Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It literally says it's the same damage but regular pulse rifle has a higher fire rate and ergo you'd think the heavy is a downgrade.
Just to clarify. It says 1-2 damage for both. Both have 1 ammunition salvo per minute. So it's just the 25 more rounds which gives it more dps but there is no actual damage increase for the weapon itself correct?
Yeah, i might give it a go.
Thats possible, the dev said it has more DPS, which is correct assuming the same dmg but more ammo in the clip. Any time spent not reloading is more DPS time. And only requiring 1 grenade launcher should mean the rest would be more efficient with the heavy.
Smart Gun is four per 1s.
Heavy Pulse is three per 1s.
Comes to about 4dps on Pulse Rifle, 6 on Smart Gun, and 4.5 on Heavy Pulse.
If the DPS as you say, I wonder if it is worth it rely on just less marines with grenade launcher. If your one and only marine is knocked down for example, you won't be able to use the Grenade Launcher at critical moments. You also need an initial research cost to unlock Heavy Pulse. Not sure if it is worth unlocking. I rather spend the cost on bringing some more sentry turrets for the extra firepower instead.
If this is true, thanks for the info.
Then based on what Agent said, I don't think it's worth it. +25 mag size, +1 per burst, and +0.5 DPS upgrade at a cost of Grenade skill and most importantly, 200 supplies? That's not a good deal for me. In the end, players win over aliens by spamming CP, not primaries.
I would rather instantly shoot a grenade when someone has LOS to an alien, and spend those supplies on double CP regen upgrades for my Sergeants instead.