Gas Station Simulator

Gas Station Simulator

Mada87 Sep 24, 2021 @ 9:44am
New update?
When it's coming a new update?
We really need fix some problem...
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Showing 1-15 of 22 comments
medledan16 Sep 24, 2021 @ 9:54am 
Probably this weekend.
Fargy Sep 24, 2021 @ 10:49am 
No matter how good the game is, patience starts to drop. For 9 days, in fact, nothing has been done to improve the life of the player. At least I did not see the difference. Constant crashes, bug...
Mada87 Sep 24, 2021 @ 10:51am 
Yes, it's gettin frustrated, so many things don't work proper...
randylvc Sep 24, 2021 @ 10:55am 
I may never be able to touch a real broom again.. just saying
alexandrebestetti Sep 24, 2021 @ 11:00am 
The patch notes in the beta branch (on discord) looks very promissing...

Fixes:
- Sandstorm should spawn sand piles again
- Minor UI Fixes
- Translations additions / fixes
- You should no longer see NPC overhead widget when in digger or RC car
- If you hold product in hand, and put it on a shelf it should no longer open product placement menu
- Added Reset Character button to Ingame Menu
- You should be able to quit Cash Register minigame at any time with [F]
- Employees should now jog to get around faster if they're going to far away places
- No products founds on shelf animation has been tweaked
- Early game dust particles were removed inside the station at Station Level 4+ as part of the upgrade (minor optimization)
- FPS should now be limited to 60 by default [and reset to 60 on first run]
- Garage minigames should now have 'key legend' showing on the side [might not be fully localized yet]
- Fixed crash related to DetachFromActor in Cash Register and Fuel Minigames
- Ultra Dynamic Sky should no longer update as often (performance increase)
- Dennis should again make more sounds so he's more easily noticable
- NPC's were optimized a bit and should now take less resources (performance increase)
- Employee UI in non-english languages should look nicer now
- Quicksave F5, Quickload F9 [currently buttons aren't customizable but will be in the next build]
- Autosaves now scale up to 5 [it should always replace the oldest on new autosave if 5 present]
- There should no longer be sparks on the cables after loading
- 87 Resolution Scale Issue [resolution scale should now save properly]
- Cloud Saving has been enabled [not publicly testable]
- All walls and roofs should now again be paintable
- Calling UFO when fuel truck arrive should no longer make the fuel from the fuel truck dissapear (there will still be two trucks of which one is empty for deliveries - this will be fixed in future patch)
- Achievement Fixes Phase 1 [most should be fixed, if any still can't trigger please let us know]
- Employees getting stuck in warehouse [they will still go there for now but they should be able to open doors and not get stuck, in future they will be prevented from going to warehouse completely]
- Minor performance fixes at level 4 and level 5 stations
- You should now be able to toggle Sandstorm, Dennis Stealing from Warehouse and Party Bus from the Gameplay Options to turn them off if you don't like it.
- On Cash Register Minigame items should overlap less often and we've changed the scale of some items (Newspapers, Chips bags, etc.) to make them less likely to go to the moon randomly.
Mada87 Sep 24, 2021 @ 11:14am 
So nothing about painting problem, i mean the walls from toilet i can't paint them on inside...
Mada87 Sep 24, 2021 @ 11:16am 
And about inventory full of item that i can't get grid of them and take space from my warehouse...
alexandrebestetti Sep 24, 2021 @ 11:22am 
It's not definitive, maybe (and hopefully), theres more (or less) to come in the next update. depending on beta test results...
Mada87 Sep 24, 2021 @ 11:28am 
Let's have hope people.lol
Last edited by Mada87; Sep 24, 2021 @ 11:46am
Andukar Sep 24, 2021 @ 12:42pm 
yes, you can paint toilet but only 3 from 4 walls
Mada87 Sep 24, 2021 @ 1:19pm 
Originally posted by Andukar:
yes, you can paint toilet but only 3 from 4 walls
So is it ok to pay full price for not the full product, don't matter the cost...
Troubler Sep 24, 2021 @ 1:40pm 
Originally posted by Mada87:
Originally posted by Andukar:
yes, you can paint toilet but only 3 from 4 walls
So is it ok to pay full price for not the full product, don't matter the cost...

You’re all over the map emotional wise haha. You say let’s have hope and then ask if it’s ok to pay full price for a not finished game. It’s a work in progress, I’ve gotten about 15 hours out of it, even if it never updated again I’d say I got my $22 worth. But it’s being updated.
medledan16 Sep 24, 2021 @ 1:43pm 
Originally posted by den3301:
No matter how good the game is, patience starts to drop. For 9 days, in fact, nothing has been done to improve the life of the player. At least I did not see the difference. Constant crashes, bug...

Yup. I shelves this. Its almost unplayable.
medledan16 Sep 24, 2021 @ 1:44pm 
Originally posted by alexandrebestetti:
The patch notes in the beta branch (on discord) looks very promissing...

Fixes:
- Sandstorm should spawn sand piles again
- Minor UI Fixes
- Translations additions / fixes
- You should no longer see NPC overhead widget when in digger or RC car
- If you hold product in hand, and put it on a shelf it should no longer open product placement menu
- Added Reset Character button to Ingame Menu
- You should be able to quit Cash Register minigame at any time with [F]
- Employees should now jog to get around faster if they're going to far away places
- No products founds on shelf animation has been tweaked
- Early game dust particles were removed inside the station at Station Level 4+ as part of the upgrade (minor optimization)
- FPS should now be limited to 60 by default [and reset to 60 on first run]
- Garage minigames should now have 'key legend' showing on the side [might not be fully localized yet]
- Fixed crash related to DetachFromActor in Cash Register and Fuel Minigames
- Ultra Dynamic Sky should no longer update as often (performance increase)
- Dennis should again make more sounds so he's more easily noticable
- NPC's were optimized a bit and should now take less resources (performance increase)
- Employee UI in non-english languages should look nicer now
- Quicksave F5, Quickload F9 [currently buttons aren't customizable but will be in the next build]
- Autosaves now scale up to 5 [it should always replace the oldest on new autosave if 5 present]
- There should no longer be sparks on the cables after loading
- 87 Resolution Scale Issue [resolution scale should now save properly]
- Cloud Saving has been enabled [not publicly testable]
- All walls and roofs should now again be paintable
- Calling UFO when fuel truck arrive should no longer make the fuel from the fuel truck dissapear (there will still be two trucks of which one is empty for deliveries - this will be fixed in future patch)
- Achievement Fixes Phase 1 [most should be fixed, if any still can't trigger please let us know]
- Employees getting stuck in warehouse [they will still go there for now but they should be able to open doors and not get stuck, in future they will be prevented from going to warehouse completely]
- Minor performance fixes at level 4 and level 5 stations
- You should now be able to toggle Sandstorm, Dennis Stealing from Warehouse and Party Bus from the Gameplay Options to turn them off if you don't like it.
- On Cash Register Minigame items should overlap less often and we've changed the scale of some items (Newspapers, Chips bags, etc.) to make them less likely to go to the moon randomly.

Okay, not bad.
ShockedHearts Sep 24, 2021 @ 2:02pm 
I hope that gets released today or tomorrow
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Date Posted: Sep 24, 2021 @ 9:44am
Posts: 22