Icarus
Best early to mid game items from workshop?
Just wondering about recommendations for what to invest my Ren in when shopping in the workshop. I tried the basic knife (MXC Knife) and was disappointed because it decayed too quickly and cannot be repaired without an expensive workshop repair kit.

Just wondering what you folk would recommend.
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Showing 1-12 of 12 comments
slxpress Mar 22 @ 12:41pm 
You can repair items in orbit by right clicking on them. I believe it costs 10 ren.

Some items I use the most from the workshop (off the top of my head)

1. BEAST analyzer. I am trying to complete the bestiary. It’s a ridiculous grind. I get bestiary points for analyzing different creatures. There’s also a bonus on the first attack after analyzing them.

2. Workshop ore finder

This is way better than the crafted one. The crafted one only tells you where a nearby repository is located. The workshop one you can specify what ore/resource you want to find. It has somewhat limited range, so you might have to wander a bit to find the node you’re looking for.

3. Exotic radar

The workshop exotic radar doesn’t need a power source and has a longer range than the crafted electric one. It also attracts more animals from farther away, but I don’t actually notice a big difference.

4. Improved environment suits

This is such a big QOL improvement. I haven’t been to Prometheus so I don’t have the best one, but the main one I wear on my characters is the one with 1 oxygen slot, 1 water slot, and 2 module slots.

5. 2 modules

I go with one speed improvement and one 6 slot inventory.

6. Pickaxe that reduces encumbrance by 50%.

Encumbrance is a complete non issue for me with this equipped.

7. Armors

I primarily use the Hunter armor for stealth and the composite armor for physical resistance, but there’s a mining armor I use when I want to max out mining, particularly exotics, and there’s a newer beast master armor I’ll sometimes wear when I want to give a big adjustment to my animals for combat. Not really all that necessary though.

8. Extractors for exotics

When I find an exotic mode I place an orbital exchange interface and call down 2 extractors. They require fuel containers from the workshop. The fuel containers can’t be sent back up. They’ll be deleted, but the extractors can be. I use the fire containers until they’re empty then I buy their replacements.

9. Strawberries

Several go to food recipes use strawberries. There’s a couple of XP boost foods I’ll use for characters I’m still leveling up. Strawberry jam and fruit muffins. Strawberry hard candy gives a 25% movement boost for about 3 1/2 minutes. I keep a stack of 50 on me.

There’s several good recipes with strawberries, but you have to import the seeds from the workshop and then grow them. Actually they’re also given as a reward for Simpl3 missions, but it’s completely random.

If I’m going to do missions the old way and not through open world there are a ton of workshop items that help. But it’s been a long time since I’ve done a mission that way.

I use the cow for milk cream and butter and the chicken for eggs for cakes (especially carrot cake).

There are probably some other ones. I want to unlock everything in the workshop eventually, but I’m a long way away from that currently.

I used to use the various backpacks, but I moved to a crafted electric portable icebox (I carry two of them to switch when the battery dies on the first one). As someone that loves the food part of the game, I find I can’t go without my iceboxes any more.
The canteen.

Oxygen cannister. One of the BEST things in the entire workshop. It will retain any oxygen it has in between missions. So it can be used across more then one mission sometimes on a single full charge.

A backpack. Just unlock the very first one, for the extra carrying spaces. Look at the rest if they help your playstyle.

The MXC knife does indeed have a ridiculous durability. BUT it counts as steel, so it can be used to butcher and skin even tier 2 animals, like a buffalo. Many of the workshop items are only meant to give you a quick boost in the very start of missions, until you can make better knives that are easy to repair. The MXC knife was a VERY good choice.

A ranged weapon. I am partial to bows. Don't forget to buy an arrow pack. Being able to quickly kill animals in early missions is huge. Get fur and leather to build a bedroll and crafting table. There are other weapons, like the crossbows and the pistol, but they have a bigger cost to unlock. Bow are low hanging fruit, easier to unlock and make.

An armor set. I recommend the 700 series, which has very very very good stealth, and ok-ish heat and cold insulation. It won't keep you from freezing in the arctic, but it's okay enough to be used solo in many simpler missions.

If you do a lot of base building, then the 400 armor set. And the backpack that increases resources you can carry. Both will be huge help in base building.

Modules- Patcher II for extra carrying spaces, and the other module that lets you run faster.

