Icarus
Unable to gather seeds
For some reason i cannot gather seeds. with a harvesting tool or by hand whenever i gather plants i no longer get seeds. anyone know what the issue may be? i restarted my pc verified the integrity of the file twice, and uninstalled and reinstalled the game
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Showing 1-15 of 15 comments
Yeah. A patch dropped today that overhauled how seeds are collected. You will likely want to read the patch notes for the full details, but to get you started there is a new tier 1 tech called the seed extractor. Put items into it to generate seeds. Other than that there is a new alteration that can be made for the sickle that makes it so it will gather seeds again.
There is also a new fertilizer you can make to put on the plants that you grow that makes them give more seeds. IMO its just a convaluted waste of actions and time to get something that you could easily obtain the old way.
Yinan Apr 4 @ 8:04am 
Originally posted by Colorfulfox:
anyone know what the issue may be?
Read the Announcement regarding the latest patch.
Everything is answered there...
I want to know why seeds were such an issue to begin with? I mean you can destroy them, you can drop them, you can place them in storage containers, you can grind them to make oil, you can use them to make animal feeds of different types, you can use them to make energy bars for yourself. The Seed pouch was the tier 1 to help alleviate space constraints, while you had to get tier 2's farmer's pouch to upgrade that. All the while you had other things to build, make or buy to give you more room for storage on your character, or in your base, or anywhere you wanted to place them. PLUS you have talents to allow the creation of larger storage items. Are they going to rework mining and mineral stack sizes, or smelting costs? are they going to enlarge Meat food stacks? will Copper and gold wire stack to 500? Will ammo casings or actual made ammo stack to 250, 500, 1000? etc etc.
There was no need to change seeds, though I do like the extractor for 1 very good aspect. Whenever I bought seeds from the station, I always got 5, no matter what I bought or in bulk. Each case of seeds, I got minimum. friends I play with would almost always get double that. So I have the worst luck on the planet here in regards. BUT I can use that extractor at least to get seeds back on a no luck basis (Thank the Gods!), where as I had to re-buy plenty of times because the game would give me ZERO seeds back when I harvested MANY times Over.
I appreciate your opinions here Pale, but I find myself in the opposite camp. Dont get me wrong, I am not trying to sway you to my way of thinking here, just also expressing my own opinion based on my experience with the seed change so far.

Prior to the change, it was cumbersome for me to generate ample seeds for animal feeds notably seed feed and survival feed. I would typically sickle harvest obscene amounts of fiber to make those because farming via crop plots or buffalo and cart did not yield enough to make the feeds in decent quantities, in the case of buffalo cart in particular where the bulk of the seeds went back into replanting. To that effect, I would only craft the two seed feeds in batches of maybe 10 20 at a time and then not make more until that was gone. I only use those feeds when venturing away from home as the livestock is all fed primarily by omni feed from the electric feed trough.

Now, with buffalo cart farming, I can crank out seeds like crazy since I can take the entire harvest and make seeds from it with the simple tier 1 extractor. yesterday, I had 200 avocado seeds built up over a vary long period of trying to multiply them by copious amounts of crop planting and harvesting to get a decent amount to start buffalo cart farming. With this new change, I multiplied that stack of 200 seeds to over 2000 seeds in just two rounds of planting and harvesting with the buffalo. With the previous system, that kind of increase would have taken weeks. I can now make huge stacks of the seed feeds and still have a huge pool of seeds to use to replant my avocado fields with my buffalo.

I am hugely appreciative of the changes so far.
That's wonderful, truly. As I said, I do like the fact I can guarantee myself seeds when harvesting with the seed extractor. That, it in itself, fixes the problem with the system perpetually screwing me over on ren bought seed packs lol. I just don't think some of the changes to the system were necessary, that and overreaching. I mean one of the main points in the update breakdown was inventory space and bloating. I do believe most of my post was geared toward that end. The fact that later on we can get immeasurable seed production for the various crafting we'll need to do is most welcome, as I do love the different buffs the animal seed feeds provide. But if they are trying to tackle inventory bloating, there are many other things they can do in that effort. First off is to increase stack sizes of multiple items that don't need to be so "short" stacked. Why not have all Ores stack to 100, like Platinum, aluminium, titanium? Iron, Copper, Gold, Silica all go to 50, why not double that? you don't have to change recipes around, they can still take as much to craft what they craft. Sticks are a lot smaller than wood when you define them for what they are, yet both have the same stack size, even though you make 10 sticks from 1 wood. herbs, like tea are another example, how much tea, coffee, cocoa to make a drink? now figure in real world sizes vs the other things in game and you could reasonably increase those stacks upwards of 500 while maintaining a weight system for them that wouldn't be overbearing. That there is so much more room for correcting things and they basically changed fundamental gameplay around with the seed change without doing other things first... That's the issue I was trying to get at. Though, I do think a crafting time of a minute per seed is slightly long, at least in comparison to other crafting recipes that take far shorter time to produce results, all the while are way more advanced technology wise. I don't think it's very smart to make it where players need to craft 10-20 extractors due to the speed of them, that's bloating system resources with graphics and animations right there.
Last edited by The Pale Horse; Apr 4 @ 1:26pm
thank you everyone you have all been very helpful
i thought updates suppose to make the game better not suck more xD my pets dying and still trying to figure out how to get seeds to make food for them
emp456 Apr 7 @ 9:05am 
Originally posted by The Pale Horse:
I don't think it's very smart to make it where players need to craft 10-20 extractors due to the speed of them, that's bloating system resources with graphics and animations right there.

