Icarus

Icarus

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Solo Died in Hardcore. How to resume play??
I just died in a Hardcore mission (broken leg and elephant :D) It says 0 continues left and I can exit to character screen but character is still in prospect.... How can I restart the level?
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69 yorumdan 31 ile 45 arası gösteriliyor
Also I dont recall, is it EXPLICT that if you die you are gone forever? I knew the timer thing but I wasnt sure if the no-revives ment you just lose the mission or was perm gone, I assumed perm gone, but it really needs to be clearly spelled out. Maybe it is, I dont remember. patching atm so bored and here.. cant look.
Its the same for all missions: Miss the timer and your character is lost forever!
So the "permadeath" you say is not mentioned clearly enough for these hardcore missions is one of the core mechanics of this game, thus it should not need to be mentioned separately.
You just need to make the connection that "no self revive" here means that you will definately miss the timer if no one comes to revive you. Simple logic, no reason to complain I think.
İlk olarak Kryten tarafından gönderildi:
Its the same for all missions: Miss the timer and your character is lost forever!
So the "permadeath" you say is not mentioned clearly enough for these hardcore missions is one of the core mechanics of this game, thus it should not need to be mentioned separately.
You just need to make the connection that "no self revive" here means that you will definately miss the timer if no one comes to revive you. Simple logic, no reason to complain I think.

I have seen an increase of players in forums lacking the skill to make connections on their own or take responsibility for their actions. Also gaslighting, deflecting and projecting have increased too.
It's as if they were living in a safe bubble until they somehow fell through a doorway into the real world. They need to be held by the hand and get a tap on their shoulder so they won't cry and start a rant when they are wrong or it doesn't go the way they want. And everything has to change to suit their needs.
En son Enforcer tarafından düzenlendi; 20 Ara 2021 @ 5:42
there is literally a big box with red text that tells your death is permanent if there is no one to revive you on hardcore missions.....
Game needs all sort of ppl and not all of them will make a connection but all of them can uninstall and post review...and lets see then how well game will do and grow for those who enjoy it. All that can be prevented by one line of code..and it isnt. That is all argument to be made here and who gets it gets it who doesnt that fine too.
İlk olarak Qidy tarafından gönderildi:
It now sais that my character was left behind on the drop and is permanently lost.. Are they serious? I played for countless hours and grinded to get to a high level
Do you now understand the meaning of "HARDCORE" ... Casual, lmao.
İlk olarak Qidy tarafından gönderildi:
It now sais that my character was left behind on the drop and is permanently lost.. Are they serious? I played for countless hours and grinded to get to a high level

Bro hardcore says 1 life... You can't self revive if you play it solo it's recommended to only plan and tackle it with multiple players lol
İlk olarak Qidy tarafından gönderildi:
Ok wft. So I get that they make hardcore levels where you can not respawn. It makes it harder I understand. But loosing your character permanently when you spent hours and hours leveling up. They really expect people just making a new one and leveling it up again. I was level 36. Never gonna play this game again if I have to start at level 1 again. Way to keep a player base... ? Or am I tripping?

Lol play, diablo HC
Sorry you lost your character. This game is incredibly frustrating, mostly because there seem to be a lot of things in the game that are unnecessarily difficult - especially for solo players and the devs keep making it worse instead of better.

