Icarus
Alyx Jul 6, 2024 @ 2:30pm
How Does Cave Sickness work???
If you think about it, why does cave sickness "A severe infection of the lungs..." Affect us if we are in SEALED SUITS with our own oxygen supply?? Okay game.
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Showing 1-10 of 10 comments
DaLagga Jul 6, 2024 @ 2:49pm 
I'm still wondering why we need oxygen at all on a planet that has already been terraformed to the point where it can support terrestrial animals. Rabbits, wolves and elephants can breathe just fine but we can't?
Rekal Jul 6, 2024 @ 3:50pm 
Lore - Atmosphere is severely toxic. Thus we need a supply of oxygen to breath safely. Why not filter the air like the animals have been genetically engineered to do? Well genetic modification of humans is probably still a big no-no and because filtering mechanically is way more expensive/difficult/energy intensive than just creating a simple supply of breathable air without toxins in it in the first place.

Suits are not pressure sealed suits -- look at your gloves, the wrists are just taped. Those bear slashes are cutting you up good but somehow your suit isn't giving some low pressure warning right? The helmets and suits we prospectors are using are roughly equivalent to SCUBA or fire-fighter's gear. Great for preventing toxic chemicals from harming your lungs (yes water counts) - not so great at stopping biological infections because bacteria can crawl right up the one-way valves used to keep the toxic chemicals out.

Yes, a normal infection could take hours or days infect a person and in that time the gear would normally but taken off and disinfected regularly in the real world but it'd also take weeks to recover. So to game-ify it it's sped up considerably along with an instant cure.
Slashaar Jul 6, 2024 @ 4:57pm 
Originally posted by Rekal:
Lore - Atmosphere is severely toxic. Thus we need a supply of oxygen to breath safely. Why not filter the air like the animals have been genetically engineered to do? Well genetic modification of humans is probably still a big no-no and because filtering mechanically is way more expensive/difficult/energy intensive than just creating a simple supply of breathable air without toxins in it in the first place.

Suits are not pressure sealed suits -- look at your gloves, the wrists are just taped. Those bear slashes are cutting you up good but somehow your suit isn't giving some low pressure warning right? The helmets and suits we prospectors are using are roughly equivalent to SCUBA or fire-fighter's gear. Great for preventing toxic chemicals from harming your lungs (yes water counts) - not so great at stopping biological infections because bacteria can crawl right up the one-way valves used to keep the toxic chemicals out.

Yes, a normal infection could take hours or days infect a person and in that time the gear would normally but taken off and disinfected regularly in the real world but it'd also take weeks to recover. So to game-ify it it's sped up considerably along with an instant cure.
The problem with this lore is the toxins in the air. If bacteria can make it's way in, toxins will too. I've used Gas Masks in the military, and if an airborne bacteria is making it in, so is an airborne toxin. Also, you can freaking swim underwater without any water intake so there's that.
Rekal Jul 6, 2024 @ 6:17pm 
Originally posted by Slashaar:
The problem with this lore is the toxins in the air. If bacteria can make it's way in, toxins will too. I've used Gas Masks in the military, and if an airborne bacteria is making it in, so is an airborne toxin. Also, you can freaking swim underwater without any water intake so there's that.
I'm sure you're aware the military separates threats into the N.B.C. categories - Nuclear, Biological, and Chemical. Different threats, different gear required to deal with them. Military gas masks are generally the filtered type - you probably weren't running around with air tanks right? The filters are usually rated for both biological and chemical.

SCUBA (Self-Contained Underwater Breathing Apparatus) gear works with one-way valves. You've seen all the bubbles leaving a diver's mask when they breath out? That's the one-way valve - opens up to let air escape but closes to keep water out. Simple and effective.

One way valves are also cheap compared to a filtration system. Remember this is all low-cost bidder type government work on Icarus. Only thing they're required to give us is a working suit. One way valves work great against chemical. Not so much bacteria. The thing with airborne bacteria is that they don't stay in the air and they stick to things. Valve opens up air rushing out prevents any chemicals in the air from entering the helmet, but what about the bacteria growing and crawling along the inside of the hose? Which is why SCUBA and SAR (Supplied Air Respirator) gear are usually cleaned before and after every use.

Yes you can get an infection if you improperly care for your gear. (I recommend you clean any SCUBA gear you rent VERY thoroughly before you use it.) It takes a lot longer than the few seconds in a cave it's happening on Icarus, but like I said it has been game-ified.
maeharaprojekt Jul 6, 2024 @ 8:48pm 
My head-canon since the Beta is that the bacteria that cause cave pneumonia in us base-line hoomies are present in the caveworms' guts, Caveworm gut bacteria either directly aid digestion of food or the host worm gains all its needed nutrients from waste products excreted by the bacteria. Some amount of these bacteria are present in what I assume are the worm's feces. All caves that the worms call home are chock full of their poop, found in the rock and soil of cave floors and walls, maybe even in the roofs.