I'd start with this basic stuff first, before moving on to more expensive things in the workshop.
Last edited by william_es; Mar 22 @ 3:51pm
(Unfortunately the direct link does not work due to special characters)
https://icarus.fandom.com/wiki/Category:Pickaxes
Inaris "Neves" Pickaxe
Last edited by КрендельФигов; Mar 22 @ 5:12pm
Freya Mar 24 @ 12:12am 
If I’m going down for a mission, I bring weapons, the campfire thing that runs during a storm, a cot for better sleeping bonus, extra space in your inventory modules (costs exotics to craft) and the speed module (only costs ren) filled water and air tanks for your suit, and the first set of armor. Generally has me running around at a decent level of gear without having to base up and grind caves for metals. They’re all the best items I can get without much exotics, since I’ve been struggling to find and get exotics while doing missions.
To preserve your workshop knife, destroy bones with your crafted Pickaxe or axe. Bones are a waste of durability. Also the perks for knife durability do apply to your workshop gear, just not the extra crafted item durability.
If you’re planning to base up and stay awhile, you’ll be making better stuff than what I’ve described soon enough.
slxpress Mar 24 @ 1:08am 
I believe you have to get to a certain mission before exotics start appearing in caves. In open world, they appear from the get go and even respawn over time. There are other ways to acquire exotics, but I won't get into it here.

I craft a bone knife and use that to destroy bones. The knife animation is faster than any of the others, and it's easy to repair when you're using it to destroy bones anyway. Given the number of wildlife I kill, maximizing bones is not really an issue.

In open world I use the taxidermy knife A LOT to maximize bestiary points, but I'll always use the bone knife to destroy the bones after looting the carcass.

A fun thing with the canteen/thermos. If you have an open world, you can fill it with whatever liquid you can make, then ship it up to orbit where it will be available. I have workshop thermoses filled with both hot coffee with cream and ice water, depending on what biome I'm heading to. It's a huge help in the arctic biome to preserve body heat.

When I was doing only missions, no open world, one issue I'd run into is gradually using up the oxygen/water in the workshop tanks/canteens, because I didn't want to bother to build the equipment to fill them up again. An open world base made that a non issue.
Freya Mar 24 @ 6:26am 
Originally posted by slxpress:
I believe you have to get to a certain mission before exotics start appearing in caves. In open world, they appear from the get go and even respawn over time. There are other ways to acquire exotics, but I won't get into it here.

I craft a bone knife and use that to destroy bones. The knife animation is faster than any of the others, and it's easy to repair when you're using it to destroy bones anyway. Given the number of wildlife I kill, maximizing bones is not really an issue.

In open world I use the taxidermy knife A LOT to maximize bestiary points, but I'll always use the bone knife to destroy the bones after looting the carcass.

A fun thing with the canteen/thermos. If you have an open world, you can fill it with whatever liquid you can make, then ship it up to orbit where it will be available. I have workshop thermoses filled with both hot coffee with cream and ice water, depending on what biome I'm heading to. It's a huge help in the arctic biome to preserve body heat.

When I was doing only missions, no open world, one issue I'd run into is gradually using up the oxygen/water in the workshop tanks/canteens, because I didn't want to bother to build the equipment to fill them up again. An open world base made that a non issue.
Yes I have 3 canteens going right now. One for cool water, one for hot cocoa and one for hot coffee. Never know when you’ll take a mission to the arctic!
Last edited by Freya; Mar 24 @ 6:26am
I bought a new environment suit from the Workshop, one with extra slots for water and air. Got a couple circuit board upgrades to increase backpack inventory as well. But otherwise I've ignored it. Almost everything offered through the Workshop can be crafted planet side with enough skill points and what you make doesn't require you to buy repair kits to maintain.
slxpress Mar 24 @ 10:25am 
Originally posted by GrumpyOne:
I bought a new environment suit from the Workshop, one with extra slots for water and air. Got a couple circuit board upgrades to increase backpack inventory as well. But otherwise I've ignored it. Almost everything offered through the Workshop can be crafted planet side with enough skill points and what you make doesn't require you to buy repair kits to maintain.

