Icarus
Can Icarus just make zip lines already?!
awesome game. missed zip line opportunity. would be lots of fun traversing areas on zip lines from towers, mountains, hills, valleys etc. Should be tier 3 or 4
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Showing 1-6 of 6 comments
If I were to design "zip lines" for Icarus...
I would make them "risky" to use...
"Durability" wear on the "line"...

I imagine zip lines must be "manufactured"...
Not^ "crafted"...
What can you expect from a "crafted" zip line...?

It may "snap"...! :D LOL

Consider the "complications" with zip line design...
- "Shallow" and "short" = "relatively" safe "speed"...
- "Steep" and "long" = "relatively" dangerous "speed"...
- How much "weight" can it bear before "snap"...?

I can't imagine a "prospector" jumping onto a zip line...
With^ "350"Kg of "ore"...
See^ how it can get "complicated"...?

In my opinion,
"Zip lines" belong in "cartoon" games...
Like "fortnite"...
Last edited by Spaceminnow; Apr 20 @ 1:26pm
To make a zip line, you have to go to the destination and anchor it there.

That means you've already reached where you want to go.

So, then you go back, and use the zipline? To back where you were already.

WAIT! I get it, I saw this in a three stooges episode, where they climbed though a window to unlock a door, only to go back OUT the window and then walk in through the door. Makes poifect sense there guvnah.
I could definitely see this as a possibility as a T4 tech.
Plat weave + Composites or something every 5 meters.
More composites for the anchor and a container with a weight limit on it.
A good way to avoid extra hard cheesing is having people empty their inventories into crates(hard weight limit) that precrafted and retrieved at the end of the line before they send themselves down.

T5 could be just straight space age materials with full blown hauling everywhere.
In all due fairness... :)
I can see zip lining "resources" only...
NOT^ for "prospector" travel...

I imagined a "prospector"...
Setting up some local "zip lines" ...
From^ point "A" to point "B"...

Point "A" being a "resource" site...
Point "B" being near a "common" load off point near "base camp"...
"Crafting" a zip line "cart" at point "A"...

I imagined a "prospector"...
Running around with a "Moa"...
Visiting^ drill "nodes"...

Loading the zip line "carts" with "ore" to send "down"...
Wait... :steamfacepalm:
There is a problem...

How to get the zip line "cart" back up to point "A"...? :steamfacepalm:
After^ delivery...?
"Meh"... :steamdeadpan:

My "prospector" may stick to "tames" for "resource" rounds...

Addition:

Instead of a "cart" to send "down" the zip line...
Maybe a disposable "bag" of some sort...
"Crafted"^ at point "A"...

I thought of something funny... :)

Sending down a "bag"...
With "350"Kg of "ore"...
It would be like sending down a high speed BOULDER...! :D

How to stop that "momentum"...?! :D LOL

"CRASH"...!!!
"What was that"...? o0
Using "binoculars" >> ---

There's a BIG HOLE in the SHELTER...! :steamfacepalm:
Last edited by Spaceminnow; Apr 20 @ 2:39pm
Subsistence has zip lines, as does Grounded. It's doable, but in my opinion, Icarus doesn't need them.
Corbit Apr 22 @ 7:39am 
Originally posted by william_es:
To make a zip line, you have to go to the destination and anchor it there.

That means you've already reached where you want to go.

So, then you go back, and use the zipline? To back where you were already.

WAIT! I get it, I saw this in a three stooges episode, where they climbed though a window to unlock a door, only to go back OUT the window and then walk in through the door. Makes poifect sense there guvnah.

Yeh its a silly idea, its not like anyone ever goes back to the same place twice.
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