Icarus
Death XP penalty
Hi, it seems to me that, some time ago, when i looked at some videos to learn to play to Icarus, that i saw a death XP penalty (loose all the XP of the curent new level?), and i don't have this in my game, if i die, i respawn on my bed or sleeping bag and i continue normally with all my XP earned on this current new level.
Is it actually bugged? Is it definetly removed? An option to activate that i didn't noticed?
(i'm playing alone and in hard difficulty)
EDIT: on open world game.
Last edited by JB-emmanuel-Zorg; Nov 21, 2023 @ 1:58am
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Showing 1-12 of 12 comments
Stormcrow Nov 21, 2023 @ 2:56am 
It was removed in the week 89 update.
JB-emmanuel-Zorg Nov 21, 2023 @ 3:46am 
Originally posted by Stormcrow:
It was removed in the week 89 update.
I was afraid of that... thank you.
william_es Nov 21, 2023 @ 5:46am 
Yeah, it penalized new players kind of harshly. And to experienced players it was utterly pointless. I'd make back all the missing exp just from crafting.

+15 exp to turn wood into sticks,
+15 exp to turn sticks into tree sap
More exp to use the tree sap with something else.

I was dumping in 1000 wood, turning all of that into 10 X number of sticks, and so on.

The exp added up fast. Really fast.
JB-emmanuel-Zorg Nov 21, 2023 @ 6:33am 
For me, the fact that there is no penalty when i die (in a game, in general) remove the fear of dying and so, remove to me a little of my pleasure to play.

We already taking levels ( IMHO!) very too quickly, i think levels should be expected to be much more difficult to achieve, i don't have the time to look where to put my points in the tech trees, that i have new points and i can't craft what i just put points in that, there are anothers points and crafts which can be done... all goes too fast...

And now, we can have exotics without deserve it, just to go to the cave near where you live... Maybe the devs wanted to promote the casuals players?

I was very excited at the beginning, thinking i found a pearl and little by little I feel that my excitement is going away and I regret it A LOT because this game could be in the best of it exists ...

Just maybe they could insert options, to activate or not some things, to satisfy everyone? (and the no pause button which can ruin your game because we have an IRL life... really?)

I regret all of that...
TheHellKat Nov 21, 2023 @ 6:41am 
The penalty for dying is trying to get your gear back without your gear, if you die in a temperate biome or near your base, great, if you have to trek across half the map, ouch.
william_es Nov 21, 2023 @ 10:19am 
Originally posted by JB-emmanuel-Zorg:
For me, the fact that there is no penalty when i die (in a game, in general) remove the fear of dying and so, remove to me a little of my pleasure to play.


Oh, there CAN be fear of dying. Like when I died right in front of the cave in M4 in prometheus... and respawned at a microscopic base all the way in P4. That's deep deep deep into the volcanic biome.

No armor, no water containers, no wood to make tools (had TONS of metal, but not a single scrap of wood). I could make it halfway to the place where I died before I ran out of water, and started to die of dehydration (due to the heat). And that was if I didn't get swarmed by the wildlife from time to time. I stopped counting after 10 more deaths, just trying to gather wood. I'd run out, sweep in a big circle, and head back to base to deposit what I picked up before I died.

It was a nightmare scenario. And the only way I got out of it was, they'd just added to ability to order resource boxes from orbit. Boom, wood. Made some descent gear and weaopons. Ordered some water and food packs (literally first time I ever needed those).
Last edited by william_es; Nov 21, 2023 @ 10:21am
JB-emmanuel-Zorg Nov 21, 2023 @ 11:59am 
Originally posted by william_es:
Originally posted by JB-emmanuel-Zorg:
For me, the fact that there is no penalty when i die (in a game, in general) remove the fear of dying and so, remove to me a little of my pleasure to play.


Oh, there CAN be fear of dying. Like when I died right in front of the cave in M4 in prometheus... and respawned at a microscopic base all the way in P4. That's deep deep deep into the volcanic biome.

No armor, no water containers, no wood to make tools (had TONS of metal, but not a single scrap of wood). I could make it halfway to the place where I died before I ran out of water, and started to die of dehydration (due to the heat). And that was if I didn't get swarmed by the wildlife from time to time. I stopped counting after 10 more deaths, just trying to gather wood. I'd run out, sweep in a big circle, and head back to base to deposit what I picked up before I died.

