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But the game also started crapping out when I saved all the people on that mission.
It gave me confirmation for all people that I had them both rescued and executed at the same time.
This seems massively buggy.
I don't totally disagree. . .But I think the only fault is that they did not take it far enough. This criteria should exist for all civilians you save that way it was the expectation. Have them all react in different ways, some attacking you/taking down turrets in the middle of a firefight with aliens like during an Onslaught, or damaging the APC so it can't move, offering to heal someone wounded then killing them with their treatment, or maintaining a cover then dealing with sabotage and subversion on the Otago between mission, as its own series of mini missions, which would be a lot better than the intensive training mechanism to level up your non deployed troops. I think this was a totally missed opportunity. Especially if they had split the sort of trauma you develop between like paranoia for people in house rooting out infiltrators and then shakiness and whatnot out in the field.
I think the idea is solid, I think the execution falls short.
Can confirm. It gave me confirmation that all were saved, all were killed, and all were extracted and then I was sabotaged on the ship. Bit of a glitch with this.
I suspect that if the Datapad was there, it would be behind the wall you can pointlessly blow up in the container courtyard where Drake is hiding, because there is absolutely nothing behind it.
+1 here.
I've found all 22 datapads on the mission, and still the second checkbox wasnt confirmed.
: Having said that, reading the log of this Elias Drake, I can confirm he is shady as ♥♥♥♥ (talking about trying to impress "them" to get a "better new self", witch I do believe he means the cult).
Also, if you read Serah Randall's log, you'll see her give praise to this Drake for his diligent work as a security officer, but also mentions him having several warnings in the past. Like I said, he is shady as ♥♥♥♥. On one hand he get praised for taking care of the scavenging network problem, on the other hand he is scavenging stuff himself.
And if you dont find his diary, to help you make a decision, in his diary he says that he is part of the cult with his brother, and that "it's worth trying with them".
Same, in a game with human cultists, infected etc. I expected more such dilemmas. At least a choice between qaurantine, kill or left free with possible consequences.
Honestly, this game has a very Doom Eternal feel to it. That is to say, it feels like each mission was designed by a different person with different design considerations without coordinating with anyone else. One mission has us rescuing a guy from a jail cell - no questions asked. Another mission has us rescuing a scientist trapped in a room - SUSPICION! One mission has us gradually opening a path for the APC, moving it with each step. Then another mission requires us to open the full path and the APC moves automatically - we can't control it.
The whole experience has a very strong feel of either being slapped together in a hurry, or else cobbled together from a larger project. It feels like this was meant to be a larger game at some point - a sort of "metroidvania". We go to a place, explore some, then leave. Later we return with new tools and explore some more of it. We do that on the first and second maps, but never again. All the other missions are strictly linear.
So I question if I got it right or not.
funnily enough, if u decide to save drake the mission ticks off and says " we have discovered that drake was apart of the darwin era.
At least we know what the bug is, now let's hope it gets fixed.
It's a nice game, but is bugged as hell. Ironically.