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ICARUS - DEEP ORE Mining Drills Guide (Updated)
https://www.youtube.com/watch?v=mec-fTghvXM
I also watched all the videos and am very familiar with the game.
No matter where I try to place the 'Portable Exotic extractor" I cannot, always says must snap.
I have tried everything, unless there is a specific exotic i'm missing, but I've tried all the exotic steam vents I can find, I've tried all the deep core holes, I've tried Nodes.
In the end my conclusion was that I most likely have't discovered something yet, even though I place it exactly as shown in the Dev videos.
I know I have not discovered everything yet, but at over 500 plus hrs I would of thought this is something I would of already discovered considering where it is on the tech tree and that I surpassed that era a very long time ago.
Hi, there's a few things I noticed in your last post. Your thread title mentions the bio-fuel deep vein miner. But now you're talking about extractors. Those are completely different things, that go in different places.
A "portable exotics extractor" only goes on an exotics desposit.
They look like this below:
https://steamcommunity.com/sharedfiles/filedetails/?id=3121820290
Circle of broken rock, with a VERY noticeable purple glow. I deliberately took that screen shot at night so you can see how bright it is. It's still very noticeable during the day too.
If there's a geyser of steam coming out, that's an enzyme geyser. Completely different thing. There's a condenser that goes on top of those, but BE WARNED that using one of those will trigger a whole horde defense game mode. The condenser will get attacked by waves of animals.
Deep mining deposits are a very very small circle. I looked through all my screenshots, and couldn't find a single one of a deep deposit to show you. There is a bio-fuel version and an electric version.
It really sounds like you're mixing all three things up, and have been trying to put the wrong things on the wrong places. You tried to put A on B & C, then put B on A and C, etc.
You really need to identify what it is first, and then identify what item goes on it. Screenshots from you maybe would _really_ help go a long way to sorting this out. Take a screenshot and post here, we can tell you what it is and what you use on it.
Hope this helps a little.
What you're not understanding and what the developers at "Rocket-in-Rear" fail to give us any info on whatsoever, is that if you're playing in open world the Exotics do not have deposits to place an Exotic deposit extractor on. Thus making this device and walking all over the world for hours trying to figure out how to use it was absolutely pointless and a waste of time, energy, resources for NO REASON other than moronic planning at "Rocket-shoved-so-deep"
Uhm, you're wrong. There are exotics deposits in open world now. If you played about a year ago, there were not. For a while after open world was added, they didn't want to allow exotics extraction in open world. They wanted people to do that in missions. Then they added ways to have renewable exotics on open world. After you mine out deposits, it triggers meteors to fall and create new deposits. Game does this continuously now in open world.
And you're not supposed to wander aimlessly about the map. You're supposed to use a radar to find them. That's... ahem... on you if you're just criss crossing the map for hours.
Also be aware that if you're playing on Prometheus map, the exotics can randomly appear in ANY of 168 possible locations. One hundred sixty eight. You very very very much need to use a radar on prometheus to find them. On the other maps, there can be as low as only 6 possible spawn points for exotics depending on the mission. On those maps, you can look up the locations from 3rd party sites and just yolo the whole thing. Just go to each possible site until you find the 3 out of 6. On prometheus, that would be a giant waste of time probably. The 168 are spread over the whole map, in all the different biomes.
There most assuredly are exotic deposits in open world. Every exotic meteor shower plants even more of them.
They seem to be enjoying coming up with fun ways to talk about things in their butt (it seems to be the whole focus of their message, the exotics is just subtext).
There's an entire timed mission on how to build, deploy and use the exotics extractors.
The timed missions _are_ the tutorials.
The game started with timed missions as the default game mode. They were the ONLY game mode. So there's a lot of stuff in the timed missions that function as tutorials. There was a mission for teaching agriculture, on how to build large structures, skinning and trophies, mining exotics, etc.
A large bunch of people ignore the timed missions as too stressful, and instead go into open world. Completely unguided sandbox survival. They go in without any understanding of the mechanisms in the game. Which they would have learned if they'd played the missions.
Exotics extractors go onto the purple exotics nodes. Scroll up, I have a screenshot of what one looks like. You get a little musical theme that plays the first time you approach it. Extractors snap to outside edge. Certain locations can have more then one extractor attached. Just mines the exotics faster if you use multiples. The node will go dead when you hit the max amount (randomly assigned) for that node.
You can mine purple exotics in open world or timed missions. If you mine them out in open world there's a cooldown timer before they respawn. In hours. But they will respawn in an open world. They come down as meteorites.
But if you started a timed mission, the exotics deposits are there from the second the mission starts. If you own a workshop extractor and workshop radar, you can start a timed missions and just concentrate solely on mining exotics. Then end the mission, and start another instantly. NO cooldown.
The goto missions for farming purple exotics were the exploration missions. 30 day timed missions, that were a precursor to open world. Once open world was successful, they retired all the exploration missions except 1. Exploration spirit walk. It was the best of all the exploration missions, because for some reason the mission only had 6 possible spots for the 3 nodes to spawn at. Literally 50/50 chance you found at exotics at each location. Only 1 location was in the arctic. They exist in a big ring around the outside of the map, with only one side jaunt into the arctic (like the little dash on a Q). All the other exploration maps had 10 possible locations, and 3 of those 10 were in the arctic. The devs left spirit walk existing as a mission for the die-hards that were so used to spamming that mission for exotics. I think it's still pound for pound the fastest way to get purple exotics if you have the workshop extractor & radar already. If you have to tech up and make them in mission, it's not faster.
If you're playing on prometheus map, there's a completely different kind of exotics called red exotics. They actually grow inside twisted mutated trees, that have exploded open. They look like a roll of frozen biscuits when you rip the strip off and twist the container. They pop open. That's what the trees look like. Mining red exotics requires a completely different machine, that has a ring that fits around the base of the mutated tree and has a robot arm that harvests the exotics. Red exotics have to be processed afterwards, which takes fuhevah. It is crazy crazy slow. But, good news, cleaning raw red exotics gets you double the amount of processed red exotics. Double baby, double.
All the gear for red exotics is high high tier 4. Open world is the only realistic way to mine it, after you've already made the red exotic extractors and cleaner. People doing it in timed missions are insane.
Rekal has a very nice guide on mining exotics, maybe he will post it again here. I can't remember if he already did or not in this thread.
PS some the information out there is insanely outdated. When open world did start, it was true that there were no exotics in the open world. I guess they thought that made it too easy. Not only does open world have exotics now, but they respawn endlessly. Just has something like a 3 hour cooldown before they respawn.
Ok! This is extremely good news! I didn't read every paragraph in detail as I like to try as much as possible to figure out stuff on my own, but the MISSIONS have the answers it seems! I am very greatful for you for telling me this.
I hadn't done any missions until I had basically gotten bored of constantly repeating the simpl3 ones (also felt like they made the game too easy as i got to max level too quick) because I thought I had to leave open world to do ANY of them. The very first mission is red and says you have to leave the game mode and go into some other mode (which I was afraid of leaving the game mode and losing all my progress and items) so I assumed the missions were only for the other mode and NOT open world.
Only recently did I find I could stay in open world and do most of the missions without leaving! It was very unclear as the diagram had lines coming out from the first mission making it seem as if that was required first. Anyhow, but I had only done a couple of them and not really ones that seemed to be of a tutorial sort. Now that you tell me this however I have a whole new world of content to explore and learn all the things I never knew about. All i need now is for them to fix my game stopping bug that won't let me abandon. *sigh*
https://store.steampowered.com/news/app/1149460/view/3788151013296888792