It was a nightmare scenario. And the only way I got out of it was, they'd just added to ability to order resource boxes from orbit. Boom, wood. Made some descent gear and weaopons. Ordered some water and food packs (literally first time I ever needed those).
I read your story like we're watching an adventure/action movie, it was great (really).
You made me A LITTLE want to play it again.
Krasivo17 Nov 21, 2023 @ 1:09pm 
Originally posted by JB-emmanuel-Zorg:
For me, the fact that there is no penalty when i die (in a game, in general) remove the fear of dying and so, remove to me a little of my pleasure to play.

We already taking levels ( IMHO!) very too quickly, i think levels should be expected to be much more difficult to achieve, i don't have the time to look where to put my points in the tech trees, that i have new points and i can't craft what i just put points in that, there are anothers points and crafts which can be done... all goes too fast...

And now, we can have exotics without deserve it, just to go to the cave near where you live... Maybe the devs wanted to promote the casuals players?

I was very excited at the beginning, thinking i found a pearl and little by little I feel that my excitement is going away and I regret it A LOT because this game could be in the best of it exists ...

Just maybe they could insert options, to activate or not some things, to satisfy everyone? (and the no pause button which can ruin your game because we have an IRL life... really?)

I regret all of that...
If you want to have a fear of dying, just play on the hardest difficulty without respawning option
Chaos Nov 21, 2023 @ 1:13pm 
If I want that experience, I simply play my own version of hardcore mode where if I die, I delete that character willingly knowing that it failed to survive. In real survival, you don't get to respawn. Yeah that means a bad spawn would kill me but it also means I have a lv 28 now that through hell and high water has managed to survive thus far and I have high hopes they will make it to max level and complete all missions in the process.

Many deaths paved the way, many bodies before but if you want an experience, make your own rules. Set your own restrictions and make your own play style. If you need the game to do that for you, then no wonder you're bored.
Rocket  [developer] Nov 21, 2023 @ 1:37pm 
I was sad to see it go to

But we have been thinking about improving the “hardcore” mode and I thinking bringing this back and making it even tougher for that could be in the cards
JB-emmanuel-Zorg Nov 21, 2023 @ 10:48pm 
Originally posted by Krasivo17:
If you want to have a fear of dying, just play on the hardest difficulty without respawning option
I already play in the hardest difficulty...

The "without respawning at all" is the extreme of the extreme, why not see something between nothing (actually) and the extreme? Maybe a % of XP loss, that every player could configurate with a slider like in ARK, where ALL is configurable and so, a slider to the gain of XP, too, the casuals could let the system like it is now : fast levelling, and the "hardcore" gamers could be choose to put the slider at 50, 20% or other...

I think that the fast leveling was adapted to the "ancient" Icarus, where you only done a mission and start again from the beginning, and not well adapted to the system of OW...that's why, sliders...everyone could choose the way he likes to play... :)
Last edited by JB-emmanuel-Zorg; Nov 21, 2023 @ 10:50pm
morgezuma Dec 3, 2023 @ 1:22pm 
Originally posted by Rocket:
I was sad to see it go to

But we have been thinking about improving the “hardcore” mode and I thinking bringing this back and making it even tougher for that could be in the cards

Hi Dev, there's a difference between "tougher" and "authentic survival experience". Settings should allow
1. Difficulty adjustment
2. Permadeath on or off.
3. Other consequence for failure (Opt in or opt out)

Plenty of other Devs manage to provide these settings to please a range of players. It's not hard. Green Hell, The Long Dark, Subnautica, etc. etc.

I tried this game for a free weekend and found that (for me), this isn't survival at all (since it's impossible to not survive). What you've made here is a Fainting Sim. The worst thing that happens is Oops, I fainted again, then I wake up and oh look, invisible space elves have cleaned, organized, and packaged all my stuff for me.

I love it that this style of game pleases a certain kind of player. More power to them. For the rest of us, please give the option to turn off god-mode.

If there is no possibility of failure, I can't feel like I'm winning, and I'm not playing.

In a survival game, surviving another day is a victory. In Icarus, it's a guarantee. Yuk.
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Date Posted: Nov 21, 2023 @ 1:52am
Posts: 12