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翻訳の問題を報告
Once you make brick/stone buildings, wood becomes less needed and that was a long time ago.
Me and a buddy are open-world on a our dedicated and about 150hrs in and don't have much need for wood except for sap. And total wood we have used so far is about 100 square meters, very small considering the size of the forest. Am i missing something?
It would be nice to plant them though like in Valheim.
I believe the context of "Outposts" is where the HUGE base building should reside.
In "Open World" you test your survival skill...not complain about tree regrowth...
If Icarus could speak it may say, "Go kick rocks...@...@...@..."
People build their massive base in Open World and are surprised when the large number of storms in the game added to their use of trees and fiber plus their refusal to move end up making the area look clear cut. They think the area around their base is now ugly because no trees/vegetation. Thus "Why can't I plant trees to make my base pretty!?" /shrug
So you have the two trains of thought from these folks: Let us respawn trees like the Thumper - which was actually said by the Devs to be planned and the origin of this thread - and the other apparently is to stop the Storms from making my base ugly.
To the respawn trees bunch I say go vote on the feature upvote page so the Dev's think it's an actual priority which it isn't. And in the mean time go play in Outpost mode so you can have your pretty base.
To the stop the storms bunch I say go play in Outpost mode so you can have your pretty base.
I think it boils down to how people are so stuck on the hording mentality. They refuse to accept any type of material loss because they're convinced that it means their time was wasted. Never mind the XP your character has gained from gathering, building, and crafting. Never mind the player skill you have developed from building multiple times in different locations. Never mind it's a video game and the entire point is to waste time.
So they refuse to play the missions and instead build a base in Open World where they can keep all their digital 1s and 0s with the thought that it is somehow a permanent base they'll never have to leave for the entire game. Which isn't the case. There are three main maps so a single Open World base isn't going to cut it if they want to "complete" the game.
Icarus on the other hand is a different kind of beast in the survival genre because it is all about completing objectives and leaving behind the excess. That makes people whine and it's kinda funny.
Outposts are small areas with respawning resources, designed to be a 'support the devs' more than an actual gameplay loop. A 'here's a spot you can hang out in' and that's it.
Open world is the entire map open and persistent. Created specifically for people to build huge bases or explore everything without time limits.
Even has mini-quests and some of the actual missions.
The reason people want tree regrowth in open world is for aesthetics. Getting resources isn't hard, it's seeing an entire area wiped out and knowing it'll always be empty with nothing that can be done about it, and through the fault of weird gamey mechanics rather than player action.
Seriously if you can drop down, clearcut an area, go up. Drop back down immediately and that area is not only fully regrown but even cave walls you mined tunnels through are reformed, I think it's pretty obvious that trees grow fast. But it's ok, if you don't care about trees regrowing you don't have to. Don't upvote the feature. Those of us who care enough, will.
Tree regrowth is still silly to me, but I may understand;
Even though I believe it is silly.
It appears that some players want a "digital campground"
a "get away from civilization feel" for awhile...
It appears they want a maintainable alien wilderness for their characters to reside in.
I am afraid that the game may transform into something they don't want.
It just feels like the requests for more and more technology may turn Icarus into...
Coruscant...
This may take awhile to do solo! :D
https://youtu.be/HCu7FhoDhtc
I have read earlier in this thread that players want tree regrowth to make the landscape look beautiful again after devastating storms.
Is this^ completely true?
I believe they only displayed part of the truth to regrow trees.
Tree sap is needed to craft concrete.
Tree sap needs sticks.
Sticks come from wood.
What is to prevent a player to harvest the regrown trees to "expand" the base?
It may be that trees don't regrow in "Open World" to limit or discourage HUGE base building in that play mode.
You must know, in the past, that there were requests for trees not to grow in
"Open World"...
They complained about clearing trees and then the trees would re-spawn in areas they wanted clear...
Now there are requests for trees to regrow.
I can understand how this can be confusing to them.
Though I am against the idea of regrowing trees in "Open World"...
I will help to solve it.
I posted my "green tree" idea on another thread.
If I find it I will add the link here... https://steamcommunity.com/app/1149460/discussions/0/4033602629919971889/#c4140563711255320482
I have another idea that may work.
What about having specific "zones" that re-spawn trees while some zones do not?
They may elect to have re-spawning tree zones to be "much smaller" than the original trees that were there; producing lower yields.
Maybe "some" small trees should only regrow along rivers or lake shores...
Just to ask; You are not obligated to answer...
Would you instruct your character to cut down a regrown tree?
For what purpose?
-Shelter Expansion?
-Bio-Fuel? (There is tech to ween away from tree sap to make bio-fuel)
-Other?
I believe they may be trying to prevent an "endless" supply of tree sap to make concrete.
Coruscant^...
Remember?
Non- harvestable trees, just for decor is ok :)
Are you trying to exhaust all the trees on Styx? :D
How is your FPS rate for so many structures?
Thanks! lol no, not trying to exhaust all the trees, in fact there are so many around i've hardly made a dent on them. But outside of the games main missions i like to create my own strategies. My current one is playing Styx open world on hard and building in every biome without opening access to each via missions. So taking the long way around. It's actually fun and challenging.
Interesting about the FPS issue. I have an old Dell XPS with an Nvidia 2060 and am playing on high (not me but the video card settings) and the game runs smoothly.
With the tree replanting idea, it could be that decorative trees planted by the player can't be harvested, or, they could be regular ones that grow slowly. Plus for any decent amount of wood if you're into mega base building, expeditions become essential even if you could regrow a few trees near your back door. The drop pod for transport has become an essential tool in my open world game. It really allows the opening up of the entire map. Plus you can also use it for emergency shelter during storms and hide in it from animal attacks. The pod doesn't take damage and you can even shoot through the hatch. I want one for home :)
Rekal? Are you angry?
"It's purely cosmetic. There's more than enough wood on every map to never bottleneck actual game play."
I saw this^ a little later, but you may be within the same context we were posting about...
If you know what to craft; There is no need to regrow trees...
That being said what I try to do is find a location to build my base and use trees that are located decently far away from my base. I tend to scout out 'cut areas' where I'll cut trees down and then areas close to my base where I won't. I will say, though, that given Icarus's brutal wind and storm mechanics that having trees close to your base is not ideal. They can and will fall on your base and do some damage, unless of course you are at the stone or concrete level. You definitely don't want trees near your greenhouse.
Also remember that storms only destroy trees near you. So in Icarus if a tree falls in a forest and no one is there to hear it, it didn't fall in the first place. So regardless of what you do eventually most of the trees will disappear near your base for one reason or another. I have not figured out why some trees survive wind storms while others do not.
But having said all of that I believe Icarus has really raised the bar for survival games. I feel so spoiled when I play other games and expect the environments to be more dangerous and less static. I love the storms in Icarus and I like that you don't ever feel safe trekking across the map for goodies. It is always something you must prepare for and think about.
So for me I say leave the tree re-spawn mechanic out of the game or allow it in options but don't force it. I really do not want it nor need it in my worlds.