Icarus

Icarus

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Tanyon 2. okt. 2023 kl. 13:42
FPS drops to single digits every 20-30 mins or so.
Hey guys I try not to complain too much about performance with this game but I noticed recently my FPS will just tank to single digits for like 20-40 seconds or so. When It's running fine I get around 80-90 FPS.

I'm playing open world alone on Prometheus.

My PC Specs:

3080 TI
Ryzen 5800X
32G of RAM
Game is installed on a 980 EVO NVME M.2
Internet it hard wired 1G speed

Also, it seems to happen most often when I've been away from my base and then return.. but does happen in places nowhere near buildings as well. I wouldn't honestly care so much but I actually almost died because of a major lag spike.

If you have any graphics or other settings I should turn on/off or enable let me know I'm willing to try anything.

Thank you,
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cith 2. okt. 2023 kl. 14:22 
This sounds odd. Only thing I'd think of to try if this were me is:

1) set all graphics to low
2) join a dedicated server (to reduce some load on your CPU)
3) kill other apps utilizing high CPU
4) observe any changes.
I know of only one sharp drop in FPS (down to single digits) every 60 seconds - this is when maps are saved (drop by 1 second). This indicates that a lot has been built. I have long suggested changing the frequency of saving, for example, once every 5-10 minutes.
I haven’t noticed any other crashes yet, even if I continuously play for 1 hour on a computer much less powerful than yours.

Another option is that simply a strong drop in FPS is possible if there are a lot of animals nearby or they start running in different directions. 3-4-5 creature and my FPS drops from 35-40FPS to 25-20FPS (but I have a weak CPU) So I overclocked the RAM timing one more time (the last time) and it became a little easier.
But when I run away from animals; or I kill them all and collect skins and skeletons - FPS is restored. I noticed this pattern many months ago.

I play on High settings (Distance view - max), so I don’t know how things are on Epic. Perhaps when you move far away or in a different biome, other textures and models begin to load. We have the same amount of VRam on the GPU and the same amount of Ram.
Maybe you play on DX12, and there the VRam consumption is higher (although there is no sense), and textures begin to be pumped across the bus.
Or maybe you play on 4K + Epic settings (and textures) and your video card simply can’t handle it.

On FullHd + High Textures, my VRam consumption on DX11 is approximately 10GB. Before starting the game I disable all programs + 32Gb swapfile
I-2600K (4.7Ghz); GPU 6750XT 12GB; 32GB DDR3 1600Mhz timings 8-10-10-26
Afterburner needs to turn this on and actually see what changes at the time of such ‘drawdowns’, otherwise you can guess about this endlessly.

Or maybe you play on 4K+ Epic settings (and textures) and you simply don’t have enough 32Gb RAM, the system reserves space in the swapfile, starts loading resources, and that’s why such gyper lags occur. A duration of 20-40 seconds will be just right for this.
Then you will need to install 64GB.
Tanyon 2. okt. 2023 kl. 14:47 
Ohh man one thing I did not mention is that I am playing on a UW 3440x1440 G-Sync Alienware monitor. I know that effects some games? Not sure about this one.

Also, appreciate the advice. I will definitely take a look at my settings I think I let GeForce adjust my settings automatically so I think they are all on Epic. I'll make some adjustments and see how it goes.
pixel_de 3. okt. 2023 kl. 5:12 
i have a 4080 and alot lags. i builded a base. i think this game has a bad engine or game is not yet optimized. when the map haas less animals or objects i have less lags. so sad i like the new dlc. i stopped playing it for now. not enjoyable with even low lags. and even lowest settings i have lags!
Sidst redigeret af pixel_de; 3. okt. 2023 kl. 5:13
Icarus is based on Unreal 4 engine, and this is the best and fastest gaming engine of all existing ones.
Bardock 3. okt. 2023 kl. 13:08 
Oprindeligt skrevet af pixel_de:
i have a 4080 and alot lags. i builded a base. i think this game has a bad engine or game is not yet optimized. when the map haas less animals or objects i have less lags. so sad i like the new dlc. i stopped playing it for now. not enjoyable with even low lags. and even lowest settings i have lags!

What does the rest of your rig look like? I also play with a 4080~13700K~nvme SSD with no problems.
Oprindeligt skrevet af pixel_de:
i have a 4080 and alot lags. i builded a base. i think this game has a bad engine or game is not yet optimized. when the map haas less animals or objects i have less lags. so sad i like the new dlc. i stopped playing it for now. not enjoyable with even low lags. and even lowest settings i have lags!

For the 40 series cards DX 12 Shadows to medium and light shadows = off , DLSS Frame Generation = on Super Resolution = Performance . With those settings I have to lock my FPS to my monitors refresh of 165 or it runs up to 245- 285 fps and that is in a large built base.
Zoidy 7. okt. 2023 kl. 0:33 
Oprindeligt skrevet af pixel_de:
i have a 4080 and alot lags. i builded a base. i think this game has a bad engine or game is not yet optimized. when the map haas less animals or objects i have less lags. so sad i like the new dlc. i stopped playing it for now. not enjoyable with even low lags. and even lowest settings i have lags!

I'm glad to know that its not just the 3000 and below cards having lag issues but also the 4000 series also having the same issue. I have a 3070 and the game didn't run perfectly before the latest DLC but its running way worst now than it ever has.

I seem to have more issues with Prometheus than Stryx and Olympus. They are laggy also but are silky smooth in comparison. I don't know what the actual issue is but it feel like either the shading, lighting, textures or a combination of those three if not all three.
One reason that makes me think its something to do with the textures is the fact that fairly frequently I'll have the ground textures and only those textures randomly bug out and go super blurry as if they have crashed and have to reload. They look just like most textures when you first load into the game and after a few moments the textures load and pop in like normal all crisp and clear. Feels that the more you change the map the more it lags. Its a lot smoother until you start building anything, mining any voxals, cutting down trees or harvesting any plants etc. I'm no expert and could be completely and utterly wrong here but yeah just mentioning what I have personally noticed and experienced.

oddly enough it feels worst or no different even on a dedicated server than single player. Starting to feel like every step forward we take we end up taking three steps back with every mod that is suppose to fix some of the performance issues etc.

Hypatia is going to be really interesting to see if it actually fixes any of the performance issues that has been plaguing like 90% to 95% of all players.
X 7. okt. 2023 kl. 22:59 
I started playing again on new dlc. This is happening to me to. Frame rate stops to 20 and gpu usage drops to 20%. Sometime is fixes itself or you need to reboot the game. Super annoying right now.
Shrinni Bღ 8. okt. 2023 kl. 0:20 
Getting it too. RTX 3080, AMD 5800x3D, 16GB RAM yada yada. Playing open world on default map. Still new to the game.
loopa 21. jan. 2024 kl. 16:03 
It's because of assets in the open world and building. It's caused by the buildings and such. Missions, I get like 100 fps +. Open world, I am lucky to hit 60fps outside of base and in base its like 30 lol. It's the amount of assets and lighting causing the issues. Lights really mess it up. I added ceiling lights and it was like 20 fps, had to remove them. They have to fix the performance for assets and base building or something in Open World. I am thinking about adding more walls next and making rooms ? Maybe a huge open concept base is causing issues too.
oobymach 21. jan. 2024 kl. 18:26 
DX12 is broken, run game in DX11 mode if you like fps.
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