise the game with how stupidly overpowered they are. In combination you can navigate the entire map without ever triggering a unnecessary battle.

You spam land mines as you progress through the map behind you and at spawn points so you never get caught from behind by random roamers and you use snipe to take out enemies ahead.

Main problems are that when you stealth snipe an enemy group they don't react at all, so you can snipe them all 1 by 1. If you snipe 1 person in a group of 6 the other 5 should aggro the squad.

Land mines should either despawn after 120 seconds, cause aggro on the squad or be capped at 4 or something.
Thats not how landmines work. From somebody who has actually dealt with landmines in the real world. You bury them and they usually sit around till A: Combatant steps on it. B: A non-combatant steps on it. Your logic is flawed.

You really bring real life application to a scifi/fantasy genre rts game?
From someone who has also dealt with landmines irl, burying them is the right way to use them. But they also absolutely do work without you burying them.
Celery Jun 22, 2023 @ 3:30am 
Originally posted by Dirtee:
Originally posted by Celery:
These things really trivialise the game with how stupidly overpowered they are. In combination you can navigate the entire map without ever triggering a unnecessary battle.

You spam land mines as you progress through the map behind you and at spawn points so you never get caught from behind by random roamers and you use snipe to take out enemies ahead.

Main problems are that when you stealth snipe an enemy group they don't react at all, so you can snipe them all 1 by 1. If you snipe 1 person in a group of 6 the other 5 should aggro the squad.

Land mines should either despawn after 120 seconds, cause aggro on the squad or be capped at 4 or something.
Thats not how landmines work. From somebody who has actually dealt with landmines in the real world. You bury them and they usually sit around till A: Combatant steps on it. B: A non-combatant steps on it. Your logic is flawed.

We're talking about gameplay in this thread. Sorry if you missed that. I didn't think I'd need to explain that.
goka9696 Jun 22, 2023 @ 3:39am 
Originally posted by Celery:
Originally posted by goka9696:
On nightmare both of these options feel downright mandatory to use to succeed, so I don't know what people like OP are talking about.

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.

They don't make Nightmare trivial in the slightest. Considering that a single xeno can take around 5 seconds to kill by a full 5-man squad of experienced soldiers focus firing it and there's around 5 xenos if not more patrolling the area at any time later on not counting the various cultist squads, and a single engagement can easily spiral into an onslaught and a tier 2 xeno spawning in, and you being forced to either retreat to an APC, or, if you're on a level without it, being completely wiped out unless you brought 2+ turrets, and the later levels get so claustrophobic that you might not even get a good angle on an enemy or said angle might not allow you to kill it before it sounds an alarm, I'm confident that mines and snipers are perfectly fine.
Ashar Jun 22, 2023 @ 4:04am 
assuming the sniper has the silencer theres no way for the enemy nearby to aggro you, sicne they have no idea where the shot came from. If the ai was better, they shoudl react though, scatter, be on higher alert etc.
FAButzke Jun 22, 2023 @ 4:24am 
Originally posted by Celery:
Originally posted by goka9696:
On nightmare both of these options feel downright mandatory to use to succeed, so I don't know what people like OP are talking about.

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.

Then... dont use it? Simple solution to your "problem".
I don't know why modern gamers think everything should be balanced. And worse, everything should be balanced by their standards.
Celery Jun 22, 2023 @ 4:35am 
Originally posted by FAButzke:
Originally posted by Celery:

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.

Then... dont use it? Simple solution to your "problem".
I don't know why modern gamers think everything should be balanced. And worse, everything should be balanced by their standards.

Was waiting for this idiotic response.

If I have to impose rules on myself to stop the game being a breeze then there's something wrong with the game. It's intended to be difficult and these two squad abilities remove it.

You're also talking about me not using *entire* game mechanics because they are poorly balanced.

I don't know why stupid gamers think single player games don't need balancing. Having a balanced game allows for a wider variety of viable choices and grants *gasp* decision making rather than just defaulting to the meta.
Last edited by Celery; Jun 22, 2023 @ 4:38am
Togo Jun 23, 2023 @ 6:48pm 
Mines despawning would be retarded
Dregora Jun 23, 2023 @ 6:51pm 
Originally posted by FAButzke:
Originally posted by Celery:

You agree and then say you don't know what I'm talking about?

The game has poor balancing.

Mines make the game trivial as does silenced sniper shot. They will remove any difficulty which is why you feel they are mandatory for Nightmare.

Then... dont use it? Simple solution to your "problem".
I don't know why modern gamers think everything should be balanced. And worse, everything should be balanced by their standards.


This has nothing to do with ''modern'' gamers. Balancing stuff like that has always been important, especially in RTS games, for literal decades. Stop bringing in buzzwords to make a point that doesn't even make any sense.


If you provide a game with options, you need to make sure they're all useable at every single difficulty in that game. Some can be more helpful than others or some have more niche uses, but the majority is downright useless at higher levels.

And yes that is a problem.
Force_Dragon Jun 23, 2023 @ 7:07pm 
The OP must not be on nightmare, because land mines only slow roamers from catching up to you and unless you have 2-3 snipers in your team to get the right angle you will be spotted. Both mines and silent sniper do have issues but making the game too easy is not one of them at the highest setting.
Celery Jun 24, 2023 @ 12:58am 
Originally posted by Dregora:
Originally posted by FAButzke:

Then... dont use it? Simple solution to your "problem".
I don't know why modern gamers think everything should be balanced. And worse, everything should be balanced by their standards.


This has nothing to do with ''modern'' gamers. Balancing stuff like that has always been important, especially in RTS games, for literal decades. Stop bringing in buzzwords to make a point that doesn't even make any sense.


If you provide a game with options, you need to make sure they're all useable at every single difficulty in that game. Some can be more helpful than others or some have more niche uses, but the majority is downright useless at higher levels.

And yes that is a problem.

At least someone understands why the "jUsT DoNt UsE iT" argument is invalid and that balance is important.
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Date Posted: Jun 21, 2023 @ 4:18pm
Posts: 28