Icarus
Is electrcity always this buggy?
Built a water and wind turbine, monitor says 3750 power available and 1000 is being consumed. But most of my lights wont turn on anymore? My electric furnace stopped working too, in the middle of production. Whats going?
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Lights consume "power" too...
Try to calculate it all out...
or...

Simplify :)
Place the "lights"...
On^ its own "isolated" circuit...

Lights don't need to be connected to a "meter"...

Wind Turbine ---> "Lights"...

Who cares if the "wind turbine" takes damage...
Lights not working...?
Easy^ to fix...

Last edited by Spaceminnow; Jan 31 @ 3:22pm
Originally posted by Spaceminnow:
Lights consume "power" too...
Try to calculate it all out...
or...

Simplify :)
Place the "lights"...
On^ its own "isolated" circuit...

Lights don't need to be connected to a "meter"...

Wind Turbine ---> "Lights"...

Who cares if the "wind turbine" takes damage...
Lights not working...?
Easy^ to fix...

I mean the flow meter does all that for me right? Its showing a production of 3750 power. Thats 2000 from the water turbine and 750 from the wind turbine. Consumption is at 1000. so i have more than enough to power a few light bulbs?? They worked before i got off, i get back on and they stopped working.
The connections between the electrical lines you lay down with the tool can glitch out.

Every once in a while, I have to delete a segment and then lay down new ones.

One bit of advice is do NOT stretch it out to the maximum possible distance. That used to cause tons of issues for me. Then I started moved it back so it was only 90-95% of the max distance and it began working much much better. I personally think there's an issue when a segment is stretched out to max, that as the game renders it, it fudges the distance a bit, and you end up with only 99% of the distance to connect the lines, instead of 100%. It's just a theory, but it seems to work with what I've experienced.

And also, every once in a while, I have to pick up an entire crafting station or device and put it back down. But that's really rare.

I would recommend laying semi-permanent cables through your base. I run one segment from the center of a wall, up near the top, to the center of the next section. The hockey puck connectors in between each segment I then use like a wall plug. I click on it and drag out new connections downwards to things I need to power. If i no longer need the device, I pick it up, and delete the segment leading down. I totally leave the cables at the top alone. They just stay there permanently.

Because a lot of my connections remain in place, I eventually end up with a bunch of stable ones I know work. If I have issues, I look at the new ones I placed earlier, or new extensions of the grid.
The fact that wind turbines now take weather damage is so annoying
Originally posted by william_es:
The connections between the electrical lines you lay down with the tool can glitch out.

Every once in a while, I have to delete a segment and then lay down new ones.

One bit of advice is do NOT stretch it out to the maximum possible distance. That used to cause tons of issues for me. Then I started moved it back so it was only 90-95% of the max distance and it began working much much better. I personally think there's an issue when a segment is stretched out to max, that as the game renders it, it fudges the distance a bit, and you end up with only 99% of the distance to connect the lines, instead of 100%. It's just a theory, but it seems to work with what I've experienced.

And also, every once in a while, I have to pick up an entire crafting station or device and put it back down. But that's really rare.

I would recommend laying semi-permanent cables through your base. I run one segment from the center of a wall, up near the top, to the center of the next section. The hockey puck connectors in between each segment I then use like a wall plug. I click on it and drag out new connections downwards to things I need to power. If i no longer need the device, I pick it up, and delete the segment leading down. I totally leave the cables at the top alone. They just stay there permanently.

Because a lot of my connections remain in place, I eventually end up with a bunch of stable ones I know work. If I have issues, I look at the new ones I placed earlier, or new extensions of the grid.


ur a genius thanks so much
I've had the same issue with water lines as well. Didn't realise it might have something to do with them being at full length. Will definitely remember that
Rei Jan 31 @ 7:09pm 
ye sometimes they glitch when the game is rendering.
Apart from NOT to stretch as much as possible.
You can debug it with tool equipped and press "R" . It work as flow chart, You just need to see if the "light" are on the list.
Rei Jan 31 @ 7:11pm 
Originally posted by rolanddanger:
The fact that wind turbines now take weather damage is so annoying
wind turbine is the best combine with deep mining drill .
Originally posted by Rei:
Originally posted by rolanddanger:
The fact that wind turbines now take weather damage is so annoying
wind turbine is the best combine with deep mining drill .

Except that you need two wind turbines to power one deep mining drill and they get damaged in storms, resulting in even less electricity production. I just spent the time laying out heaps of wire from the solar panels I placed on top of my base and just ran them to all the deep mining drills in the area. Worked a charm
Last edited by datCookie; Jan 31 @ 7:19pm
Rei Jan 31 @ 7:32pm 
Originally posted by datCookie:
Originally posted by Rei:
wind turbine is the best combine with deep mining drill .

Except that you need two wind turbines to power one deep mining drill and they get damaged in storms, resulting in even less electricity production. I just spent the time laying out heaps of wire from the solar panels I placed on top of my base and just ran them to all the deep mining drills in the area. Worked a charm

You just need 1 tbh since you dont need it to fully power to make it work.
You usually collect them once/ twice per "gameplay" instead of collecting it every 5 minute. The inventory space in the drill will be filled before wind turbine die out.

This is better since u can put the minimum effort on maintaining ( You dont need to wire forever from ur base, dont need to check debug when the wire suddenly disappear, dont need to refill the biofuel).

You just need to hammer the turbine once when u collect the ore.
Originally posted by Rei:
Originally posted by datCookie:

Except that you need two wind turbines to power one deep mining drill and they get damaged in storms, resulting in even less electricity production. I just spent the time laying out heaps of wire from the solar panels I placed on top of my base and just ran them to all the deep mining drills in the area. Worked a charm

You just need 1 tbh since you dont need it to fully power to make it work.
You usually collect them once/ twice per "gameplay" instead of collecting it every 5 minute. The inventory space in the drill will be filled before wind turbine die out.

This is better since u can put the minimum effort on maintaining ( You dont need to wire forever from ur base, dont need to check debug when the wire suddenly disappear, dont need to refill the biofuel).

You just need to hammer the turbine once when u collect the ore.

Do solar panels get damaged in storms too? Ive been holding off on building them because i noticed the wind turbine receiving damage
Originally posted by sniffing cat:

Do solar panels get damaged in storms too? Ive been holding off on building them because i noticed the wind turbine receiving damage

I've seen mine take damage, but it was very minor damage. I think it was from lightning bolts in the area. I hadn't bothered to build lightning rods in forever until that. I surveyed the top of one building and it was wall to wall solar panels and wind turbines, realized it was time that all got protected.
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Date Posted: Jan 31 @ 3:06pm
Posts: 12