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Did it mention a file? Or give more information on the popup?
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
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Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
Icarus_Win64_Shipping
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Icarus_Win64_Shipping
kernel32
ntdll
have tried with AV off
unable to join prospect that is in progress... get the loading graphics screen, then crash
I am trying to resume a prospect I started 4 days ago. I get through the main menus and select the prospect. I start hosting the session, the loading screen with the spinning weapons comes up, then crash. I can create a new character and load any of the other prospects fine on the new one, but my in progress one crashes every time.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
Icarus_Win64_Shipping (this times ~26)
kernel32
ntdll
Any ideas or fixes? Thanks!
Two different computers on two accounts sounds like a corrupted save, or an update making the old save incompatible now.
happened to me many times while playing
j'ai ce message d'erreur
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
Merci
Hello, have you had any news about this problem?
I have this error message
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
Thanks
j'ai trouver solution à mon problème via ces infos .
MErci
https://www.reddit.com/r/unrealengine/comments/l4qqy5/persistent_crashing_exception_access_violation_ue/
https://www.reddit.com/r/unrealengine/comments/o08rp1/yet_another_project_crash_troubleshooting/?utm_medium=android_app&utm_source=share
Side note, the reason I came across this thread is because I have a dedicated Icarus server setup (using steamcmd, on a local dedicated machine separate from my gaming rig). Me, friend A, and friend B, never have issues, but friend C almost nightly runs into a crash that takes our dedicated server down and this is the same error in the dedicated server log. I've reached out to friend C to see if he has an NVIDIA card and if so I'm going to have him try this. I'll report back with the results.
Icarus_Win64_Shipping!BuildMeshDrawCommandPrimitiveIdBuffer() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:451]
Icarus_Win64_Shipping!FMeshDrawCommandPassSetupTask::AnyThreadTask() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.cpp:902]
Icarus_Win64_Shipping!TGraphTask<FMeshDrawCommandPassSetupTask>::ExecuteTask() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
Icarus_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
Icarus_Win64_Shipping!FTaskThreadBase::Run() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
Icarus_Win64_Shipping!FRunnableThreadWin::Run() [C:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
pls someone help me out.
Nothing fixes it. It has to be a bug with either Unreal Engine, Icarus, Steam saves, or a combo of them.