Icarus
cimyo May 27, 2024 @ 10:57am
Disappointed by Prometheus content
Dear Devs,

first of all a big complement to your work and motivation to create a survival game master piece. This game is fun and has a lot of interesting content.

Unfortunately I am currently very disappointed, when I bought the Prometheus DLC, assuming, that in this expensive one as well as the hardest rated maps of all, actually all mounts would be present and that fights are tough as well as the weather.

Sadly I had to recognize, that compared to Olympus you do not provide any other mount. I was really looking forward to the Tusker and later figured out, it was only available on Styx. To me that is a no go since the gameplay between the DLCs does not change at all. It a little different here and there, some items and enemies but thats it. So just to get the Tusker i need to pay a the whole amount again? Please change that and include the Tusker to the Prometheus.

Second thing is, that Prometheus is not really harder. The weather is the same and actually animals are rarer. No pack of wolves like in the artic biome on Olympus. No scorpions sneaking upon you. There are no big animals either like mammoths or elephants (sad for those amazing looking trophies). The only hard thing on Prometheus is the sad looking environment, wide spaces with less animals and less fauna (except some tree biomes and swamp). For me, the Prometheus DLC was a real draw back, a downside to your development.

Please consider updates to the Prometheus map. I actually thought it might have ALL biomes included. Like tree, desert, volcano, snow, arctic, swamp etc. But the content got somehow reduced.

Many thanks for any reconsideration.
Cimyo
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Showing 1-7 of 7 comments
Newsush May 27, 2024 @ 12:16pm 
maybe try the map on hard core level and it will be harder for you
Some say Prometheus is difficult
https://steamcommunity.com/app/1149460/discussions/0/4337608159986618456/
It's simple for you. I'm afraid that the situation here is different for everyone due to different playing skills.
Rekal May 27, 2024 @ 1:11pm 
Maybe explore the map a little more? You'll find there are quite a few more unique weather events in the other biomes. Like acid rain, or sulfur clouds. You'll find Mammoths are in the swamp areas with all the new critters in there. Have you not encountered a needler yet? Or got caught in melee by a viscid? Both swamp critters with what I'd consider increased difficulty. What about the rockhounds or ice stalkers? Have you met them yet? Rockhounds are basically armored bears that can shoot fire at you.

The Prairie area is basically the safer forest zones on the other maps. In fact it includes two different alpine forest like zones inside it. You shouldn't be too surprised if the easy area is easy. Things act and spawn differently at night as well on Prometheus. Have you tried remaining active at night? Or do you just tuck in and hide through the darkness?

The drac sort of replace the wolves for your pack animals, and their behavior is pretty creepy. They'll sit and watch you with their red eyes until the rest of their pack gathers and they attack you all at once. Maybe you've just gone murder hobo on them every time you see them before they get a chance to gather?

Different maps do have their own unique animals in them. Olympus has the pronghorn, Styx has the tuskers which happen to be a mount. So yes, if you insist on a tusker tame you'll need the DLC. I don't think you're getting regular horses without the DLC or zebras as a mount unless you get the pet DLC bundle either. None of that seems unreasonable since none of that is game breaking.

Prometheus has a much wider range of uniqueness at the moment. As far as mounts, the red and blueback are planned for mounts unique to Prometheus as well as the arctic shaggy zebra, they simply haven't been released yet. You'll also note that half the map is blocked off - they've still got a lot of content planned for Prometheus.
Newsush May 27, 2024 @ 2:37pm 
Prometheus needs more misions
cimyo Jun 18, 2024 @ 12:09pm 
Hi, thanks for all your replies. Thanks for your ideas and input Rekal, but I met them all. If you start as a newbie on Prometheus I am with you: it can be tough. But transitioning from Olympus to Prometheus...i got bored very fast. Behavior of critters are the same. They just look different but have the same "engine". E.g. drac and wolves. With only a bow (not even guns) we explored the whole map on hardcore on a single evening and got bored by what this map provides: Looks mainly ugly (swamp is nice though) and more like an open vast environment with not much difference of gameplay.

The map just feels small but then again huge by open space with no content in it.
Maybe we will just pause and come back in 6months?
barracuda521 Jun 19, 2024 @ 6:22am 
I agree, it's too easy. I played on hard difficulty, not using any workshop equipment at all and quickly got to level 60 skipping most middle techs, did main line missions + some other and got bored. I expected from Prometheus something like Venus or Vulkan in Stationeers (btw, it was amazing and exciting experience, thanks devs for that), but alas. But overall, new biomes and graphics is impressive ! Probably, Valheim taught many people to be hardcore players, not casual and think every step ahead ))
Rekal Jun 19, 2024 @ 7:28am 
Originally posted by barracuda521:
I agree, it's too easy. I played on hard difficulty, not using any workshop equipment at all and quickly got to level 60 skipping most middle techs, did main line missions + some other and got bored. I expected from Prometheus something like Venus or Vulkan in Stationeers (btw, it was amazing and exciting experience, thanks devs for that), but alas. But overall, new biomes and graphics is impressive ! Probably, Valheim taught many people to be hardcore players, not casual and think every step ahead ))
The too easy part you're suffering from is your experience as the player. The content isn't less difficult, you're just confident and experienced enough to handle everything in the game without breaking a sweat even without the best gear possible. It's the same concept of players killing polar bears with stone knives. They've adapted to the game and learned all the ins and outs.

To make the game "new again" with your experience something has to be radically changed and your learned experience has to be turned on its head. Your Stationeers example is good example of this. The atmosphere on Vulkan and Venus are no longer safe places to expel waste heat and safely collect usable gas from like on other bodies. No the burning atmospheres there are trying to melt you and explode every bit of breathable gas you have. A great example of turning your learned experience from one body entirely on its head. You're forced to adapt to the new conditions. Are they more difficult? Or just different?

What can you radically change on Icarus that makes any sense? Harder wild life? How? It's the same decision making tree as other games; confront it and kill it, or avoid it and detour around. The killing it aspect doesn't change, only the numbers go up in most games. That doesn't make a whole lot of sense on Icarus though - that wolf now takes 3 arrows cause you're higher level and wearing some fancy space armor?

The bees are a good example of a change though maybe not quite radical. They changed the way you dealt with an enemy. No longer could you just plink away with a bow or gun, you were forced to melee swing at something. Remember how much people complained about that? Until people figured it out and now it's not really an issue anymore.

Maybe they could make the viscid and the lava version immune to melee and ranged damage altogether? Then you have to either run away or bring a grenade/explosive ammo or water bombs to take care of them. Is that really more difficult though? Or just annoying that you have to bring a special ammo to deal with special enemies?

Maybe certain weather patterns should be 100% lethal? Five minutes of six inch hail dropping on your head should probably F you up pretty good, maybe crack your helmet in an non-repairable way. Same with acid rain, maybe it corrodes your suit and visor. The extreme heat in the volcanic area melts some of your suits hoses without proper protective gear. A lightning strike as instant death? All this suit damage accumulates without being able to be repaired on the planet and eventually when your suit fails you die. Returning to orbit being the only way to fix the suit properly.

That's just an example of a radical change. Adding in a suit integrity stat doesn't really make the game more difficult once you understand it. It just changes the way you deal with certain events.

What do you think could be radically changed enough to make things interesting again? And how long before you adapted and were bored again? It usually just doesn't happen in most games which is why people stop playing and move on. Or at least take breaks now and again.
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Date Posted: May 27, 2024 @ 10:57am
Posts: 7