Gas Station Simulator

Gas Station Simulator

End Game QoL Suggestion
The progression from starting the game to finishing all achievements is relatively well thought out for this game. As you increase in velocity of customers across 4 parking spaces, 3 fuel lanes, 2 mechanics and an automated car wash you are really able to change the way the game is managed. The manager really doesn't need to clean the toilets anymore! End game content is nearly perfect, however I would make some suggestions for the devs, and encourage the community to add their own desires for end game management.

1) Set hours of operation, and schedule employees for each station under the management tab. This would allow us to focus on manage the scheduling of the right people for a task without over working them.

2) Have shelves automatically stocked at start of operational hours (or 8am if nothing scheduled). This is a new setting where you can assign items to a shelf and the workers will maintain the inventory invisibly like we do in today's game play. This only works if you have someone scheduled to run the checkout, and clean; or have a mechanic assigned for those hours to refill the auto-shop.

3) Show sales velocity of items in inventory management page and allow us to set "reorder thresholds" to maintain inventory. This allows us to see which items sell more quickly and adjust our stock as needed.

4) DLC - Airstrip: Allow for buying the items instead of trading as another option. Also, until that, share what the values are for each transaction. This can be a bar graph in the UI for transaction tab which as items are added from each side, the bar leans more or less towards center (balanced values), and even which side of the bar and by how much the pilot is willing to accept the offer. Ex: the pilot might have a high-value item and they want 10% more than it's trade value, or when items are on sale, they will accept 15% less than it's trade value.

5) DLC - Airstrip: Give us an upgrade option to buy Joe some landing lessons! HAHA He now rolls random value to see if he lands successfully. Even when landing successfully, he'll come in with minor repairs and bullet holes like today.
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Showing 1-2 of 2 comments
dollars202 Jun 30, 2023 @ 1:50pm 
I'm sure they are thinking of things like this for their next dlc the shady deals. I think someone one said that the airport dlc was supposed to be released after the shady deals one. So if things seem incomplete in the airport dlc it's probably because of that. It would make a lot more sense if all these pilots are smugglers why they only do trades and won't take currency.
Cranston_Snordd Sep 2, 2023 @ 9:04am 
Thanks for the Employee UPDATE!!
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Showing 1-2 of 2 comments
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Date Posted: Jun 30, 2023 @ 8:10am
Posts: 0