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We can only guess at this point.
You will get better suggestions if you provide more information about your machine.
A professionally constructed system uses ALL the latest technologies related to RAM memory usage and most importantly...bus speed.
Simply going out and buying a video card and slapping it in on any ole' motherboard doesn't work...there may be a hardware incompatibility or driver update needed.
I thought this generation was going to be really good at understanding computer hardware...
I have a "frankenstein" system that seems to work so far on "limbo" low settings :)
I am happy :)
So far... :(
Just to add:
I am a bit afraid of October...
Windows 11 support will be ending.
As gaming technology progresses, Windows 11 may fall behind...
Excuse me :)
Windows 10 support will be ending...
Quote:
Microsoft will end support for Windows 10 on October 14, 2025, after which it will no longer provide security updates, technical support, or feature updates. While PCs will still function, they may be more vulnerable to viruses and malware. Microsoft recommends transitioning to a supported version of Windows, such as Windows 11.
2. Ensure "Frame Generation" is enabled in windows (by default, it is off) https://www.tomshardware.com/how-to/enable-frame-generation-windows-10
3. Enable DLSS in the game settings (DLSS 3.0)
This should make a massive difference to your FPS.
Don't assume anyone age by a post. By stating "This Generation". Do you mean "GEn X"? Because I'm 7 years older than the game designer, Dean Hall!
I think I played on DX12 and I would have massive lags after being inside a house for a while and then leave it.
Your post was crying out for suggestions...
Your post "suggests" that you don't know your own rig...
https://youtu.be/bPsg42EKJic
It's not bottlenecking anywhere. It's the program. On CoD, and every other game I play I get 140 fps to 180 fps, depending on the game.
My specs are as follows :
Gigabyte X570 Aorus Elite MOBO
AMD Ryzen 7 3700X CPU
Gigabyte RTX 4080 Gaming OC GPU
Geil Orion 32 GB DDR4-3600 RAM
Samsung 870 EVO 1 TB SSD
THermaltake Toughpower 850w PSU
AMD may need to "optimize" Icarus game play with carefully written drivers...
Considering some of the posts I've seen...AMD has yet to answer...
It's not your fault.
...or Icarus for that matter...
Try sending AMD support requests...I hope they respond soon :)
I have a theory.
Don't take it seriously.
Maybe AMD gave specs to the gaming public already...
To design games according to AMD specs...
Maybe Icarus chose to design around Intel...
At this point, AMD performance issues should go to AMD...
There may be nothing Icarus support can do, but wait for AMD to respond...
Icarus may need AMD drivers to help AMD users...
Different games require performance from different components. In the case of first person shooters like COD, they've been optimized for frame rate and input response to make it feel seamless to the player. They do so by having a static map with almost no map processing required. The CPU simple says, "Here is the map, draw a picture from this position at this viewing angle with players in these position and paint on those visual effects." Then the GPU is left carrying the bag and is usually the bottle neck. The GPU can't draw the frames as fast as the CPU and spew them out. So this case the GPU is the bottleneck, the CPU has a fast and easy time creating each frame but the GPU can't keep up.
Icarus is a different type of game. Those games optimized for frame rate are not simulating the thousands of rocks, sticks, bushes, and trees (plus their animations) all over the map that can be interacted with and changed from the basic "Here is the map" state. They aren't simulating structural integrity of each building piece, light incidence on solar panels or crop plots, random animals wandering the map plus their reactions, weather, environmental temperature, or shelter for every piece that could be damaged by weather. The CPU has a much larger amount to process for each frame and thus a harder time completing each frame and sending it to the GPU to be drawn. In this case the CPU is the bottleneck, it slogs through and gives frames to the GPU as fast as it can but the GPU is sitting around waiting most of the time.
That said, as you noticed your frame rate is slower in your base when there are more objects to simulate and interact with close by. It appears to be a CPU bottleneck you're suffering from. You can check this easily with Task Manager. Hit Ctrl Alt Delete to bring up the Task Manager and on the Performance tab select the CPU display. On the graph right click and select to change the graph to logical processors. This now displays the utilization of each of your cores.
While playing Icarus the primary Icarus thread can only run on a single core and all the other threads have to synchronize to keep time. If with the game running any of those core graphs spike and hit 100%, that is your bottleneck. Your single core processing speed is the ultimate limit here and while your system is robust it's not invincible. Your CPU is at best average. For single core speed it's comparable to my 8 year old CPU (i7-7700k) which was a performance component when it was released.
So for your situation the Icarus game is bogging down your CPU which causes the low frame rates. How do you get performance back? Obviously reduce the load on your CPU. What have the Icarus Devs done recently to that effect? The Fiber and Rock respawn toggles were added to revert them back to "Here is the map" state and reducing the amount of "unseen" animations simulated are two that come to mind most recently. There have been others in the past and they're working on others all the time. Will it ever be enough? /shrug
What can you as a player do to reduce CPU load? A lot actually, the biggest load in most prospects is the amount of building pieces and deployables placed that have to be simulated. Count them. If you have more than 400 building pieces and deployables down it's pretty much a guarantee they are the cause of your CPU bottleneck. Around 250 pieces for the base is the sweet spot I've found for my rig, your mileage may vary.
So my suggestion to claw back some of your frame rate would be to start tearing down buildings and deployables that are unnecessary. Redesign your base to make it more compact and efficient for the pieces used. Count how many pieces you tear down and watch how it effects your frame rate.
The low frame rate and stuttering wasn't a big problem for most players until the Open World mode was introduced. The previous game play loop of running a mission in a fresh prospect every time meant players didn't stick around and build overly large bases for no reason other than to look pretty. So performance was almost always good.
So the way I understand your post...
That there may be TOO many game entities that may over load systems...
Reduce the amount of gaming entities in a session for better performance...right?
So maybe no graphics driver may cure performance issues...
If you're trying to build a town or city on Icarus.
Coruscant remember...? LOL :D
https://youtu.be/HCu7FhoDhtc
You can't do this^ on Icarus without MAJOR lag happening...! :D
Hi Rekal! I have the same hint here, it's exactly the same scenario, the buttons are "grayed", I cannot switch it on of off and I am pretty sure I am running the game with DX12. Still no clue how could I activate the RTX on Icarus :(
if you can't even figure out your options page or defaults after a year of weekly updates, that speaks volumes to the dev team's competency.
also they somehow managed to make a UE4 game run worse then UE5 games with all their eye candy turned on, quite the achievement.