Icarus
Biofuel lamp, et al - refueling question
I figured out I could put the biofuel lamp in the composter first in line of containers and it fills. Is there any way to use a can to fuel the lamp away from the composter?

I've made another little house adjacent to desert and tundra biomes, but I don't need a whole base there, would be nice to store some canned fuel as I mine through the caves.
Last edited by gandalf.graycloak; Dec 10, 2024 @ 6:42pm
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Showing 1-10 of 10 comments
Eventide Dec 10, 2024 @ 8:30pm 
Yes. The large green biofuel canister can be put in the composter, filled to any level, taken away and deployed on the ground. Put biofuel lamp or smaller container in a numbered quick slot and make it active. Point at container; when in range, you will see an option to add/take fuel.
Raven Dec 11, 2024 @ 1:33am 
Originally posted by Eventide:
Yes. The large green biofuel canister can be put in the composter, filled to any level, taken away and deployed on the ground. Put biofuel lamp or smaller container in a numbered quick slot and make it active. Point at container; when in range, you will see an option to add/take fuel.

That is a very helpful little bit of knowledge. Thanks.
gandalf.graycloak Dec 11, 2024 @ 3:57am 
Originally posted by Eventide:
Yes. The large green biofuel canister ....

Thanks Eventide. I've looked for the blueprint for this in the tech tree briefly (I have an appointment for my car here shortly and have to leave) but didn't see it so far as a specific recipe. I mainly checked around the composter blueprint. What bench is this large green canister made at?
Eventide Dec 11, 2024 @ 5:40am 
Unfortunately, the "portable biofuel tank" is Tier 4, a considerable effort to build. At the Fabricator bench. It's also 150kg to transport, in the "G" bulky item slot - whether it's empty or full. I've tried refueling the lamp from standard biofuel can dropped on the ground, but that doesn't work.
forcecomdr Dec 11, 2024 @ 5:55am 
As i recall the composters are pretty easy to make though. Just throw one in your forward base.
Not an ideal solution, but a stop gap till you get the canister made.

On a side note, i stopped using the lamp because it annoys me how narrow of an area it lights up. It's damn near directional. Stowed it and went back to a simple torch lol.
gandalf.graycloak Dec 11, 2024 @ 8:45am 
Originally posted by Eventide:
Unfortunately, the "portable biofuel tank" is Tier 4, a considerable effort to build. At the Fabricator bench. It's also 150kg to transport, in the "G" bulky item slot - whether it's empty or full. I've tried refueling the lamp from standard biofuel can dropped on the ground, but that doesn't work.

Well if it holds some good # gallons maybe it's worth a whirl. Forcecomdr has a good idea too - building another bio-comp at the remote outpost.

But still I just want something I can walk up to and "fill" without waiting on a tiny % tick of volume to fill the device. I assume this point-n-fill works also with just the cans?

I guess I'll find out.

One thing I'd like to see (unless I've missed the behavior) - the biofuel composter needs a setting where it automatically STOPS processing if there's no receivable container in it to catch the fuel. Simply having a universal device on and off setting from the outside isn't very useful.
Last edited by gandalf.graycloak; Dec 11, 2024 @ 8:46am
william_es Dec 11, 2024 @ 9:18am 
Originally posted by gandalf.graycloak:
One thing I'd like to see (unless I've missed the behavior) - the biofuel composter needs a setting where it automatically STOPS processing if there's no receivable container in it to catch the fuel. Simply having a universal device on and off setting from the outside isn't very useful.

The composter you make with concrete does do this. It stops processing sap and fuel if there's no container with empty space. I don't know how the lower tier ones work, never built one.
william_es Dec 11, 2024 @ 9:23am 
Originally posted by forcecomdr:

On a side note, i stopped using the lamp because it annoys me how narrow of an area it lights up. It's damn near directional. Stowed it and went back to a simple torch lol.

You might want to check out the tier 4 flashlight. They made some MAJOR improvements to how the flashlight works, and illuminates a nice wide cone. It has some fresnel rings (dim rings of light due to how the fresnell reflector is shaped, but those exist on real flashlights), but otherwise much much much better then it used to be. VERY nice battery life on it too.

It still has a few issues where using certain weapons blocks the light from the flashlight. Light sources are stuck on the left hip, and when holding certain weapons your elbow is in front of it.

The best overall light source is the battery powered lantern. Full 360 degree mellow but very very bright illumination. Doesn't have a great range on it, but it will light up caves or the interior of houses very nicely.
Last edited by william_es; Dec 11, 2024 @ 9:23am
gandalf.graycloak Dec 11, 2024 @ 10:40am 
Can't wait for electric lights in the house. Off to mine some ores, craft and level up!

I make the wild berry and strawberry salad thingy, salt it, and put it in the fridge (lasts a good while salted and chilled) so when I get back to base and make parts and stuff I get a little XP boost too!

Salted berry salad might be gross, but hey the imaginary toon can deal with that...
william_es Dec 11, 2024 @ 10:54am 
Originally posted by gandalf.graycloak:
Can't wait for electric lights in the house. Off to mine some ores, craft and level up!

The battery powered lantern is so powerful that it's all I use for light inside my cave base. As big as my base is, I have only a single light in the middle of one room of a workshop. Everywhere else, I use the battery lanterns my character carries as primary light. I have one battery lantern equipped, a second in my inventory, and a tier 4 flashlight as a backup. I have the painting & lamp DLC, and I've also added oxite mineral lamps through the base like night lights. If every light source I have goes dead, I can go from night light to night light and reach a charging station to power up the lanterns and flashlight.

I have multiple charging stations with one lantern charging up on them all the time, and I just swap them. Some day I will add lights throughout my base, but most of the ceiling lights cast incredibly weak illumination. Really disappointing.
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Date Posted: Dec 10, 2024 @ 6:41pm
Posts: 10