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That said, I personally find the game very compelling even after thousands of hours. So to each their own.
Play without the "map"... 00'
Unbind^ the map "key"...
"Icarus" feels A LOT "bigger"...
Try^ not to get lost... :)
Icarus is very "flexible"...
Your "prospector" doesn't have to unlock or use "everything"...
Have fun "designing" your session's "difficulty"...
I use some PPR during my play...
- "Talent-less"...
- Tech Tree restrictions...
- Limit "ammo" carry...
- Repair restrictions...
- Oxite restrictions... (Don't place "rocks" in the suit... Use the "oxidizers"...)
- "Diet" restrictions...
- Hunting restrictions ( Try hunting only at night...)
- Mining restrictions
Browse "settings"...
Try playing without the aiming "dot"...
There is^ a "chance" to miss during an "encounter"...
Use your "imagination"... :)
I have read some difficult ideas...
Like hunting with only a "knife"... <--- I haven't tried this one...
I have "two" prospectors limited to tier "3" tech... :)
To me, Tier "4" are "luxury" items now...
Using an "ice box" is more challenging than a "freezer"...
As for the "Workshop"...
My "prospector" has used it for quick "gear"...
Just in case^ my "prospector" dies...
Cheap, quick, "gear" to help recover...
Bottom line, You can make this game as "difficult" as you want...
I also have enshrouded and for some reason I cant get into it. Seems like a game right up my alley too. I really like the idea of missions, workshop, getting supplies from space but I wish they expanded upon that aspec with more challenges to make the workshop stuff worth grinding for
Maybe they should add difficulty modes, easy, normal and hard, unless they want to add hardcore as well to the list, might make the game more fun working through the difficulties if players are struggling on normal.
I could see that. After killing my 500th wolf I was ready to fight something else. Making them more aggressive wasn't the ticket
For a survival game the survival part is pathetic.
Very soon you break down the playing experience to a stupid grind with no deeper purpose. To spice it up a bit I don't use workshop items at all. That fact give the game even less meaning.
The only thing that brings me back after weeks and months of not being interested at all is the great map design and the proper building options. Then I can binge play it for several weeks and suddenly lose interest again.
But hey, got a few hours of playing time since release. Can't be that bad anyway.
As always. Everyone has heard the word "sandbox", but not everyone understands its true meaning.
Where are the steam achieves to make the game as you say ?
if animals didnt spawn back this will force you to move to other location and will make the game less borring
Interesting idea^... :)
What if some "regions" do not have animal re-spawns...?
If some "regions" are "cleared"...
"Food" may become a problem in that "region"...
Your post should be entered into the "suggestion" section of this forum...
If I see it^...
I may help develop the idea with you... :)
all good ideas