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I'm hoping they expand a LOT further on the OW mode, because it is quite lacking.
If you're talking about the missions mode, you retain your levels, but I don't believe you can take what gear you make in open-world, only what gear you unlock at the workshop, through mining and selling exotics.
The game needs serious work, and after some time playing I am surprised its still not in early access.
While there’s a solid foundation here, it seems like the developers haven’t taken cues from other survival games. I strongly suggest they look at titles like Breath of the Wild, Monster Hunter, Horizon Zero Dawn, and Ark to understand how an open world should feel when mounted on an animal.
These games excel in map design, enemy AI, and open-world layout. The developers could also benefit from watching nature documentaries like National Geographic and exploring wildlife photography for artistic and practical inspiration in map creation, animal placement, and AI design.
Additionally, incorporating lore to transform these ordinary Earth animals into more challenging foes could elevate the experience. Right now, it feels more like a light sci-fi survival game, for first time video game players who never used a mouse for gaming, rather than the immersive challenge it has the potential to be.
I think exposure hurts a lot even with end game gear when it comes to tier 6 or tier 5 storm.
Easy mode will decrease the tier by 2.
I agree the animal are too easy to kill, give too many meats and some debuff means nothing though.
Btw some animal do interact each other like Lava Broodling and Red backs.
Game was much harder at launch, but too many people complained and it seemed that they toned it all down. Being caught outside in certain storm levels could kill you when the game launched.
and who cares if you die? there are literally no consequences for dying at all. you just go and get your stuff back. its dumb... honestly normies shouldnt even play games, if they dont want ot play the game then they shouldnt at all.
Unless you play hardcore, and then you can only die 2 times. It says 3, but that is lives. Die, respawn, die, respawn, die again and you stay down. You lose all your gear unless it's insured. Someone could theoretically join your game and revive you, but few people seem to want to do that anymore. The combat wombats dial everything to max and then never tell people that. Last game I joined on a rescue, with massive stealth upgrades, and a whole bunch of wolves all went heads up from like 300 feet away. Normally I could sneak right up until I was 10 feet away. I bailed on the rescue attempt, f'ers lied to me. They had the difficulty so high I had to put like 10 arrows directly into the head of each wolf. F that. If I went down, I'd lose all my gear too.
why would you want to play a game like that? as it is if i am going to kill a bear i have to draw it to my house and shoot it in the face 3 or 4 times while it tries to break down the stone wall... otherwise it just eats me because its obviously the strongest thing out there. bears are meant to cause you real fear, they are the ender of your run xD. but people who make enemies sponges like that are mental, like they need to have their heads examined. again, i am questioning why people would even play a game like this if they are going to be weirdos like that.
between normies who hate difficulty to lunatics who want to kill an elephant with a tooth pick, its just absurd...