Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To make a proper and acceptable PVP environment for players we would need to make a lot of things "server authoritative". This means if a player wants to do something, we would either need to do that on the server and broadcast to clients, or have the server vet (and correct) things that are wrong. This involves a lot of complexity and a performance cost.
It was something we had discussed, but currently I would not recommend or advocate the game as a PVP experience, unless you trusted the people you were playing with to not use hacks or mods, or to cheat their experience.