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The only items that heal HP are health potions and tonics that specifically call out recovering HP in their description. And food. Cooked meat stacks to 20 and each one heals 20 HP when eaten, you can throw a stack on your hotbar and spam the button for 400hp of healing.
As rekal said, their are "potions" you can make on varying levels of crafting benches that will heal 200, 250, or 500 HP. The 500 one requires a T4 chemistry bench IIRC. They have a press and hold mechanism for using them, so there's a delay to use them.
There's no delay at all for eating things like meat. 20 pcs of meat, you can spam that hotbar and suck them all down. I have situations where I messed up and the only thing that saved me was blowing through a whole stack of meat. Often while I was still being hit by a creature.
Also, don't forget the food system. Eating food increases your max HP. You have a different number of food buffs that can be active at one time depending on your talents.
If a food buff has worn off, eating more food will _instantly_ increase your max hp. A whole new chunk of healthbar is added, already filled. In some cases this can nearly double your healthbar, and if multiple food buffs have all worn off, restoring them may max your health bar, or get it super high (like 80% to 90%)
We solved it by handling a healing item to another player and self-applying, but that looks to be rather ugly solution.
Please advise!
It's added in the second null sector mission. You scan NPC's and it displays a screen showing their ailments. There are boxes at the bottom of that HEAL device screen to put cures. They're automatically applied to the NPC's. Put an oxygen tank in, and it topped off their oxy. Same for canteens refilling their water. Even food.
I believe it's T3.