This community is so toxic. People make mistakes and misinterpret things all the time. Saying ‘u dumb’ just for making a mistake is a jerk move and this forum is littered with those types of comments.
I do not think the Dev´s intentionally do this (making the game harder) though I know this sounds wired. When I started with Icarus (BW 2 or 3) I was immediatly pulled into the game though it still lacks many different things like proper balancing when it comes to crafting receipts, a decent animal logic, non "cheating" bears, missing mission variety...you name it. But what I noticed while playing (and I often got frustrated after v1.0) I like the game even more for the difficulty it stoods for. Not beeing able to pull the DukeNukem and going into rampage mode but instead knowing after the next corner could be very well the next T-Bear1020, waiting for you, planning ahead...it feels like kind of beeing back in 1985 where games were not as easy and with this many QoL Features todays games come with - for that feeling of beeing always the hunted and never the hunter I really like Icarus. I admit though there are many things which are not good at all but I do not think the community is as toxic as you suggested.
True: There are those who just don´t want the game to get easier and defend their position but also true: There are likewise more people who do not adept their playstyle and do not know how to identify game mechanics and adept their playstyle and instead complain about some basis elements of the game they don´t like - which is fair. Every Opinion is equally worth to listen to.
Icarus is no FPS Shooterlike game though there are tough extermination missions which many cheesed because there was no other choice for them as to do so - the conclusion is: Game is to hard - and it is in some aspects as there are no real Combat mechanics in it. And then there are those who just like these kind of potentially 'unfair' encounters and take this as a challenge and suceed, maybe so with not even a single scratch and would like te get more.

Because Icarus has no real good answer for that and the Devs seems to be unsure in which direction regarding the difficulty they should go to please all, there are trying different things like the 6 hour mission, the hardcore missions, the change of total Mission time but that is naturally not a fit for everyone and again here we are: To hard..., to easy,....to short,...to much ressources needed, nerf this, buff that...and oh yes: Bugs bugs bugs. It is just understandable a community with such many different and diverse opinions may seem to be toxic but that mostly happens when people are entiteld to there way of playing a game and do not accept the fact Icarus gives them a finger for that and instead kicks butts (sadly some bugs do too). Due to the current state of the game, missing options for offline play (I´d say give offline players a fully customable playthough like Timer on/off, Bears easy/hard, Weather sunshine or devastating earthquakes) there are sometimes ironic comments which indeed get toxic really fast but more often there a quite a few mates who give reasonable clues in what they could do to get around their obstacles in playing the game.

If one have time and patience and is willing to learn/to adept to Icarus rules everything could go well but many people just like an easy to manage distraction and here comes the pain with this game. In fact Icarus is fairly easy to manage exept for some missions when it comes to preparation (cooking some buff food, may craft a weapon or do tidious grindings for ressources) but mostly it is an easy game when one know how to deal with it but: You have to adept, no way around that.

With all that said I think it is for certain that the state of the game and several opinions in how a game should work for them some toxic comments are coming through but as long as there are equally persons who do not let them be engaged but instead communicate through reason in how to overcome an obstacle and/or a problem (and I do not mean "git gud" with that) in first place I would not think the community is toxic. It is just a non beneficial situation for all at the moment because no one knows where the journey with Icarus is going.
♥♥♥♥ just lost a level 18 character. I didn't anticipate permadeath. I thought it was just 1 spawn for a prospect, so if you die, you go back to the space station. If I knew my character would be deleted, I wouldn't have attempted it.
As glitchy as the combat and predators are there is no way I'm going to do a hardcore mission where I can lose my character. Because I can't be sure the game wouldn't kill me due to a glitch like launching me into the air or some animal glitching through a wall, rock, etc. It isn't solid enough yet to go do a hardcore mission. I don't trust the game enough at this point.
En son ZombieHunter tarafından düzenlendi; 28 Ara 2021 @ 2:30
It says can't be revived, doesn't say you can't respawn. Thats what I came to confirm. ♥♥♥♥ hard-core lol, good thing I didn't try it.
It actually says "no self-revive" which I didnt know was a thing, unless they meant someone has to revive.. yourself..
İlk olarak Kudo6987 tarafından gönderildi:
It actually says "no self-revive" which I didnt know was a thing, unless they meant someone has to revive.. yourself..
i vaguely remember that there was/is plans for the player to be able to make a item that can revive them if they go down. but i may be remembering something else.
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69 yorumdan 31 ile 45 arası gösteriliyor
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Gönderilme Tarihi: 18 Ara 2021 @ 11:24
İleti: 69