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just coz some early AVP games made them autoaim, in order to give them some difference from the normal guns in said game, doesn't make it canon.
otherwise we could just as well argue, that having a carbonite gun on yavin would've made vader or luke win that battle with 2 or 3 shots, just coz we saw that in dark forces2 (jedi knight: mysteries of the sith)
Each time you pull the trigger, a pre-chosen 3(or X) bullets fly. No more, no less. The idea is that more is a waste if you're on aim (or off, for that matter), and 3 is better than 1. More chance of hitting, more damage.
If you do NOT fire in bursts, the amount of bullets depend on how long you press the trigger, or, in the case of the smartgun, how long you have a living target in your sights. For the smartgun, bursts would be a unnecessary limitation, not a bonus.
At least going by normal game/world logic, but of course, I haven't gotten the thing yet.
The gun doesn't automatically shoot for you, in canon - it helps identify targets, marks them, and the harness even steers the gun towards the target, but it's a cooperative effort - the gunner still presses the trigger, and can jostle the aim on (or off) target by their own motion.
"some guy wrote it in a book, so it must be true"
insert "onepunchman ok"-meme here
The smartgun auto-aims in lore, simple as that. You want to argue against the OG film?
While I understand what you're saying from a lore perspective, if it would just auto aim with 100% accuracy, it would literally invalidate everything else. From a gameplay and balance perspective, this would be horrible.
The only other option i'd see is if it becomes a special weapon instead of a main weapon, so you get x amount of seconds where it does what it's supposed to do, but is limited by command points.
If you can just use it and it does what it does lore wise with no negatives, it'd be incredibly OP and no reason to use anything else. It would invalidate the whole game.
in this game, the gunner provides a massive more "slow" effect to the suppression skill, regarldess of who uses the skill.
Supression reduces aim by 20 but provides a 50% ish speed reduction of everything in the cone, and trust me you will want that in tiny corridors when a whole hive attacks you.
Remember you will meet varied Aliens, the first one are only the drones, later on you also meet Runners (extremely fast ones from alien 3), you also will encounter Warriors (much tougher with a leap attack) and also Praetorian (apex alien gards)
you do not want them to reach you, hence suppression will be your best friend.
i do get that the smartgun design is a bit weird, to be fair, most weapon are just roughly on par with what they do, damage wise, with the exception of the plasma rifle (lvl10) which is just superior in almost everything to all 3 other guns.
first rifle is basic but provides grenade launcher (always useful to have)
smart gun is only for the gunner but is barely better than the first one, you lose the grenade, but get a possibility to use it as a turret, and you can use your second gun (which have unlimited ammo i believe)
then you have the Heavy rifle, which is ... meh ? just 25% more ammo, same damage as first gun, and you still lose the grenade.
then plasma which has a very strong active skill which is basically a plasma lance that just delete everything in a straight line, and does 50% more damage than any other rifle.
i have 4/5 marines with the plasma rifles and 60% accuracy, they delete pretty much everything on sight. last one i left him with the grenade launcher cause it has use case where it's just the best (eggs, and behind cover ranged units)
Checking the Aliens wiki (and the AvP wiki and various others);
It auto targets and aims via infrared, so doesn't work on aliens, which iirc don't show up on infrared at all.
And, any auto tracking, whilst it does auto-target, still requires manual targeting to filter out false positives or decoy targets.
So, assuming this is the case, all smart guns in this game would have to be manually aimed etc, hence it missing so much is probably true to lore.
The reason they couldn't track them in the film was that they were in the fusion generator area, which was very hot, hot xenos don't show up in hot rooms.
yeah i definitely agree with that, if the Smart gun actually did what it's supposed to do, it would just break the game, why even bother to have accuracy on a marine when you can get 100% accuracy using a gunner with smart gun.
but yeah ... in lore it does not entirely do everything, it does TRACK and pre-aim for you, the operator still has to fire and let the gun aim.
the real "auto target" gun would be the upgraded M57 smartgun, which has smart round able to individually target and retarget mid flight.
but to be fair, they gave a 150 ammo count to the smartgun when it should have 500 rounds per magazine as well.
also worth noting, but the M56(and later models) target with INFRARED, and technically speaking aliens are invisible to infrared. so ... if you follow the lore, the smartgun should not be able to "smart fire" on aliens.
so if anything, this game follows the alien lore PERFECTLY, for not actually auto aiming, unlike other games.
the M56 aka smart gun (and later models) target with INFRARED, and technically speaking aliens are invisible to infrared. so ... if you follow the lore, the smartgun should not be able to "smart fire" on aliens at all.
If anything, this game follows the alien lore PERFECTLY, for not actually auto aiming, unlike other games, other games with smart gun actually being able to target lock alien is a fallacy.
Good hunting.