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I've modded my game quite a bit though, unlocked cinema mode and a bunch of unreal mods to make the game look better. It goes from smooth as butter to so slow the mouse lags.
The BEST way to increase fps is to set the shadows to medium but this makes the game look not so good. You can do a bunch of stuff like setting simple building shadows to on but once you start mining world resources with long cables to connect base power to drilling machines it gets laggy.
Allow the system to catch up.
It works for me!
Same here. This game is fun to the point of being addictive, but this issue/bug was enough to convince me to find something else to play.
If we ask nicely, Rocket himself may elucidate what seems to still be the issues people are facing as seen from the studios end. Having some programming experience myself, I can tell you that optimizing often is not finding one thing to change that fixes all the problems. That's called a bug. It's usually pouring into the code and looking at graphs trying to find a way to "buy" a millisecond here, half a millisecond there. If you can get enough then things will "feel smoother" when played.
I've heard syncing up audio cues to animations for things like guns can be real tricky. That sharp crack or pop or bang has to happen at JUST the right time to feel crisp. Audio engineers don't get enough love in my humble opinion. That's a hard job.
Dx12 runs better on my rig. Especially around my base.
Optimization is the least fun part of making a game, and it feels like every single studio that makes a survival game just...skips it. They all kinda run like crap. Icarus does better than most, honestly, at least until you hit tier 4, at which point it gets pretty rough to hang around your main base. Meanwhile here's Coffee Stain Studios, letting you have conveyor belts with thousands upon thousands of items moving around ONSCREEN and the stutters are rare.