Lock 'n Load Tactical Digital: Core Game

Lock 'n Load Tactical Digital: Core Game

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LnLP  [developer] Apr 3, 2021 @ 12:31am
LnLT Digital Bug Reports - Starting 4/02/2021
LnLT Digital Bug List - As we start the second year of our development of the Lock 'n Load Tactical Digital series we decided to start a new bug thread. If you are having an issue while playing the game please press F3 or Shift-B and it will automatically submit a bug report directly to the LnLP development team. If you decide to leave a bug report please make sure to leave as much description as possible, what side you were playing, what scenario, what mode of play, etc.
Last edited by LnLP; Apr 3, 2021 @ 12:39am
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Showing 1-15 of 274 comments
jeancricri Apr 5, 2021 @ 5:25am 
hello ! in the scenario "doggin down the road" a stack of two US infantry and a leader are stuck in a hex were a fire level 1 has started, impossible to end the impulse after a morale check
Yup Apr 26, 2021 @ 8:42pm 
I noticed in 2 Japanese battles, the AI does not deploy reinforcements. I should have done an f3 report on the endgame summary showing the 'offboard' infantry units still undeployed in the AI's army list. I noticed it in "Welcome to the Jungle" the USA ai didn't deploy the extra troops and in "Gifu" the Japanese AI didn't deploy the vital infantry reinforcements but it did use the mines.
ChizelMonkee Apr 30, 2021 @ 7:19pm 
In Heroes of the Nam, The Battle of Long Tam the sighting rules for the light and heavy rain is not working for the most part. Lot of example, but for one when a Leader tries to spot for a mortar team his LOS is not reduced by the rain. I saw this in both solo play as the Vietnamese and in head to head multiplayer. Weapon LOS was also often not limited by the rain.
ukgamer101 May 8, 2021 @ 10:42am 
Just been playing xmas day flurries multiplayer with corocotta - we abandoned as we hit so many bugs and then it froze in a melee

I was German - my 7.92 MG unit could seemingly fire time after time as op fire

I Killed one of his tanks at least 3 times - but then he moved it and it reappeared in next hex

It finally dies in a close assault

My screen shows the wreck in each hex it died in - my opponent only sees a wreck in final hex

Similar thing happens with one of my squads with a mg - killed multiple squads multiple times - but only on my screen - my opponent did not even notice my fire

We gave up when he said he couldnt resolve a melee - on my screen he was still several hexes short of me.

I could not type in game at this stage so we had to communicate by steam messages.

we left to try and reload

He could not load game so we abandoned.

Looks like it will be great battle when resolved
ukgamer101 May 8, 2021 @ 10:43am 
ps I took some screen shots of what was on my screen
michaeldemeirleir May 31, 2021 @ 6:00am 
Since last playing LnLt on my iMac Pro ( May 19th), it as become impossible to play the game.
Whenever I'm in a game, the screen starts flashing ( intermittent white screens).
When returning to the menu, the problem appears there as well.
LnLP  [developer] May 31, 2021 @ 11:29am 
@michaelemeirleir our programmer is away until next week but I will let him know about the issue.
Filip VW Jun 6, 2021 @ 3:25am 
I don't know if it's a 'bug', but I can't find a 'delete' button for saved games. Is it possible to implement that button?
ukgamer101 Jun 6, 2021 @ 4:12am 
Originally posted by Filip VW:
I don't know if it's a 'bug', but I can't find a 'delete' button for saved games. Is it possible to implement that button?

I couldn't find one either and agree it would be useful
malorum Jun 6, 2021 @ 1:31pm 
Originally posted by Filip VW:
I don't know if it's a 'bug', but I can't find a 'delete' button for saved games. Is it possible to implement that button?

From the main menu, select "Load Game" and then the "Load Save" tab.

When you select a saved game from there, in the Middle "Briefing" box is a red X on the top right. Click that to delete the save.

By the way, in the Options there is (bottom left) a tick-box to delete auto-saves when you start a new game. That helps stop the saves from building up. I like to keep them around for debugging, but periodically just go directly into the appropriate directory/folder and delete them all.
michaeldemeirleir Jun 12, 2021 @ 10:04am 
Originally posted by LnLP:
@michaelemeirleir our programmer is away until next week but I will let him know about the issue.
Upgrading Steam allowed me to start playing again, but only as long as I don't fiddle with the video settings: medium is OK, anything higher will result in a flashing screen until re-set.
Formaldehyde Jun 16, 2021 @ 7:41am 
I'm seeing some Vietnam equipment showing up when I select Heroes of Normandy as the active module in my new random 9 scenario campaign. To reproduce, I'd think sticking to the HoN as all settings, then see if any non-HoN stuff shows should replicate.
ukgamer101 Jun 16, 2021 @ 7:44am 
Originally posted by Formaldehyde:
I'm seeing some Vietnam equipment showing up when I select Heroes of Normandy as the active module in my new random 9 scenario campaign. To reproduce, I'd think sticking to the HoN as all settings, then see if any non-HoN stuff shows should replicate.
Had similar issue - make sure the module you want is also selected in top line
LnLP  [developer] Jun 16, 2021 @ 12:19pm 
Ok we are looking into this.
CC Jun 18, 2021 @ 3:35am 
I created a scenario with the Scenario Editor with several groups in each side. Each group is composed with several squads and one leader. Systematically, in the briefing of the scenario, the leader of the last group of each side isn't present in the OOB listing.
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