Whatever conditions are required for the caveworm gut bacteria to survive outside of their hosts seem to be present in many of the caves found throughout Icarus. The bacteria spread like wildfire within the cave and become airborne. When we muck about in these caves, we are exposed. After a certain amount of time, the bacteria infests our breathing apparatus and ends up in our lungs. When the bacterial load reaches a tipping point, we get sick.

My current guess is that direct exposure to heat and sunlight, or light from UV lamps, very quickly fries (figuratively) caveworm gut bacteria, thus allowing us to recover once we exit an infected cave.

The animals imported from Earth do not catch cave pneumonia because the adaptations engineered into them by UDA, along with SWAG changes caused by Exotics, are providing inborn protection.
Last edited by maeharaprojekt; Jul 6, 2024 @ 8:52pm
Slashaar Jul 6, 2024 @ 9:42pm 
Originally posted by Rekal:
Originally posted by Slashaar:
The problem with this lore is the toxins in the air. If bacteria can make it's way in, toxins will too. I've used Gas Masks in the military, and if an airborne bacteria is making it in, so is an airborne toxin. Also, you can freaking swim underwater without any water intake so there's that.
I'm sure you're aware the military separates threats into the N.B.C. categories - Nuclear, Biological, and Chemical. Different threats, different gear required to deal with them. Military gas masks are generally the filtered type - you probably weren't running around with air tanks right? The filters are usually rated for both biological and chemical.

SCUBA (Self-Contained Underwater Breathing Apparatus) gear works with one-way valves. You've seen all the bubbles leaving a diver's mask when they breath out? That's the one-way valve - opens up to let air escape but closes to keep water out. Simple and effective.

One way valves are also cheap compared to a filtration system. Remember this is all low-cost bidder type government work on Icarus. Only thing they're required to give us is a working suit. One way valves work great against chemical. Not so much bacteria. The thing with airborne bacteria is that they don't stay in the air and they stick to things. Valve opens up air rushing out prevents any chemicals in the air from entering the helmet, but what about the bacteria growing and crawling along the inside of the hose? Which is why SCUBA and SAR (Supplied Air Respirator) gear are usually cleaned before and after every use.

Yes you can get an infection if you improperly care for your gear. (I recommend you clean any SCUBA gear you rent VERY thoroughly before you use it.) It takes a lot longer than the few seconds in a cave it's happening on Icarus, but like I said it has been game-ified.
But this cave bacteria is nullified by a dehumidifier, therefore it's a moisture thing, yet we are totally immersed in water outside of a cave and breathe air as normal, in water that contains bacteria, and quite possibly the toxin that's present in the air. It makes very little sense. Feels much more like 'How can we keep new players from just shacking up in a cave?'
DrLamp Jul 6, 2024 @ 11:59pm 
Originally posted by Rekal:
Originally posted by Slashaar:
The problem with this lore is the toxins in the air. If bacteria can make it's way in, toxins will too. I've used Gas Masks in the military, and if an airborne bacteria is making it in, so is an airborne toxin. Also, you can freaking swim underwater without any water intake so there's that.
I'm sure you're aware the military separates threats into the N.B.C. categories - Nuclear, Biological, and Chemical. Different threats, different gear required to deal with them. Military gas masks are generally the filtered type - you probably weren't running around with air tanks right? The filters are usually rated for both biological and chemical.

SCUBA (Self-Contained Underwater Breathing Apparatus) gear works with one-way valves. You've seen all the bubbles leaving a diver's mask when they breath out? That's the one-way valve - opens up to let air escape but closes to keep water out. Simple and effective.

One way valves are also cheap compared to a filtration system. Remember this is all low-cost bidder type government work on Icarus. Only thing they're required to give us is a working suit. One way valves work great against chemical. Not so much bacteria. The thing with airborne bacteria is that they don't stay in the air and they stick to things. Valve opens up air rushing out prevents any chemicals in the air from entering the helmet, but what about the bacteria growing and crawling along the inside of the hose? Which is why SCUBA and SAR (Supplied Air Respirator) gear are usually cleaned before and after every use.

