Icarus
Zimbadoo Mar 1, 2024 @ 8:45pm
Road Building
My enjoyment of the game would be greatly increased if I could build roads between locations. I can clear all the brush and it makes a pretty good road but I want to be able to texture the ground.

I want a mechanic where if there are no colliding resources I can drop a location to its base texture. Then I could create visible roads between locations.

I don't need anything fancy like cobblestones or flat terrain. Just the visual effect of a path after I have cleared an area and used a tool to designate an area as brown.

Thank you for attending my Ted Talk.
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Showing 1-8 of 8 comments
Spaceminnow Mar 1, 2024 @ 10:06pm 
Maybe the "Machete" should have a new purpose...

https://steamcommunity.com/sharedfiles/filedetails/?id=3171448751

Imagine if they gave it the power to cut paths through the brush to create dirt paths...
Over time, while using the path, over and over, it will turn into a dirt path.
You know, like some of the cleared areas on the map that is just...dirt.
Last edited by Spaceminnow; Mar 3, 2024 @ 2:12am
Rekal Mar 1, 2024 @ 11:37pm 
Notes in the Future Content section of recent patch notes include an item called a "Trail Beacon" which can be linked together according to another note indicating they can be unlinked.

Speculation here, but this could indicate a fast travel or auto-travel network in the works. Auto-travel being something like mounting and letting your animal follow the trail beacon path for you.

Not painting the ground but maybe at least a good long distance travel option.
Carbon Mar 2, 2024 @ 6:12am 
Enough with the content. I want some missions.
Rootimus Mar 2, 2024 @ 8:41am 
From the game files and offered merely as a point of information. I have no idea if this is currently planned or previously abandoned:

{
"Name": "Item_Kit_Road",
"DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-DisplayName\", \"Road Kit\")",
"Icon": "/Game/Assets/2DArt/UI/Icons/Icon_ShipVehicles.Icon_ShipVehicles",
"Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-Description\", \"Used to place roads.\")",
"FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-FlavorText\", \"To do.\")",
"Weight": 10,
"MaxStack": 100
},
Last edited by Rootimus; Mar 2, 2024 @ 8:41am
Zimbadoo Mar 2, 2024 @ 8:15pm 
Spaceminnow is capturing the spirit of what I would like but I think they are living up to the games namesake.

I want to be able to texture the ground so I can make a path to follow.
I agree. I really would like a pathway option. Although yes, a fast travel or a teleportation system would be kind of cool and maybe something that could be done in later levels like once you’re able to build concrete and metal items. Being able to make a trail would be very helpful.

Plus, I like the idea of being able to follow a pathway between all the locations. There’s another game I have played that’s called Lightyear frontier.

In that game, they have a mechanic where you can drive around in your little mech suit and make trails. This is all we would need just some way to make a trail that doesn’t disappear overtime or, it starts to fade. You have to cut back down the trail.
Last edited by hatchlingblue; Apr 11 @ 5:40pm
i can help
add me
i sent a friend request
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