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I think they know, and it's intentional (and has to do with how the missions were originally made/designed vs today). But since mounts weren't always a thing. I want to say they don't want it to be too long of walk, well ride nowadays.
If you played in mission mode things wouldn't seem so boring. Mission mode would be start the mission in a new location every time closer to the objectives, gather resources from a place you've never/rarely stopped at before while surviving the critters who can be a challenge early on with limited drop gear, build a temporary base in a new location, craft up the gear your skill level needs to complete the objective - leave quickly and rely on our skill with inferior gear, or take your time to build up the best gear again - run to complete the objectives, optionally scan for and collect the exotics, call in your drop ship to leave - no running back home required.
You end up doing a larger variety of things in Mission mode from start to finish so it doesn't seem like you're playing a walking simulator. Since there's nowhere you've really already been to setup on the missions there's no point to the fast travel idea.
From recent Reddit AMA:
https://old.reddit.com/r/SurvivalGaming/comments/1glfq2s/developer_ama_rocketwerkz_dean_halls_studio_who/lvtxz22/
While the vehicles could be interesting, they wouldn't solve my issue (except if they are flyers :D )
I could really imagine some simple solution, the possibility to launch the pod, and get it landed on some predefined spots what was at least visited once....
Or maybe the launchpad....
The mod I will take a look, Im not against it if its not cheating and reasonably "priced" to build :)
But it never made it into the game, probably for the reasons that eventide pointed out from older posts by the devs.
Ultimately the best source I've found is a combination of talents, gear, armor, and modules that simply lets you're character run like a gazelle. If you combine it with the inaris "neves" pickaxe which gives -40% overburdened weight penalty, I can run at nearly full speed while GROSSLY overloaded.
I am on the 2nd null sector mission, and currently carrying 542.1 over 181 weight. And still running at nearly full speed. I ran across the grasslands, the west/east lava zone, and the entire north/south lava zone in about 2000 of the 14000+ timer for the mission. All while nearly overloaded three times my normal weight limit, and without having to worry about a mount getting killed.
There's another tab on the C0NT4CT Device that brings you to Operations. Operations are the full missions you can chose from mission mode, but made playable on your Open World map.
The missions were translated almost straight over to Operations and that includes locations. Which is the OPs issue - the Operations can send you all over the map regardless of where you base is positioned. If you build your base in an out of the way area you have a lot of trekking to do to get to the objectives.
Thats a nice obervation, thats another topic for me. I also feel the map (at least the standard where I started to play) is pretty bland, after 2 mins in a biome it seems I saw everything. Same with caves, it quickly lost its joy to find and explore them...
So exploration doest seem to be a big deal here, the main gameplay is rather about climbing the tech tree and unlock more and more gadgets to play with.
Dont know if it is Open world specific, but the mission rewards are pretty small, so it take ages to unlock stuff in the "space shop". Actually this tied to my original problem: missions in open world takes lot of time with little return.
I'm not unfamiliar with grind (spent like 5000 hours in Ark as a farmer/industrialist), so its not because im impatient :)
This is a rough run down of how it's originally went. You get contracted to X thing, and you have Y amount of time before some extreme storm wipes the map. While you are paid in Ren for the job. You happen to be, orbiting the only place known to mankind to contain deposits of a new exotic material. And since no corporate or government entities that want to be liable for the people mining said exotics, so it's up to you. To do it yourself, to get rich, or die trying.
If you don't get that far into the Operations or pass them off as a waste of time you never find out about Exotic Extraction unless you pour through the tech menu and read all the flavor text.
You can start to collect Exotics this way as soon as you reach biofuel level tech and it is the fastest repeatable way to accumulate wealth staying exclusively in Open World. Here's a guide on topic: https://steamcommunity.com/sharedfiles/filedetails/?id=3121617137