Yes you can get an infection if you improperly care for your gear. (I recommend you clean any SCUBA gear you rent VERY thoroughly before you use it.) It takes a lot longer than the few seconds in a cave it's happening on Icarus, but like I said it has been game-ified.
Military's do not use different gear for different NBC threats. Both the old CPOG and newer JLIST both protect against nuclear, biological AND chemical. The MCU2, M45, and M50 protective masks also protected against all three. The one-way valves are VERY effective at keeping the atmosphere (and anything IN the atmosphere) separated from the inside of your mask and are air and water tight, that includes bacteria. I know this because I've worn all those items and I can tell you first hand...they work. The one-way valves are so good in fact that damage to your filters can suffocate you because NOTHING gets in through the valves. You can draw a vacuum on them. If you have bacteria "growing and crawling" inside your gear, that's your fault for not maintaining it.

The weakest protection these systems offer is from nuclear. They will protect against Alpha and Beta radiation as well as fallout, however you are still susceptible to higher energy radiation such as xray or gamma. For those you need to be behind thick concrete or a special shielding, usually lead-lined.

Regardless of all this, protective masks (gasmasks) are not what is used in game as is evidenced by the fact the character can breathe underwater. Gasmasks don't work that way. It is obviously a respirator, likely pressure regulated, with a face shield/helmet combined with a basic protective overgarment (like Kevlar, Spectra/Dyneema or possibly even sturdy canvas, treated for protection against chemical threats) suitable for protecting you from the environment, but not aggressive fauna. We can reasonably assume that the mask has a good seal as according to lore, "Terraforming derailed catastrophically, lacing the oxygen atmosphere with toxins like cyanide". See https://icarus.fandom.com/wiki/Story
If that is true then a leaking mask would kill the player well before bacteria from a cave would cause pneumonia. This also supports the idea that the air system is pressurized, so that if a leak were to develop then the overpressure would stop any contaminates from getting in.

I say all this because:

I support the OP. While the suits are likely not sealed, the idea that you would develop a lung infection, caused by breathing in harmful bacteria, while wearing; a sealed pressure-regulated breathing apparatus, a protective helmet, and a protective overgarment, makes zero sense. I get that it's gamified, but it still makes no sense.
Last edited by DrLamp; Jul 7, 2024 @ 12:03am
william_es Jul 7, 2024 @ 1:06am 
Originally posted by Slashaar:
Feels much more like 'How can we keep new players from just shacking up in a cave?'

Living in a cave is EXTREMELY unhealthy. No one really does it. People work in caves (coal miners, chinese people harvesting stuff for birds nest soup, etc). But they don't permanently live in caves.

The closest thing I can think of is a group of jews who hid out in a series of caves during world war II. They spent several years in the caves. People in a nearby village snuck food out to them. They had a TON of health issues. The caves were freezing cold all the time, and that just sucks the body heat out of people. The broke out in rashes, got respiratory infections, and host of other health issues. Many of these conditions stayed with them for the rest of their lives.

Even in some caves today (like the ones that are tourist attractions), they'll bring in items from outside and a day later they will be covered in mold. Mold so thick and so fuzzy, that it looks like bright green shag carpet. Every square inch of the item covered in mold.

Also... it's an alien planet. So what if the infectious organisms are alien? and do things that earth organisms can't do?
Ironwithin Jul 7, 2024 @ 1:48am 
Originally posted by william_es:
Originally posted by Slashaar:
Feels much more like 'How can we keep new players from just shacking up in a cave?'

Living in a cave is EXTREMELY unhealthy. No one really does it. People work in caves (coal miners, chinese people harvesting stuff for birds nest soup, etc). But they don't permanently live in caves.

While that is technically correct in the game you are walking around in a SEALED enviro-suit with, as other posters have pointed out, a seperate air-supply.

I get why the cave infection is there for game balance reasons but it doesn't make sense logically and is even immersion breaking once you think about it.

All that said I struggle to come up with an alternative to preserve the intended effect ... maybe make all caves arctic cold or desert hot ? it'll limit the time early-game players can spend in there and be just as easily overcome with later game equipment/meds as the cave illness.
Last edited by Ironwithin; Jul 7, 2024 @ 1:49am
Slashaar Jul 7, 2024 @ 9:13am 
Originally posted by Ironwithin:
Originally posted by william_es:

Living in a cave is EXTREMELY unhealthy. No one really does it. People work in caves (coal miners, chinese people harvesting stuff for birds nest soup, etc). But they don't permanently live in caves.

While that is technically correct in the game you are walking around in a SEALED enviro-suit with, as other posters have pointed out, a seperate air-supply.

I get why the cave infection is there for game balance reasons but it doesn't make sense logically and is even immersion breaking once you think about it.

All that said I struggle to come up with an alternative to preserve the intended effect ... maybe make all caves arctic cold or desert hot ? it'll limit the time early-game players can spend in there and be just as easily overcome with later game equipment/meds as the cave illness.
Either way, once you can add the cave dweller alteration to a helmet, it's a mute point.
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Date Posted: Jul 6, 2024 @ 2:30pm
Posts: 10