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Bir çeviri sorunu bildirin
It can be placed on top of the vast majority of machines. Mortar and Pestle is often used not for its direct purpose, producing what it can, but as an intermediate container in order to avoid going to storage or the main warehouse.
At the same time, in my opinion, switching between the machine and the mortar and pestle standing on it is not difficult.
In the same way, next to all the machines there are ‘intermediate storage boxes’ with the ‘derivatives’ necessary for work.
In my opinion this is enough.
Here is my base in the cave, you can look in the lower left corner, I have mortar and pestle on each machine for these purposes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3041230164
This thread "is" requesting automation...
It may be that some players may be having a hard time calculating the math.
I believe their solution is to get as many resources as possible...
Stock up...
Drown out the math, resource management, with LOADS of resources...
Just select and craft... Using the "Elf".
Icarus is not just a survival game to me.
It has an educational quality to it.
This game can strengthen your math and memory skills.
The "automation" you seek is within yourself.
They made learning fun!
It requesting to not having to perform a useless task.. again like taking a dump or sleeping for 8 hours. You use an "elf" to carry around your toilet paper and wipe your ass in Icarus I guess.... so what are you complaining about? It is no different. It does not matter to the difficulty or challenge of the game. It is literally taking materials from a storage 10 feet away and placing them on a particular bench... in a game that created double or triple the number of crafting benches that they needed.
There is NOTHING math related about the issue. It is about tedium and a piss poor user interface. I play with a group and managing resources is simply tedious and pain. It is not part of the "fun" or "challenge" of the game.
The game is patently unrealistic:
I can not see what people take out of various storage cabinets.... like I would in reality
I can not see what is on a given bench as I would in reality (unless the benches have massive tardis like drawers that hide piles of stone and rebar and 100s of iron ingots).
I can not see what a person is making on a bench like I would in reality.
I can not POINT to a bench or place in the room to tell someone where I put X material.
I can not SELECT X of a material in a container to bring it to another container I have to make HALF STACKS to split stacks.
I can not rebind the half stack and single item keys for being a lefty making it hard to use them.
Crates and cabinets don't show you their whole content (you have to scroll) even though the entire thing would fit on the screen easily (it is artificially small).
There is an endless list of ways the game is unencessiarly and unrealistically more difficult than reality, so this change would eliminate tedium/busywork that doesn't belong in a game anyway, and compensate for the unrealistic parts of crafting.
Do you not sort your resources?
I put important resources directly into the inventory of each crafting station. Titanium is pretty much only used by the fabricator, so all ingots are stored there. Some of these resources are so rare that it's not like I'm juggling 500 stacks of them.
Every time I see this "need to craft from containers" threads, I think the underlying issue is the OP's don't have a fricken clue where anything is in their bases. They dump stuff in any random container, and don't have the slightest idea where anything is. So basically... they're sloppy... and lazy. They want to throw stuff anywhere, then have it magically pulled from "wherever".
This sounds entirely like something that a mod creator will fix later.
No. You're wrong.
I have been sorting mt items and placing cabinets in useful places and sorting items into them as well since the beginning. And even if all I have to do is leave the table, turn a bit to grab something I've run out of, then turn back, this idea STILL makes sense.
You're asking if they're sorting their materials. Have YOU never been crafting away and suddenly run out of materials in that workbench? Think back to that moment, because I know it's happened. Even if you've been perfectly sorting your materials and keeping each bench fully stocked to the brim (which you can't actually do if you want to craft things; you have to leave some spaces open) then you're at that moment faced with the pointless task of leaving the bench, turning to the side, taking out more of whatever you're short on this time, and then going back to refill the bench. Why is it so wrong to consider the idea of your character knowing what they need and where it is, and just reaching over and grabbing it because it's within arms reach such a horrible concept?
It feels like fussing over not having to press the button to chew when you're eating. Some things should be obvious that you'd do them given the situation and this is one of them.
Being able to craft from storage (at least in my mind) would involve the storages in question being very close to, or even touching the workbench you're trying to pull from; it's just essentially giving the workstations more storage space to save time crafting... the same thing you do when you stock those stations with the resources they use beforehand.
I'd settle for that as well, actually. Just give each workstation the same amount of storage as a cabinet. That'd work just fine for me. It could even be designed as a 'workstation upgrade' you attach to it to increase it's storage capacity for the sake of reducing wasted motions. That would satisfy people's issue with this concept, wouldn't it?
You are 100% wrong, we are acutally VERY organized. You don't have a clue what you are talking about. Your assumptions are your issue.
But Iron ingots are used everywhere. Nails, workbench, machining bench, forge.
Wood is used everywhere, so is fiber for rope, etc. In the early stages of each mission you don't have enough rope to go on every bench or enough epoxy to go on every bench or iron, etc. You may be using the last of it and you have to check every bench it could be used on to see if there are any ingots there OR you have to have a central storage of materials (various large cabinets) where they are stored and then taken from there to each bench so there isn't excess on every bench (which is wasteful early mission).
It's not our fault the devs made crafting super complicated and then gave you no good way to walk up to a cabinet and get 13 ingots out of that stack of 100......
I don't get the issue. Why are people so intent on arguing for tedium in the game "Hey walking back and forth to the cabinet 10 feet away is an important part of the game your character shouldn't be allowed to skip..." Seems an odd argument to me.
I want the game to be good and challenging in the mission with good mission design and difficult adversaries... not the tedious parts. Icarus has consistently tried to hide it's lack of content behind complicated crafting (keep them busy setting up 20 benches) and ridiculous mission design (let's have them run from A to B to C 30 miles for no reason.... oh and the missioning breifing will only tell them they have to run to D after they get to C even though it was always part of the mission anyway and not some "change" that happened midway through....)
Are you kidding me right now?
I know where EVERY single thing is in my base and it SUCKS you know how many recipes require epoxy? I mean I love lugging that ♥♥♥♥ to the glass working bench, herbalist bench, machine bench, fabricator, mortar and pestle.. this is ONE ingredient example.
Knowing where your stuff is does not make it any easier. You are still CONSTANTLY running around grabbing 1,2,3,4,5 ingredients making something and then putting them back.. then 10 mins later ohh ♥♥♥♥ need to make something else let me grab the 10 ingredients I need again.
It's not skill, it's not game-play it is PURE TEDIUM. What we are asking for is simply a QOL feature.
There is no argument against this. If they implement it and you still wanna run around all over your base then good for you.. you can just keep playing that way.
There's always some(one) who blindly accept that features x & y are perfectly fine to not have to manually or explicitly do. Simultaneously they somehow prevent their smooth brain from exploding as it holds in the cognitive dissonance from the opinion "oh but if 'z' were in it the game would be unrealistic"
storage broadcast is not automation. maybe 10% of this game is mildly realistic.
you guys are silly.