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T4 is another story. It is doable despite what some may say but needs some tweaks to not be so much a grind
perhaps I've been unlucky? I found about 90 platinum, which was enough to make 1 pickaxe with a bit left over. That frankly seems ridiculous.
As mentioned I recognise it only gets worse, but that doesn't mean that other aspects aren't potentially too grindy in isolation.
I definitely can see this, but (at least so far) I'm struggling to see why I would ever want to have to do this again, other than the mission progress being explicitly gated behind better gear, in which case, that doesn't seem like a compelling reason.
I don't know how that one guy in our group did it but he managed to get everything he needed to make 2 radars, 1 2 extractors, 3 dehumidifiers, all production benches up to tier 4, multiple concrete and those tier 4 smelters and much more....all alone.
We already had a tier 3-ish base built elsewhere....
Fabricator effectively (just in terms of gold and copper) requires 60 electronics (2 epoxy, 2 resin, 3 copper bars and 1 gold bar). 2 gold ore = 1 gold bar, 2 copper ore = 1 copper bar. That's a total of 360 copper and 120 gold ore. It took around 7 caves to find that much.
Remember at this point it's taken me over 10 hours of game play.
Now the Fabricator allows you to build the Material Processor (needed to make the beacon). I haven't got this far yet. That requires 80 electronics (and other stuff), thats another 480 copper and 160 gold.
Bringing our total to 840 copper ore and 280 gold ore,never mind the small forest required for tree sap and organic resin.
Next you need to make an electric furnace to smelt composite paste required to make composites. That requires 60 electronics (thats another 360 copper and 120 gold).
Bringing our total to 1200 copper ore and 400 gold ore.
Next we need something to power it, you can't build the solar panel as that requires 18 composites that you need the electric furnace to make in the first place, so you need to build a biofuel generator. That's another 12 electronics (24 gold and 72 copper ore) and 8 copper bars (16 copper ore).
Bringing our total to 1280 copper ore and 416 gold ore.
Next you need to wire them up. That's another 20 copper bars and 8 gold bars (40 copper ore and 16 gold ore.
Bringing our total to 1320 copper ore and 432 gold ore.
next comes the composite paste, you need 20 of them for the beacon. Thats 20 gold ore.
Bringing our total to 1320 copper ore and 452 gold ore.
The beacon itself now needs 10 electronics and 8 copper bars.
Bringing our total to 1366 copper ore and 472 gold ore.
Finally you then need the Extractor itself, another 5 electronics.
Giving us a grand total (just in copper and gold not counting iron, aluminium, sticks, wood, oxite, etc, etc) of 1,396 copper ore and 482 gold ore. I do however think I've under counted copper ores somewhere in that though.
Now you may get 30 odd ore from each node. That's potentially around 45 copper nodes, and 16 gold nodes. In 7 caves I found 4 gold nodes and 13 copper nodes which is enough to build the fabricator.
I still need to find 12 more gold nodes and around 33 more copper nodes, which would be roughly 21 more caves, almost 30 caves in total to build everything in order to mine an exotic vein and it must be at least 30-40 hours game play to do that.
Now that all seems insane but what becomes more apparent is that (and I don't know how much you get from a vein) you spend all that time to literally be able to build a knife that has like 4 hit points more that a lower level knife in the workshop or a module that gives you 5kg carry weight improvement.
That's insane. I think I might be done with this game for a while. I wouldn't even mind the grind if there was a good reward at the end. But its just grinding for the sake of being able to grind 3% faster on the next mission. There's no vehicles, no space station, no end game, no points of interest on the map.......just miles and miles and miles of the same trees and rocks and 4 animals.
The game has some interesting concepts but the devs are trying to extend 10 hours of content into 100 hours by forcing us into endless repetition.
Yeah, I agree. I didn't really mind the grind up to steel so much, although building a concrete mixer literally just so I could build a proper furnace was a pain.
Feels like that's the way I'm going too. The balance for the recipes doesn't feel like it matches the "Gather, build, discard" cycle that's such a big part of this game. If this was a normal, persistent style survival game, then the tech progression would make much more sense in its current state.