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Or, if you want a real tower with walls, and floors and stairs, build it out of stone with a stone foundation at the bottom.
The other option that may work is to use some diagonal cross beams between your pillars. That would pass some structural integrity between each pillar enough that it might give you another level of height. Hold R to get different beam orientations.
Location of the initial pillar can matter too. If you look up at the placement zone ball the lowest point appears between all of your pillars. (Could just be the camera angle of course) If you had placed a pillar directly below that lowest point you could perch the beacon directly on top of it without needing the floor piece that is crumbling because of lack of structural integrity at that height.
And of course building completely out of stone will definitely work but even just one or two stone pillars in the ground with wood on top should work as well. Apparently interior wood pillars would give you an extra level as well according to this chart:
https://icarus.fandom.com/wiki/Structural_Integrity
what i can say is that my starting pillars were about 80% in the ground.
watch this video, i'm going to try this because it's even easier. what happens to his last ground that collapses is exactly what happened to mine. How come one of his floors holds up without any problem, even with weight on it, while the other one collapses?
https://www.youtube.com/watch?v=ShO8VsT-sYo
Why that translates to the two floor pieces having asymmetrical support even though they are both touching both beams and each other I don't know. The first floor piece placed down was directed off of the far beam while the second floor piece was directed off the first floor piece. It could be the primary support they latch onto is different based on orientation and counts more than the secondary supports it touches. Maybe there's an order of operation based on the location grid? IE It always checks from west to east, north to south, or maybe clockwise.
Technically the first floor piece was placed with two beams supporting it, but the second floor piece had two beams AND the first floor piece on its initial placement. Pressumable the second floor piece should have added its support back to the first but it doesn't seem to have been the case.
Once the weight was added the second floor started having issues as well losing some of its structural integrity value, and immediately the first floor lost that value too -- even though presumably it never received it in the first place -- and crumbled.
The cross beams he placed didn't help. They were from the "higher" close beam so they were already at their limit. He needed to bridge the gap between the two beams so they could share support not to the end of the floor piece.
I have a feeling the far beams that were only 6 high would have been enough by itself. Adding the second closer beams that were at 7 high is what actually caused the game to get confused and crumble that floor. It is a video from over a year ago and over 78 updates so who can tell?
I might go try it out.
and I fell a little from the tower on the way down :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=3358771454
Initial placement was same as the video, one popping almost all the way out and the other almost completely submerged: https://steamcommunity.com/sharedfiles/filedetails/?id=3358769883 Built all the way up. Orientation is the same as the video - closer beam is 7 high, far beam is only 6. Placed the floors in the same order and both were groaning and cracking like shown. I didn't have a tower beacon but placing a regular beacon didn't cause any issue. I'm not dumb enough to jump around at that height so I didn't walk on it at the same time though. The shadow was convenient enough to show that I do have a second beam attached to the back. https://steamcommunity.com/sharedfiles/filedetails/?id=3358770887 Like I suspected, I could remove the closer beam that was 7 high and not imparting any stability and the floors held in place just fine. When I tried to remove the far beam and placed the floors on the closer beam they would crumble and fall. https://steamcommunity.com/sharedfiles/filedetails/?id=3358772744 I can only say about the results that the video is several updates out of date.
use pillars. even a 1x1 is fine for this (using ladders and the hatch, a bigger tower requires more resources but is atleast easier to get back)
you start with a floor (ideally a stone foundation, but just a wood floor is fine if it's not like an artic watchtower)
then use pillars to reinforce. for taller structures you need both vertical and horizontal pillars, always double check the color of a piece before you place it so it doesn't collapse, if it isn't green, add more pillars.
you can also cheese it by doing things like what rekal did by using just a bunch of pillars, ladders and a floor
either way, regardless of how you choose to build them pillars are an integral part of taller structures
https://steamcommunity.com/sharedfiles/filedetails/?id=3411413958