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Try to calculate it all out...
or...
Simplify :)
Place the "lights"...
On^ its own "isolated" circuit...
Lights don't need to be connected to a "meter"...
Wind Turbine ---> "Lights"...
Who cares if the "wind turbine" takes damage...
Lights not working...?
Easy^ to fix...
I mean the flow meter does all that for me right? Its showing a production of 3750 power. Thats 2000 from the water turbine and 750 from the wind turbine. Consumption is at 1000. so i have more than enough to power a few light bulbs?? They worked before i got off, i get back on and they stopped working.
Every once in a while, I have to delete a segment and then lay down new ones.
One bit of advice is do NOT stretch it out to the maximum possible distance. That used to cause tons of issues for me. Then I started moved it back so it was only 90-95% of the max distance and it began working much much better. I personally think there's an issue when a segment is stretched out to max, that as the game renders it, it fudges the distance a bit, and you end up with only 99% of the distance to connect the lines, instead of 100%. It's just a theory, but it seems to work with what I've experienced.
And also, every once in a while, I have to pick up an entire crafting station or device and put it back down. But that's really rare.
I would recommend laying semi-permanent cables through your base. I run one segment from the center of a wall, up near the top, to the center of the next section. The hockey puck connectors in between each segment I then use like a wall plug. I click on it and drag out new connections downwards to things I need to power. If i no longer need the device, I pick it up, and delete the segment leading down. I totally leave the cables at the top alone. They just stay there permanently.
Because a lot of my connections remain in place, I eventually end up with a bunch of stable ones I know work. If I have issues, I look at the new ones I placed earlier, or new extensions of the grid.
ur a genius thanks so much
Apart from NOT to stretch as much as possible.
You can debug it with tool equipped and press "R" . It work as flow chart, You just need to see if the "light" are on the list.
Except that you need two wind turbines to power one deep mining drill and they get damaged in storms, resulting in even less electricity production. I just spent the time laying out heaps of wire from the solar panels I placed on top of my base and just ran them to all the deep mining drills in the area. Worked a charm
You just need 1 tbh since you dont need it to fully power to make it work.
You usually collect them once/ twice per "gameplay" instead of collecting it every 5 minute. The inventory space in the drill will be filled before wind turbine die out.
This is better since u can put the minimum effort on maintaining ( You dont need to wire forever from ur base, dont need to check debug when the wire suddenly disappear, dont need to refill the biofuel).
You just need to hammer the turbine once when u collect the ore.
Do solar panels get damaged in storms too? Ive been holding off on building them because i noticed the wind turbine receiving damage
I've seen mine take damage, but it was very minor damage. I think it was from lightning bolts in the area. I hadn't bothered to build lightning rods in forever until that. I surveyed the top of one building and it was wall to wall solar panels and wind turbines, realized it was time that all got protected.