You don’t have to buy repair kits for workshop items. Send them up to orbit. Right click them. They’ll be repaired for 10 ren.
Early game, it helps to have even the first tier tools, a backpack, oxygen bottle, and a canteen. I use the workshop tools until i make steel ones, then ship them back up to orbit. The suit mod for more inventory slots, and more weight capacity help too.
Jay Ren Mar 27 @ 12:09pm 
Oxygen Bottle and Caneen are amazing. First backpack, suit with air+Water+2 modules.

Then the advanced ore scanners very nice to have. If your doing missions, any knife is nice, i went for a slightly better one for the butcher yeild.

I tended to use bone javalins as early weapon of choice, but otherwise a crossbow would of been great.

And eventually, /any/ of the armour sets. They have defence comparable to anything short of composite and enough heat and cold protection to survive the desert/artic with a cold/hot drink. (outside of storms)

I personaly go for the mining set, it still sees use even with better crafted armour,; that +25% yield is very nice to have.
Vyndrika Mar 27 @ 9:09pm 
Lot of info ahead, so at the very least just read the "Must Have's" part.

Sorry for all the info but I'm a details person, I don't know if you are or not so I tend to just give everything in case it helps you or maybe someone else too.

🔹Must Have🔹
These two are an automatic given for anyone starting with the basics! They last a long time once they're filled, so it helps save a lot of time. Just remember to refill them before you go back on your dropship with them so you can have them ready to go for your next location.

◽Shengong "Hulu" Canteen
It has a 6.5L capacity vs the regular game made leather waterskin that has a capacity of 1L. It comes empty so you'll have to fill it yourself, but if you're playing a mission then before you leave be sure to fill it with "Filtered Water" so you don't get sickness from unfiltered water. 100 durability, but it doesn't have a durability bar on the bottom so I don't think it can get damaged.
◽Shengong "Liwei" O2 Tank
It has a capacity of 6.5L vs the regular game made leather air bladder which has a capacity of 1L. Again, it comes empty so you'll have to fill it yourself but it can be used with the Tier 2 "Oxite Dissolver" blueprint (and the higher tiered versions too). 100 durability, but this also doesn't have a durability bar so I don't think it can get damaged.

🔹What to Focus on in the Workshop🔹
After the Must Have's I mentioned above, I would focus on a backpack since whichever backpack you get you'll get more inventory slots and that's helpful.

Then an envirosuit to get a slot for the water & a slot for the oxygen, that way it'll remove that annoyance of having to keep track of your water intake since it'll do it automatically once you put the O2 tank & Canteen in your suit.

Since you've already got the basic MXC Knife, I would research (but not make) the higher knives in the Workshop before you actually make a 2nd knife, since the higher you go the more durability it'll have. For starting out I'd treat the MXC Knife as others have said, just a basic to protect you & for skinning (you'll need the meat for food) till you're able to make a better one in game and unlock the higher Workshop knives.

After you focus on those 3, then then I would look at how you survive in your armor, if you're doing fine with blueprint made armor then I would focus on getting the Pickaxe and Axe below if you want to get the most out of the resources to have things go faster. After the Pickaxe & Axe, then I'd decide to do either a weapon or armor then.

However, it's personal preference so whatever you focus on after the Must Have's I mentioned make sure it's something you'll use regularly that'll be of benefit. If you can get by on blueprint made items, then put those items on the back burner & unlock the things that give you better bonuses or will be more helpful for your play style.

Either way, remember that you can't repair till you build an "Orbital Exchange Interface" to send your weapons up to repair (log out to Character Selection, Then choose your character, Choose Workshop, then right click to repair item) or repair with the "Repair Bench" (which requires electricity to repair workshop items) and a "Workshop Repair Kit Bundle" from the workshop.

