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Edit: I haven't tried the re-spec thing yet, but I don't think it applies to the blueprint tree.
The respec points are for your talents which you stop getting more of at max level. To use them you need to be in the character select screen. Head to your talents page and you'll have the option of buying more respec points there as well. To use them I'm pretty sure you simply right click on one of the latest talents you've picked in a tree and recover the talent point. It's 1 for 1 so it can get expensive if you're trying to respec your entire character but money is cheap when you know how to extract exotics.
You've probably started to hit the wall for leveling in Open World -- most of your building and crafting is done so you stopped getting as much XP from those activities since you're not doing them. You might want to boost your XP by doing a few missions which also gives you practice building and experience with the rest of the game. That's where all those older recipes will come in handy.
For your second question, no there's no absolute reason to keep an older tier of equipment. However there are some situational uses for them. Namely to increase throughput. For example when I build a base I always start with two stone furnaces - one for copper and one for iron just to smelt faster. If I plan on staying longer I build a third stone furnace for steel and I use them as a sort of storage as well. Toss the raw ore in turn it on and walk away. Also the stone furnace has a slightly smaller footprint than the concrete furnace.
When you create the concrete furnace it doesn't smelt iron, copper, or steel faster or more fuel efficiently. It only allows you to smelt new materials - Al, Au, Pt, and Ti. So there's no real reason to get rid of the old furnaces either unless you're pressed for space. The only benefit the final electric furnace gives is smelting the composites and using electricity instead of fuel - not a huge upgrade so no real reason to ditch the concrete furnace either, right?
Compared to other benches the stone furnaces are the most useful in this extent because the other benches don't always have a useful "turn it on and walk away" recipe that's effective at all tech levels. You always need iron, copper, and steel right?
Your carpentry bench could make sticks from wood for biofuel (more efficient than just using wood for biofuel) and your tailoring bench could still make rope from leather which you then destroy to make fiber for biofuel (an actual use for all that leather you end up with). However the advanced versions of those benches are probably not going to be busy all the time either so you can do the same recipes there.
The mortar and pestle is another one that you'll probably never replace. Sure the windmill and material processor are upgrades and process faster but the mortar and pestle are so small and cheap what's stopping you from having one for every recipe it makes?
Here's my mortar and pestle Epoxy, Organic Resin, Tree Sap, and Gun Powder stack/storage: https://steamcommunity.com/sharedfiles/filedetails/?id=3219942755 My steel bloom mortar and pestle is stacked on my steel furnace, and I have one for flour in the kitchen and another one on the chemistry bench. You can put these things everywhere. Only reason to make a material processor is for composites.
I never knew that the character select screen represented my toon being up in the space station. I thought at some point I'd discover an outpost or some planet-side version of a typical "trader" NPC.
I looked around "up there" and if I'm picking this up right, missions earn me a given currency plus the exotics I mine serve as a cohort currency given whatever I might be after. Again I thought those would be some sort of "special sauce" material for a - you guessed it - exotic device or whatnot,
So now that launch pod calling blueprint (tier 2?) makes sense - putting one of those up allows me to call a pod which will deliver my exotics on account at the space station?
Well again thanks to you both, things are getting clearer. Looks like I've got exo-suits and backpacks et al to look at as purchases, too.
The other benches I will sometimes add to a forward base as I begin to explore another biome. The Herbalist can come in handy to make quick meds, Anvil can make quick tools, etc. When I cannot repair my higher tier stuff without having a higher tier bench, I sometimes have to resort to lower tier in a forward area for a bit. Still better than stone. Beyond that some of the benches can store quite a bit.... lol
so the crafting bench you are gifted in the S1mpl3 missions of finding abandoned bases, with the chests and the drying rack... if you have room you can put them just inside the next biome for a small base. Tis better to sleep in a nice bed even if you have them all over the map! Dried meats are goof for quite a while and, the rotted stuff can be used in meds or to make charcoal which can be used in meds.
worst case you can always destroy them for the resources. Once you get up to the higher levels, that can be a better idea.
Ofc, if you play with a lot of workshop stuff, much of what I have said is not going to matter. If you challenge yourself with no workshop stuff (not as easy as it sounds) then yeah, you maximize your bases and available hiding spots IMO
So to be sure I'm being concise, I think I'm collecting the idea here that at the specific-recipe tables, like textile vs. advanced textile benches where one has to do intentional crafting at -those do all the recipes of their junior brother plus the advanced, right?
So could I do away with a workbench in a given space if I have the machinist table in there?
Yes, you are correct, the machinist table will do everything the workbench does, plus.
Edit: Ninjaed by azhockeynut.
https://clan.cloudflare.steamstatic.com/images/38036764/7e6d60f5b8d736c80c95f0769767f71e0f287b7b.png
As for older blueprints, don't discount them out of hand. I still make a stone axe on every mission I start (non-open world missions). I haven't unlocked a lot of workshop axes, and I wouldn't even bother bringing one down in the first pod anyways. I bring a workshop mining pickaxe, which gives me stone instantly. I use that to make a stone axe. Works well enough until I replace it with iron/steel/platnium axes later on. Since the workshop pickaxe can mine all tiers of ores, I normally leapfrog straight to platinum.
Also, the lower tier crafting stations are cheap to make. Which means you make em and leave em. No sweat to abandon them.