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Personally, I check this way.
The electricity tool is the thing to use. It lays down wire segments, which will end in a hockey puck shaped round connection.
Be aware that a power item or station can only have one wire leading to it. There's also no need to make a loop, like real world electrical system. You can lay down a single track if you plan it correctly, and then make offshoot branches from the connectors.
The kind of pro way to do it is lay down wires that go (for example) from the middle of a wall segment to the middle of the next wall. Place them along the top of walls, or the bottom, up to your tastes and what you think looks "clean".
Each will have the round puck connector where they join. You can target the round puck and start a new wire segment that leads down, up, etc to another location. Think of the round pucks as wall plugs, sort of. When you're laying down these short segments, think of them as semi-permanent. They're going to remain there forever. You will add, delete, or change the short branches that split off from this main wires.
Only do this in rooms that you plan to have a LOT of crafting stations or items that need power. The more segments you have the more it will impact performance. So if you're running power across a cave or something, make the segments much longer.
Also, NEVER stretch the wire out as long as you possible can. You hit the max length limit, back it up a bit. If you have segments at max length, sometimes on load-in, the game recalculates the length, and decides it's too short to reach the connector. And you end up with a break in the power there. They will LOOK like they connect, but they don't anymore.
You need a power supply, water wheel- wind turbine-or solar panel. Ideally connected to a battery then to the device or devices you want to power. Don't forget to turn everything on.
Still having a hard time figuring out the mechanics. I have wire connectors all over my floor and walls hooked to nothing. After rereading the thread I guess you hook one thing up to the powere source and go from that hub?...
Devices can only have a single connection. with the wire tool, point it at the biofuel generator and it should get a white outline, click to bind the start of the power connector to the generator, then connect that to one of your power network nodes.
Then do the same with any devices that need power.
Couple of tips, you can run power cables under floors (between foundations and floors). So you can lay power on the foundations, bring up some power connectors to the walls where you will have your devices, and then put the floors on.
If you have a power cable laid, there will be a washer looking node at each end. If you try to lay a new section of cable and click from the node, it will lay a curved cable that may bend around through walls. Instead if you start laying from the other end and select the node second, it will lay a straight cable from the point you clicked to the node.
Maybe try picking up the generator, removing any power connectors that were under it, place it again, and then try connecting it to your power network per above.
https://steamcommunity.com/app/1149460/discussions/0/4033601393695500237/?tscn=1703702822
Everything else is well written above by william_es. Each bench has only its own connection. Each ‘washer’ is a ‘distribution box’ - ‘electrical panel’ - ‘wire connection point’. All electrical consumers are connected only to the ‘washer’.
Personally, I pull one wire from the ‘power station’ into the house, and then make a ‘chain’ of ‘washers’, and then I start connecting everything else to this ‘chain’. The screenshots in the link are basically the same.
If you have it in your hands
https://icarus.fandom.com/wiki/Electricity_Tool
{To inspect a power network with the Electricity Tool, equip the Electricity Tool and press R while looking at a puck. This will display a network inspection screen, which lists all power sources, deployables, and power storage connected to that network. From here, priority can be set for which deployables will draw power during brownouts.}