🔹Mining, Woodcutting & Weight - Workshop Items🔹
◽Inaris "Dias" Axe
Has -50% carry weight of wood, plus a bonus to the yield from felling trees. 60,000 durability, but it goes quicker than you think if you mine a lot.
◽Inaris "Neves" Pickaxe
Has -50% Over-Encumbrance Penalty, plus a bonus yield in what you're mining. 60k durability but again goes faster than you might think, although for me it lasts slightly longer than my pickaxes.
◽Gatherer's Backpack
Gives 6 additional backpack slots, plus a -45% carry weight of ores & wood. 5,500 durability, lasts long but I don't do much close combat.
◽CX-400 Armor
As a set it'll give a 25% bonus yield to mining & felling trees along with a 1% chance to instantly break a mining node or tree giving you the resources. 1% doesn't seem like a lot, but if you have the talents for it, it'll boost it another 1%. Again it doesn't seem like a lot, but it does actually happen more than I thought it would. Also together the CX-400 suit will give 25 Physical Resist, 60% Cold & Heat Resist, 12% Exposure Resist, -20% Axe & Pickaxe wear rate. So it helps your two most used tools too while gathering. Durability is 5,500 for each piece, lasts a long time where I haven't had to repair yet but again I don't do much close combat.
◽Bacterial Vaccine
This has 3 types, each one increases in time. This I only use if I don't want to waste time setting up a Tier 2 "Herbalism Bench" to completely cure the Cave Sickness that I get from mining (T1 "Antibacterial Paste" only decreases Cave sickness duration, it doesn't cure it completely). If you do unlock this, I suggest having storage already set up, then do a continuous run of cave mining until the vaccine wears off. Go back to base to drop off the resources of course, but then get fed and head back out to keep mining so that way you get the most out of the vaccine.

🔹Personal Preference🔹
The rest I think tends to be more of a personal preference depending on what you're going for on your character. Overall durability wise if it helps to give you an idea of how long things last... I've had to regularly repair my Pickaxe, Axe, & Knife. The others I haven't had to repair yet but my bow is almost halfway on durability, while my armor & other items I've taken are still very close to full health.

For me my favorite workshop knife is "Shengong 'Sichou' Knife" because of the skin speed & yield, plus melee dmg if needed for close quarters combat until I'm able to move back & shoot with my bow. Durability is 50,000 but it goes faster than you think. To prolong the durability I would use another tool that you've made on world for gathering the bones after the initial combat or skinning. Gathering the bones takes at least 2 strikes so you'll be able to save that workshop knife durability that way. After you've built up enough currency to not have it matter about repair cost then just the knife exclusively for skinning & bone gathering.

My bow is "Larkwell Martinez Compound Bow" with stone arrows & stealth head shots for everyday combat. If I'm doing a boss or something tougher then I'll use some of the workshop arrows to do higher dmg (alongside a blueprint made gun if multiple targets). If I do use workshop arrows then I usually save up to unlock the higher tier arrows so that way there's less of a break chance so I can reuse them once I gather them from the corpse. This bow has 40,000 durability, so it lasts a good while.

My envirosuit is "Xigo 'Hark' S5 Envirosuit" because it has a combo of the previous envirosuits so it'll give me some physical resist, 2 suit modules (which modules I choose will depend on what I need), a slot for the oxygen tank and water canteen from the workshop, plus a tiny bit of reduction in perceived threat while stealthed which is how I get closer to try to do a 1-shot head kill. This doesn't have a durability bar so I haven't seen it get damaged.

Most who are new to the Workshop tend to get the MXC versions of the campfire, furnace, cot, & storage. I haven't found them too useful yet except in a few situations, so I'll explain about them below so you'll get an idea of how they are compared to the blueprint versions. The MXC Campfire acts like the T1 blueprint version cooking the same items. The MXC Furnace is about half the size of the T1 blueprint version so if you're starting in a very small base then it helps on space, but otherwise it still does the same ores as the T1 blueprint version. The MXC Cot gives 10 more coziness, 10 more sleep quality, & 200 more seconds of the "Well Rested" buff than the blueprint T1 version. The Crate gives 25 slots vs the 20 slots a T1 Medium Crate gives. So those 4 items are almost the same as the T1 blueprint versions.

🔹Exotics🔹
Sorry, forgot the Exotics ofc as I tend to do that after setting up a base, I was only thinking of the initial loadout of what to take with you when you first land. Use the map website: https://www.icarusintel.com/ to help find the exotics without having to buy the radar to find them.

◽IC-001 Extractor
and
◽IC-001 Prototype Power Source
Both of these are needed to extract the exotics. The power source is one use only, you can't send them back up so at the start only take 1 power canister per extractor you bring down. I wouldn't recommend more than 2 extractors tho since it can be hard to remember their locations & it'll be a waste of power canisters. Remember that the Extractor will go in your heavy slot, so you can only carry 1 at a time. This extractor is for Exotics extractions only, so once it runs out you'll need to find another Exotics node to put it on.
Last edited by Vyndrika; Mar 27 @ 9:39pm
Chief Mar 27 @ 9:36pm 
usual i just do the suit everything else on the planet
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