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https://steamcommunity.com/app/1149460/discussions/0/4337608159986618456/
It's simple for you. I'm afraid that the situation here is different for everyone due to different playing skills.
The Prairie area is basically the safer forest zones on the other maps. In fact it includes two different alpine forest like zones inside it. You shouldn't be too surprised if the easy area is easy. Things act and spawn differently at night as well on Prometheus. Have you tried remaining active at night? Or do you just tuck in and hide through the darkness?
The drac sort of replace the wolves for your pack animals, and their behavior is pretty creepy. They'll sit and watch you with their red eyes until the rest of their pack gathers and they attack you all at once. Maybe you've just gone murder hobo on them every time you see them before they get a chance to gather?
Different maps do have their own unique animals in them. Olympus has the pronghorn, Styx has the tuskers which happen to be a mount. So yes, if you insist on a tusker tame you'll need the DLC. I don't think you're getting regular horses without the DLC or zebras as a mount unless you get the pet DLC bundle either. None of that seems unreasonable since none of that is game breaking.
Prometheus has a much wider range of uniqueness at the moment. As far as mounts, the red and blueback are planned for mounts unique to Prometheus as well as the arctic shaggy zebra, they simply haven't been released yet. You'll also note that half the map is blocked off - they've still got a lot of content planned for Prometheus.
The map just feels small but then again huge by open space with no content in it.
Maybe we will just pause and come back in 6months?
To make the game "new again" with your experience something has to be radically changed and your learned experience has to be turned on its head. Your Stationeers example is good example of this. The atmosphere on Vulkan and Venus are no longer safe places to expel waste heat and safely collect usable gas from like on other bodies. No the burning atmospheres there are trying to melt you and explode every bit of breathable gas you have. A great example of turning your learned experience from one body entirely on its head. You're forced to adapt to the new conditions. Are they more difficult? Or just different?
What can you radically change on Icarus that makes any sense? Harder wild life? How? It's the same decision making tree as other games; confront it and kill it, or avoid it and detour around. The killing it aspect doesn't change, only the numbers go up in most games. That doesn't make a whole lot of sense on Icarus though - that wolf now takes 3 arrows cause you're higher level and wearing some fancy space armor?
The bees are a good example of a change though maybe not quite radical. They changed the way you dealt with an enemy. No longer could you just plink away with a bow or gun, you were forced to melee swing at something. Remember how much people complained about that? Until people figured it out and now it's not really an issue anymore.
Maybe they could make the viscid and the lava version immune to melee and ranged damage altogether? Then you have to either run away or bring a grenade/explosive ammo or water bombs to take care of them. Is that really more difficult though? Or just annoying that you have to bring a special ammo to deal with special enemies?
Maybe certain weather patterns should be 100% lethal? Five minutes of six inch hail dropping on your head should probably F you up pretty good, maybe crack your helmet in an non-repairable way. Same with acid rain, maybe it corrodes your suit and visor. The extreme heat in the volcanic area melts some of your suits hoses without proper protective gear. A lightning strike as instant death? All this suit damage accumulates without being able to be repaired on the planet and eventually when your suit fails you die. Returning to orbit being the only way to fix the suit properly.
That's just an example of a radical change. Adding in a suit integrity stat doesn't really make the game more difficult once you understand it. It just changes the way you deal with certain events.
What do you think could be radically changed enough to make things interesting again? And how long before you adapted and were bored again? It usually just doesn't happen in most games which is why people stop playing and move on. Or at least take breaks now and again.