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There's probably a law of diminishing returns, where stacking too many things stops having as much effect. I'd just use the red exotic module that gives the +40%.
And I'd be careful about relying on it for jumping down. I've seen my character die instantly from full health over drops that didn't look that far. The game does some wonky math, and bam, insta-death. It's kinda pass-fail grading. Fail=death.
If it becomes a really heavily traffic route upgrade to stone stairs going across the face of the cliff, not straight up.
There was enough a random factor that I stopped casually jumping down from things, even small distances. Any fall resist I have is to avoid dying after making a mistake and fall unintentionally. I mainly use the red exotic module with -40% fall resist.