Icarus
Falonious Dec 31, 2024 @ 3:28am
Power problem help needed.
I was using my powered units now none of them will work? I have 5 water wheels all free of rubbish and turning. I have three units that require a total of 5000, I have 10000 being produced. My foundry says idle but will not produce required items. My other two units say "off" and I cannot turn them on? Yellow pulsing triangle in red box. I have followed all cables to water wheels and there are no breaks. Wheels are producing 2000 each. My electrical system was working but now wont? I tried to connect an electric water pump to the grid, after this the problem started. I have since removed the water pump and it's connection cables which went to the side of my existing lines. Again no connection lines were severed. For the life of me I don't get it. Help much appreciated.
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Showing 1-10 of 10 comments
Rekal Dec 31, 2024 @ 4:04am 
You may need to reset things. Logging out and back in can sometimes work, you could also try disconnecting the wire that runs to your wheels which would remove all power from your benches and then reconnecting it.
Falonious Dec 31, 2024 @ 2:00pm 
Reconnected water wheels, now all unit when turned on are idle, but the second I put a material to be processed in any unit and click it to process it turns off and tells me I need 1500 or whatever. I have double the power I need. The fact I get idle tells me it is not a power connection issue. Every electrical unit shuts down when I click to make the items? There is power to every unit. Do I have the start up procedure wrong or something? A unit is on idle, I select crafting to be done, click activate and it turns off saying 1500 or whatever needed? I have plenty of connected power. What could I possibly be doing wrong? When I remove the item to be crafted from the units inventory and turn it on again it goes back to yellow idle triangle. So power is to the unit the issue is when crafting is selected it turns off. As I said earlier it was working, now it wont. This is bizarre. The effect is exactly as a circuit breaker would work in real life, yet there can be no overload I have double the power I need.
Last edited by Falonious; Dec 31, 2024 @ 2:08pm
Eventide Dec 31, 2024 @ 2:59pm 
Take a look at the "priority" checkbox for selected items in the power overview. Do any power consumers have this; does it help if you set the device you wish to use, as the only one with "priority"?
Rekal Dec 31, 2024 @ 4:07pm 
It doesn't appear that you're doing anything wrong. Your power network just seems to be glitching. I've had three wind turbines set to power two electric deep mining drills on their own small network and the second drill wouldn't power up. Restarting the game a couple times fixed it. Your mileage may vary - restart the server if you're on a dedicated server.

Have you tried adding a battery to the network? This should force it to re-check for supply and demand.

You may need to scrap the power network wires and run a complete new set of wires. Kind of the nuclear option, but it's there. You can start smaller by first disconnecting everything from the network and then reconnecting them one by one to see which ones work.

Picking up and putting the benches back down between powering them off and back on might help as well.

Some people say pulling the wire from the device into the network works better than pulling from the network into the device. Who knows? Might want to create a voodoo doll at this point.
Falonious Dec 31, 2024 @ 9:48pm 
Got it working thx to all. Not an ideal way but I have a dedicated waterwheel and separate network for each electrical machine. I ran from machine to water wheel. Need the Dev to fix this as it is far from ideal. One water wheel per machine is bad mechanics. But what can you do?
the electrical system always played up for me till i started seeing the attachment point things as multiplugs e.g i tried plugging my bio generator into a battery but then found out i could not plug anything else to it or the battery so i had delete the wire and then use to the wiring tool on the genny then click on the nearby wall to stick an attachment point to it and from said point i could attach to the battery and run another cable to my lights, now my whole base is currently running on two gens in the basement, only complaint is that the wires look ugly lol
I have 4 solar panels, 1 wind turbine, 2 batteries, I did have a generator but did not need it...and just for fun. I made and installed a water wheel in LAVA, yes it works...I was surprised. and its still working..
Electrical networks (and water networks to a lesser extent) are an absolute nightmare in this game and are among one of the buggiest features. I've literally had half my network randomly disconnect (logically, even though the wires are still there) just by moving one wire that wasn't even connected to anything on its own at the end of the network. Every time I resume a prospect, I have to rebuild half of my entire electrical network because one or more wires logically disconnect themselves and I have no way of knowing where the logical break is without rebuilding it.
My view...
If the "network" cannot be understood by just looking at it...
It^ may be too complicated...

Simplify...
Last edited by Spaceminnow; Jan 5 @ 4:56pm
Abatu Jan 5 @ 5:44pm 
Originally posted by Spaceminnow:
My view...
If the "network" cannot be understood by just looking at it...
It^ may be too complicated...

Simplify...

it quite literally can't be any simpler without just outright removing all wiring requirements
some devices consume power, some devices drain power, hook up the wires/pipes to any portion of the network and they combine to be that drain/gain on the system which needs to be balanced to either be a positive gain or neither gain or loss

even if you just outright removed the requirement for wiring, it wouldn't really simplify it all that much given that it's still a balancing act, and the wiring is just connect the dots which every kid plays

it's buggy. but it is nowhere near complex
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Date Posted: Dec 31, 2024 @ 3:28am
Posts: 10