All the positive comments i have read about this change say exactly the same: just make 10 extractors...

I 100% agree with you, it's bad design that even affects perfomance (which is not good anyway)

Any new player (i also have read that this change is good for starting players...) that is used to survival games will start on Olympus and will make 1 machine for seeds, and only 1. He or she will not thing in doing 10 or 20, ever. And then he or she will see how frustrating is to have to wait so long to get a seed and will complain about crafting timers. Even more, will ask at these forums why the plants are not dropping seeds from the start (btw there are already threads asking that apart from OP)

The change is against logic. For veterans and high level players maybe it's not an issue and can even be better (?) but as basic, default survival design is absurd.

BTW, if they start "fixing" problems this way, this can be more like Satisfactory than a survival game (and technically Satisfactory is much, much better polished using the same engine, also that) Imagine 10 of each machine since the start, all multiplied by 10 just because the balance is bad.

And i say balance because if there's a problem with quantities and numbers ("cumbersome", "obscene amounts") that's a balance problem (depending on talents, tech levels, etc) and removing seeds this way just makes initial gameplay cumbersome and frustrating, ironically. Tweak balance but don't remove and/or block very basic things to higher tech levels.

Seeds should drop from plants, from the start. That's the logical way to do it.
Last edited by emp456; Apr 7 @ 9:06am
I just go on regular slow-paced, zen moments in the game where I take my mount together with food for both of us to exotics deposits drops after some meteors dropped and relax, read a book, shoot some nearby creatures, craft some items, read more books, etc.

When I get back home after one of these runs, I end up with over 650 exotics and this way I just got the reaper sickle. End of problem for me.

To avoid the hassle for those who join my server, I just give everybody who joins a sickle and they are good to go. No fuss with sickle attachments and an alternation bench or new tools you need to craft like the tier 1 item that takes 15 minutes to have enough seeds for one piece of vegetable/seed oil.

So far for making it feel more "realistic" and more survival-y... just mine exotics and get a sickle from a spacestation-workshop that is circeling the planet and always seems to be aligned to send down the ready made sickle in a pod. What an awesome feel for survival this patch brought :P
Last edited by Hypatia1; Apr 8 @ 1:30am
Jay Ren Apr 11 @ 10:44pm 
This would of been MUCH better handles by having plants drop more seeds, a higher seed stack size and uh... well thats it really.

Building a whole bunch of seed extractors isn't really fun, and they're the most annoying type of craft (handcarft, so I can't just use the stockpiled resources in my bench to bulk craft).

And if you need seeds in a hurry now for a little bit of feed or to start a farm.... uh... good luck waiting?
slxpress Apr 11 @ 11:03pm 
Originally posted by Jay Ren:
This would of been MUCH better handles by having plants drop more seeds, a higher seed stack size and uh... well thats it really.

Building a whole bunch of seed extractors isn't really fun, and they're the most annoying type of craft (handcarft, so I can't just use the stockpiled resources in my bench to bulk craft).

And if you need seeds in a hurry now for a little bit of feed or to start a farm.... uh... good luck waiting?

If you have the technology you can always put the threshing attachment on your sickle. There’s also a workshop sickle, although I haven’t played around with that.

I don’t understand why people aren’t using the omni feeder, other than they haven’t reached that far in the tech tree. I consider it practically mandatory to easily maintain animals. Especially with how many animals I typically have.
Jay Ren Apr 12 @ 1:43pm 
Originally posted by slxpress:
Originally posted by Jay Ren:
This would of been MUCH better handles by having plants drop more seeds, a higher seed stack size and uh... well thats it really.

Building a whole bunch of seed extractors isn't really fun, and they're the most annoying type of craft (handcarft, so I can't just use the stockpiled resources in my bench to bulk craft).

And if you need seeds in a hurry now for a little bit of feed or to start a farm.... uh... good luck waiting?

If you have the technology you can always put the threshing attachment on your sickle. There’s also a workshop sickle, although I haven’t played around with that.

I don’t understand why people aren’t using the omni feeder, other than they haven’t reached that far in the tech tree. I consider it practically mandatory to easily maintain animals. Especially with how many animals I typically have.

The omni-feeder is far too late for anyone not playing open world. But tbh, in mission mode, you can just use crops.... unless you don't realise how good the sycle and some dig spots can be. Patch notes are right in theres a huge difference between hand harvesting crops and high tier sycled, bee kept crops.

But even with it, We still wanted a bunch of seeds for the feed for the stamina buffs when traveling. Not having easy access to that early on anymore is a shame.

Berry bars too!
slxpress Apr 12 @ 5:10pm 
I have to admit berry bars were a huge standby for me in early game. I still eat them every now and then. They last a long time and give a decent stamina buff when I don’t want to use harder to craft food. They’re still pretty easy for me to make, but that wouldn’t be the case if I was starting out.

I’ve never taken an animal on a mission with me that wasn’t open world. And yes, I liked the endurance seed when I extensively used mounts rather than just set them on follow.
its a pain at first , specially if your new to the game and taming, but eventually the process has value.
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