Icarus
Aeroponic Farm plot acting goofy.
So I'll start with the low-level wood/dirt plot - no connections obviously (water, a/c). With a crop in it you see its buffs with their requisite timers, etc. If you water it the soil turns darker as wet dirt would.

I made the iron one and used it, but at the time I hadn't figured out water supplies yet so my experience was similar to that of the primitive wood one.

I the got enough Ren to buy the O.E.S version, the subject in the OP here.

I have it hooked up and when I turn it on it shows a 10 minute water buff (which IMO it shouldn't, the pipes are hooked up the buff should have no timer). But ok if they want to do a 10 minute buff that's fine.

However when the 10 minute water buff timer runs out my power grid still says the system is on (so my grid is still under demand) but the water buff doesn't refresh. I have to manually interact with each one (off then back on) to get the water buff to re-appear.

Also - and this is just visual but it would help - the soil doesn't go dark even though the buff says it's watered.

Is this something for the bug/suggestion site or am I doing something wrong? (To include too high expectations lol).
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william_es Dec 28, 2024 @ 9:35am 
When you say O.E.S. do you mean the workshop hydroponics?

I haven't bothered to buy the workshop ones, or even make the tier 4 hydroponics plots which use composites. I'm still using the iron ones. They work perfectly fine.

I personally have a lot of talents for growing crops, so the buff list is pretty long regardless of the plot quality. Yes the workshop & tier 4 are better, but I don't think it's worth the effort right now.
Sw33ny Dec 28, 2024 @ 5:00pm 
the aeroponics tier 4 crop plots, as well as the workshop ones aren't worth it, especially if you maxed out your farming talents. They cost too much and require a lot of resources, like electronics and copper wire, which are better spend on more important stuff. Just stick to the Iron crop plots, they are relatively cheap to craft and do their job just fine.
gandalf.graycloak Dec 30, 2024 @ 5:02am 
Yes by O.E.S. I meant workshop. I think I was just associating it them with how they were delivered.

The iron ones just add water, don't the ones that add power take away the nighttime growth debuff (due to the fact they're lit)? That way I don't have to have talent points into nighttime growth.

Also a fun discovery fact (which is an "Of course" head slapping moment when you see it) that the bee hive adds a nice buff nearby the plants!

Point there being with the watering, lights, bees, and "will not wither" of the aeroponics my farming talents need not be as robust. More points for GUNS!!

It's fine if other players are satisfied with the iron ones. I'm just asking if the screwy behavior is a bug that needs to be reported.

Oh and speaking of the plants being lit, I know UV is often associated with spurring photosynthesis, but the reason plants look green (mostly) is that's the part of the light spectrum they don't absorb. So a good hydroponic setup would seem to indicate visible spectrum OTHER THAN green should show up at night as a slight glow around the plots - that would be a cool feature. Obviously we can't see UV but the rest of the useful frequencies we could...
Last edited by gandalf.graycloak; Dec 30, 2024 @ 5:10am
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Date Posted: Dec 28, 2024 @ 9:20am
Posts: 3