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dlc shoulda been already part of the game already lacks map content sad should be free
Yes, everything should be free. We should introduce a barter economy, where like you can give your landlord a backrub or masssage, and that would pay your rent.
Literally heard a wanna-be hippie say that. I am paraphrasing an hour long conversation where they outlined their perfect shangri-la.
Meanwhile, the rest of us got bills to pay. The devs included.
EA wasn't the "DLC included free forever" purchase. That was the supporters add-on that went for, if I remember correctly, $90.
Did you get the Styx map and mission pack for free as an apology for the crappy launch? Yes?
Guess Rocketworkz should work til the end of their days for free now to compensate your hurt feelings from over a year ago...
Tencent invested in RocketWerkz in 2018 for an undisclosed amount. RocketWerkz is a game development studio founded by Dean Hall, the creator of DayZ2. The investment helped RocketWerkz scale up and work on a large scale project.
And that's why Rocketworkz should now pump out free content til the rest of their days?
No but you make it sound like they would be working for free when they was given a investment to begin with, which most gaming companies, more so indie devs don`t/never had. So it`s not like it would be coming out of their pocket so to speak being there is no confirmation on how much they was given except on what they was able to do with that investment.
This isn't completely true. Many studios have funding. Whether it's a company or via crowdfunding like KickStarter. If you look through Steam you'll see a lot of games where it says something like:
Developer: X
Publisher: Y
Many developers get publishers because publishers often fund and help distribute their game. If you look at Icarus, they are Developing and Publishing their own game, which can be a big risk for a small studio. Getting a publisher can also be a huge risk because some are very predatory, but it usually works out better that way, which is why many games have publishers.
I have no idea how much funding Icarus received, but even if it was millions, you can do a quick Google search and find out how little mileage that gives a game studio. Marketing is VERY expensive, Paying staff is VERY expensive, and there are a lot of other costs as well. Not to mention that Steam takes a HUGE cut. Like 30-40% or more. This is why, as much as many of us prefer Steam to Epic, Developers sign exclusivity deals with Epic for funding and better profit share percentages.
It works much better for them, its a win-win: players are not penalized and don't feel the "cash grab", get very regular content update for free, developers get more money as players can support them. Player base grows, more sales, more extra cash from DLC.
Why they didn't just replicate this system? Put all the content in the base game and sell music instruments in DLC, skins on Stream marketplace? The playerbase would snowball with positive reviews.
Just put it this way: would you rather have 100.000 buyers that pays the base game + some DLC because they miss out without them or 1.000.000 buyers that pays the base game and buys a few DLC to support you?
Note Rust is one of the greatest selling games of all time now. It's a little difficult to compare. Additionally, note that Icarus not even as successful in reach as Conan. While it may be tempting to make comparisons - product reach really can be dramatically different.
Additionally, note that:
* Only the host requires our DLC
* We don't include any DRM
* It is as easy as changing a boolean value in settings to be able to access our content
We made these decisions to not fracture the game base.
Additionally, we promised (and sold) the two major expansions. The base game was supposed to be in safe territories that are earth like, with the two DLC expansions offering more alien experience. This is what we promised, and we are committed to delivering them. While the price has been adjusted for inflation, it is in line with the cost that was applied to those that bought the supporters edition.
Regardless of commercial success, the studio remains committed to do what we said we would, being the two expansions.
Do you think Tencent "gave" them enough money to cover all their living expenses for years/forever? Do you think it was a kind gift and Tencent doesn't expect to get their money and more back? If anything they'll be taking a cut of the sales now as well.
Having investors is a bit like making a deal with the devil, they'll come for your soul afterwards :-)
That model only works if you have a HUGE and consistent player base.
Plus, I'm sure if Icarus did it, there would be people complaining and leaving negative reviews about that wicked Dean Hall trying to scam people with microtransactions.