Icarus
Pflanz Dec 29, 2023 @ 4:13am
Fast travel
Any plans for fast travel? I played this with a friend, and it's pretty coool. But the moment you want or need to move to different biomes it becomes quite tedious. Because you basicly need to build multiple basis due to the quests. Which would be fine if you could fast travel the moment you estabilished a base
< >
Showing 1-15 of 15 comments
Rekal Dec 29, 2023 @ 4:58am 
Fast Travel was suggested two years ago so I don't think it's a priority.

https://icarus.featureupvote.com/suggestions/216447/suggestion-fast-travel

Travel time is one of the downsides of running Operations on an Open World map versus dropping for a normal mission prospect. The mission requires about 10-30 minutes of build up for gear, but it starts you relatively near the objectives. The Operations require 10-30 minutes of travel time because the objectives are spread out across the entire map.
BLASPHEMUS Dec 29, 2023 @ 7:07am 
Never, keep jogging
Unlikely, because it would significantly distort the existing balance of the game.
Pflanz Dec 29, 2023 @ 10:54am 
Than ill pass the game for now. Feels limiting.
Tanyon Dec 29, 2023 @ 11:25am 
Hopefully one day they will add something like that.

I even suggested maybe making teleporters but they are extremely expensive, maybe limit the # you can have and/or what you can take through them like other games.. plenty they could do.
WiskeyBravo Dec 29, 2023 @ 1:41pm 
Instead of a fast travel, perhaps being able to use the buffalo or horse with a destination on the map. (Kinda like Skyrim) I suggest a stable and/or wagon craftable that you could deploy at each location. Then you could take a seat in the wagon and let a beast of burden do the work while you enjoy the ride to any other stable. If pathfinding is a limitation, a craftable waypoint might also be needed. This would keep the time aspect of the game in play, but not require you to manually walk/run the long distance from one stable to another.

Another option would be to use a craftable at each location, calculate the time needed to make the trip at a walking pace, and then advance the time from one home to another. Almost as if you went to sleep in one location, and woke up in another. Since we can already skip time by sleeping, I don't see this would be a game breaking mechanic.
nemisis Dec 30, 2023 @ 11:44am 
the game needs flying for fast travel... we got rockets and exotics but powered flight is not used... instead we desend from star ships to ride animals around for exploration... its dumb.
Pflanz Dec 31, 2023 @ 2:40am 
I just had multiple times that i was finally ready to be at the ice biome, and than i didn't bring enough resources to make what they wanted me to make and than i needed to farm this again even though it was already perfectly working at my first base.

I understand it's a remainder from their old design in terms of the missions. But doesnt make it less annoying and i hope they make some changes on that.
william_es Dec 31, 2023 @ 2:48am 
Fast travel from what? There's no infrastructure on the planet. And if you've played certain missions, you learn that there's something on planet capable of shooting down aerial targets. So aircraft would be shot out of the sky.

You can look up lists of materials needed on sites like icarus intel. Some of the mission designs are kind of stupid. You don't send someone trekking halfway around a mountain and then tell them "surprise! you needed to bring other stuff. so sorry". I just consider icarus intel to be a sort of mission briefing we should be getting at the start of the mission. It's perfectly fine to throw curveballs at us after the mission starts, but there should be more concrete briefings on a lot of missions.
Pflanz Dec 31, 2023 @ 2:55am 
Originally posted by william_es:
Fast travel from what? There's no infrastructure on the planet. And if you've played certain missions, you learn that there's something on planet capable of shooting down aerial targets. So aircraft would be shot out of the sky.

You can look up lists of materials needed on sites like icarus intel. Some of the mission designs are kind of stupid. You don't send someone trekking halfway around a mountain and then tell them "surprise! you needed to bring other stuff. so sorry". I just consider icarus intel to be a sort of mission briefing we should be getting at the start of the mission. It's perfectly fine to throw curveballs at us after the mission starts, but there should be more concrete briefings on a lot of missions.

That's not really true though. Many of the mission intel shows new stuff you need to do when you finisehd the first stuff. You couldnt have known before hand, and in regards tot he lore justification of not having fast travel. That's really irrelevant. It's a game write around it to make it more fun for the players.
Tanyon Dec 31, 2023 @ 12:20pm 
"Fast travel from what? There's no infrastructure on the planet."

what does this mean..? does and infrastructure need to exist? Maybe we have to build it ourselves.. I've played tons of games with portals and/or fast travel and it always just made sense I never questioned whether there was an infrastructure for it lol.

In my comment I think fast travel/teleport should be a thing but it should be complex and expensive to make but not impossible.. maybe you have to make several different components like: a room/platform, a power supply, the portal itself..
DarkBlueAgent Jan 6, 2024 @ 2:49am 
A landing pad for a transport pod would be the easiest thing to implement. You'd need 2 landing pads. One on each location.

But in order to keep the game balanced this could be a very end game build. It could require a lot of fuel. And the transport pod could also degrade with enough uses.

That being said, it would be a great opportunity to add oil extraction in the deserts and some sort of refinery.
DJ Willis Jan 7, 2024 @ 7:56am 
i would enjoy a fast travel feature in the game , i was thinking they could add a new drop ship that you could call from the orbital exchange that you would enter 1-4 players and it would travel from one to another (orbital exchange) that you have placed on the map , but their would be a cool down that only allows you to travel once every 30 minutes to an hour , it would be a one way ticket once it would arrive at your secondary Orbital exchange it would leave the same way the drop pod does when you call in for supplies , it would not have storage but you could travel with the items you have on your character , just wishful thinking for something they could implement in the game later down the road
FPStewy Jan 26, 2024 @ 9:43am 
Originally posted by DJ Willis:
i would enjoy a fast travel feature in the game, just wishful thinking for something they could implement in the game later down the road

I stopped playing because of this, I like the game but spending hours just to travel is beyond annoying. Every other major survival game has some sort of travel, vehicles, flying mounts, kites, even ziplines.

No matter how much lipstick you put on it with weekly updates the game will always be somehow crippled by this.

Hopefully they will come to their senses and implement something if not it's just another broken shelved game.
Areebob Jan 31, 2024 @ 10:18am 
I came into the game late, but apparently it didn't initially HAVE a persistent open world mode, just the drop-in missions. Fast travel wouldn't really matter in that situation, and I would guess they're still working on getting the game "right" for open world. It explains why electrical lines are INSANELY short, and there's no way to see how much power is being supplied/used, you just have to add it up yourself (I generally have two wooden signs up, with how much is provided/used).
A little doodad with a power input/output display (plugged into the power network) would be SUPER handy, especially on larger bases. A method to build significantly longer power wires would be nice, if they had a material cost for the longer cables I doubt anyone would complain.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 29, 2023 @ 4:13am
Posts: 15