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Looks like we have the same thing...
With^ some "control" and "options"...
"Craft" a T3 "attachment"...
Add it to the "sickle"...
It should behave the way it was...
You don't need "seeds" to keep "tames" from starving...
"Tames" will eat raw "food"...
"Seeds" are needed to "craft" the good "buff" stuff :)
In open-world this is great imo.
10x extractors would cost 150 wood, 250 stone, 200 fiber, and 100 charcoal to build and that can be done in ~5min in an already established open-world.
3x stacks of fiber in each will yield 240 seeds per full game day. In 1.6hrs of actual gameplay you can have 960 seeds. That's pretty great. Their inventory is huge so you can fill each with 12x stacks of fiber and go do something else while your seeds stockpile.
That's just the extractor and not counting the attachment etc.
1 stack of wheat = 14x seeds so you don't necessarily have to go with fiber.
Forgive me FrindlyFire, as my observation comes from playing mostly open world and would be harder if playing mission mode. But do you not use Omni feed from the electronic feed trough? That thing cranks out omni feed easily no matter what food you put in it. No seeds needed to produce it. It makes keeping the farmyard fed very easy and leaves the seed feeds free for excursions away from home where they do more benefit.
I started in an open world and just got a little directionless. So I deleted it and made a new character and have been doing Olympus and Styx missions/operations/whatever.
I’ve only ever gotten up to the large trough and stone water fountain.
Omni feed eh? Sounds like electricity might not be so bad!